GI 5.5.53 -> 5.5.54 TextMap + Readable

{5.5.53 → 5.5.54}/Readable.md RENAMED
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  ## Book1045.txt
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2
 
3
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  ### C
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4
  …若你见到…打扮的独行者,务必远离…
5
5
  …过去我们也曾…从图兰大火山返回后,就沉迷于来历不明的邪术…
6
6
  …似乎相信「宝石」能够让他不再惧怕此前见到的无边黑暗…
7
7
  …被他剜去…切记,他不是可以交易的对象…
8
8
  …返回后…接替桑科约克…
9
9
 
10
10
  <right>豪卡</right>
11
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  ### E
12
12
  ...If you encounter... a solitary wanderer dressed in such attire, be sure to keep your distance...
13
13
  ...In the past, we too... after returning from the Great Volcano of Tollan, succumbed to the allure of wicked sorcery of unknown origin...
14
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  ...seems to believe that these "gems" will free him from the fear of the boundless darkness he once witnessed...
15
15
  ...gouged out by him... Remember, he is not someone to be bartered with...
16
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  ...after returning... take over from Soncoyoc...
17
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18
- Hawka
18
+ <right>Hawka</right>
19
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20
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  ## Weapon13514.txt
21
21
 
22
22
  ### C
23
23
 
24
24
  不朽军团征服高海列邦的漫长岁月间,值得铭记的并非只有那无休止的战乱。
25
25
  黄金的威权如汹涌的浪潮般漫卷之刻,神王渴盼的音律尚未完篇的某个夜晚,
26
26
  仁善的大调律师优恩尼娅静心倾听旧日之人的进言,为他们的恳求陷入深思。
27
27
 
28
28
  挂念家乡的人们啊,虽震撼于黄金之都的无尽繁华,臣服于神王的无上恩威,
29
29
  但在举起杯盏,为荣耀高歌之时,他们也曾望着盘中军粮,怀念过去的佳肴。
30
30
  磐石的魔像不知饥渴,但旧日之人孱弱的血肉之躯会因餐食的不佳士气低落。
31
31
  最为骁勇的将领也无法摆脱辅助战兵应对的百千杂事,持续夺取辉煌的胜果。
32
32
 
33
33
  神王的指引是至上之理,不可质疑或忤逆,但速朽之人的软弱却也不无道理。
34
34
  既然谐荣的乐章理应包容高海上的一切生灵,满足他们小小的愿望亦非失仪。
35
35
  即便那出身蛮裔的金发同僚总会在背地里责怨其为不务正业,却也从未阻遏。
36
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  大调律师的意志原本便是足以撼动地骨的回声,创造出味觉又岂是一桩难题?
37
37
 
38
38
  为了失乡者卑微的请求,为了帝国永恒的荣耀与胜利,优恩尼娅开启了调律。
39
39
  听觉与味觉亦能合奏,战鼓的低鸣与刀剑迸碰的清亮高音,皆是可用的音符。
40
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  以特有的旋律搭配简单餐食,便能令奴隶尝到回忆中佳肴的滋味,士气高涨,
41
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  尽管那不过是只存于幻象中的抚慰,可幻象与尘土原本便是世间万象的终始。
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43
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  生于金宫的优恩尼娅,在石公牛与狮子的斑岩之殿中被擢升的优恩尼娅,
44
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  剥离一己之欲前,她也曾沉醉于温和柔美的曲调,还有酣甜如蜜的糕点。
45
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  若是沿着这条道路继续前行,也许有朝一日,受擢升者亦能享用到美餐,
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  无论有何种冲突与分歧,至少能通过这种方式,让人们寻得共情的锚点…
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  只是那黄金的帝国终究未能触及永恒的尾奏,
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  隐晦而漫长的质变一夜间倾覆了白石的城塞。
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  恶与善平等沦落海渊,然而那最朴素的愿望,
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  与一切荣耀无关、众人安乐享用美食的愿望,
52
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  依然超越谐荣的乐章,存续到了今日的枫丹…
53
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  ### E
54
54
 
55
+ Despite appearances, the remembrances of the Legion Athanatoi's lengthy conquest of the High Sea's tribes and kingdoms are not the sole domain of war unending.
56
+ On a night where golden authority swirled like a raging tide, yet before the melody the God King yearned for had been fully written,
57
+ Beneficent Euergetia, most exalted Harmost, lent a meditative ear to the people of bygone times, giving deep consideration to their earnest pleas.
55
58
 
59
+ These homesick folk, though awestruck by the boundless luxury of the golden capitol, though on bended knee before the God King's unparalleled mercy and majesty,
60
+ Would still gaze upon the military rations on their plates as they raised their cups to sing of glories won, and miss the lovely cuisines they once enjoyed.
61
+ Golems of stone knew neither hunger nor thirst, but the people of bygone times were but spirits housed in frail flesh and blood. They would surely grow dejected at poor fare.
62
+ And even the most valiant general could not escape the myriad miscellaneous matters that came with supporting the troops, such that glorious victory might continue to be won.
63
+
64
+ The God King's directives were the supreme rule, not to be doubted or disobeyed. Yet, neither should the weakness of those who decayed all too quickly be dismissed.
65
+ And since the harmonious, glorious symphony was meant to embrace all living beings on the High Sea, fulfilling their tiny wish was no offense.
66
+ Her golden-haired colleague, born of barbarian stock, would again grumble about her neglect behind her back, but as always, would never stop her.
67
+ An exalted Harmost's will could shake the very bones of the earth themselves. Would it then be so hard to create tastes and flavors?
68
+
69
+ And so, Euergetia began her attunement, for those lowly petitioners who had lost their homes, for the empire's everlasting glory and victory.
70
+ Hearing and taste could play in harmony, the low rumble of war drums and the clang of clashing swords could sing as one... All were notes she could use.
71
+ A unique melody and a simple meal could remind a slave of delicious dishes they might only taste in memories, boosting their morale.
72
+ Of course, it was mere illusory comfort, but were illusions and dust not the origin and end of all worldly things?
73
+
74
+ Euergetia, who had been born in the golden court, who had been exalted in the porphyry temple where stone oxen and lions stood—
75
+ Before emptying herself of desires, she too had once been enchanted by gentle music and honey-sweet confections.
76
+ Had she continued down this path, perhaps the day may have come when even the uplifted ones could enjoy dishes divine,
77
+ And this may have anchored all people in commonality, no matter the conflicts and divisions they might face...
78
+
79
+ But that golden empire could never play the final notes of eternity,
80
+ As a veiled, lengthy change overturned the fortress of white stone in a single night.
81
+ Both the wicked and the good plunged into the ocean depths equally... and yet, that most simple of wishes,
82
+ The common desire to enjoy delicious food, so divorced from grandeur,
83
+ Would transcend the symphony of harmony and glory, and endure to present-day Fontaine...
56
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57
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  ## Weapon15432.txt
58
86
 
59
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  ### C
60
88
 
61
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  那是众水的秩律尚未如黄铜般熔铸定形的时岁,昔日统率蛮邦的酋王们纷纷披换上文明的氅衣,
62
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  一如彼时在湖光的长剑前各怀异志立定的誓言,改以贵族为称的紫衣者径自诠注着规约与公义。
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  高海诸王与勇士的系谱中既不乏仁善的施恩者,亦不乏狡狯的野心家与阴影下攫攘偏私的孽裔,
64
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  以忠良的面具伪饰着痴狂于财富与权柄的妄执,将贫者的忿怨与苦厄如杯中猩红的美酒般啜吸。
65
93
 
66
94
  「我当然熟稔黄金猎人立定的禁例,命我等远离那大城中的勃谿,不可使锋刃沾染同胞的血气」
67
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  「然而你们告诉我,那些谗戮义人的贼匪,诬害弱者的酋豪,又与夺去无辜者性命的邪魔何异?」
68
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  「友人们,雷穆利亚的后裔们,同胞们,请听我一言:谨守公义是目的,而非自我束缚的拘忌」
69
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  「若是你们看到那苦海,却不愿玷汙清高之名,那便让我抛却沃尔特的姓氏,就此与猎团割弃」
70
98
 
71
99
  就这样,帝国的继嗣再度与高海北境诸王的子孙为敌,
72
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  只是这次站在贫民那一侧的,却是旧日侵略者的血裔。
73
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  撇弃黄金猎人传承的长剑,改持为同侪所不齿的短弓,
74
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  如幽影般匿行于高殿之间,以血为墨绘出裁断的绞绳。
75
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  削瘦猎者不擅直面魔物,却深谙了结恶人性命的艺术,
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  血染黑金的宴席常以喧嚣为酒,王爵不惮冲突与乱战,
77
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  骤然沉寂和有序的死兆,反倒成了对方至为畏惧之物…
78
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79
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  ……
80
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81
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  也许是出于实用主义的考量,那夺去了无数贵胄性命的暗杀技艺,
82
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  那原本为了刺穿压迫者咽喉的箭技,那原本用以逃离追捕的步法,
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  即便是在沃尔特家族的叛逆者伏诛、又在紫衣的博弈中平冤昭雪,
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  于赞助的歌剧中被传颂为幻影猎团的行刑人,成为无害的偶像后,
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  亦不曾失传,而是在高位者的默许下,为后世的逐影猎人所续习,
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  直至千百年后的白淞之围中,以它誓言守护之人的血将河水染红…
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  ### E
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116
 
117
+ Those were the years before the order of many waters had been cast as in solid brass, when the barbarian rulers of bygone times rushed to mantle themselves in civilization,
118
+ And just as they had sworn oaths before the sword of lakelight with disparate motives, these lords, having exchanged their purple robes for noble titles, now interpreted the laws and justice as they pleased.
119
+ These genealogies of High Sea kingship and heroism did not lack gracious benefactors, but neither were they bereft of ambitious schemers or wicked broods of selfish greed that festered in the shadows,
120
+ Those who wore masks of loyalty to gild their wild obsession with wealth and power, who supped of the resentment and suffering of the poor like it was crimson wine in a goblet.
121
+
122
+ "Yes, I know! I am well aware of the ban laid upon us by the Golden Hunter, who bade us not to embroil ourselves in the squabbles of that great city, lest our blades be stained with the blood of our brethren."
123
+ "But tell me, how are the brigands who slander the righteous and the chieftains who prey upon the weak any different from the demons who slaughter the innocent?"
124
+ "Friends, children of Remuria, my compatriots, please, lend me your ears! To uphold justice is our goal, not the shackles that bind us."
125
+ "But if you look upon that sea of bitterness, yet desire not to stain your noble names, then from this day forth let me be a Walter no longer — let me be sundered from our Hunt."
126
+
127
+ Thus did a scion of the empire once again make war upon the descendants of those who ruled the High Sea's northern regions,
128
+ But this time, the blood of those who aforetime were invaders now stood on the side of the poor.
129
+ Forsaking the longsword that was the Golden Hunter's heritage, he wielded now a shortbow disdained by his peers,
130
+ And like a shadow, he stalked between the high halls, using blood to paint the gallows-noose of judgment.
131
+ This slender hunter was ill-suited to facing monsters head-on, but proved adept at slaying the wicked.
132
+ The blood-stained feasts of black gold often had clamour for their wine, and the princes of the day did not shy from conflict or chaos,
133
+ Yet the sudden silence and orderly omen of death would bring its victims the greatest terror...
134
+
135
+ ...
136
+
137
+ Perhaps it was pure pragmatism at play, then, that the techniques that had silently ended so many noble lives,
138
+ The archery meant to pierce the throats of the oppressors, the steps meant to evade pursuit...
139
+ None of them would be lost, not even after the traitor to the house of Walter was executed, then exonerated amidst the games of the purple-clothed,
140
+ Being celebrated in sponsored operas as the Executioner of the Phantom Hunters, an idol defanged and harmless.
141
+ Instead, as per the will of those in power, those techniques were practiced by Hunters in ages thereafter,
142
+ Until thousands of years later, in the Siege of Poisson, when their use caused a river to run red with the blood of those they had once been pledged to defend...
143
+
{5.5.53 → 5.5.54}/TextMap.md RENAMED
@@ -1,3802 +1,3862 @@
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  ## 1592147817
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  ### C
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+ 升级设施以解锁岗位
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  ### E
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  ## 20364947
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  ### C
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+ 推进伙伴奇遇事件以解锁
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  ### E
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  ## 1935241703
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  ### C
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+ 攻略进度达到100%
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  ### E
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  ## 1345499603
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  ### C
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+ 继续经营以解锁
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  ### E
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  ## 3482482223
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  ### C
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+ 锻炼
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  ### E
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  ## 2017800924
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  ### C
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  #<color=#d3bc8EFF>上半场</color>{NON_BREAK_SPACE}
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  ### E
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- #<color=#d3bc8EFF>First Half</color>{NON_BREAK_SPACE}
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+ #<color=#d3bc8EFF>First Half:</color>{NON_BREAK_SPACE}
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  ## 2424572556
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  ### C
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  #<color=#d3bc8EFF>下半场</color>{NON_BREAK_SPACE}
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  ### E
38
- #<color=#d3bc8EFF>Second Half</color>{NON_BREAK_SPACE}
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+ #<color=#d3bc8EFF>Second Half:</color>{NON_BREAK_SPACE}
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  ## 396105274
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42
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  ### C
43
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  #要吃水果吗,{NICKNAME}?请随便拿哦!
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  ### E
45
- #Would you like some fruit, {NICKNAME}? Feel free to take some!
50
+ Would you like some fruit? Feel free to take some!
46
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47
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  ## 2400708168
48
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49
54
  ### C
50
55
  $[K1]:我方出战角色为<color=#FFFFFFFF>$[A1201]</color>时,装备此牌。
51
56
  $[A1201]装备此牌后,立刻使用一次<color=#FFD780FF>$[S12012]</color>。
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  装备有此牌的$[A1201]在场时,<color=#FFFFFFFF>$[C112011]</color>会使我方执行「切换角色」行动时少花费1个元素骰。(每回合1次)
53
58
  (牌组中包含$[A1201],才能加入牌组)
54
59
  ### E
55
60
  $[K1]: When your active character is <color=#FFFFFFFF>$[A1201]</color>, equip this card.
56
61
  After $[A1201] equips this card, immediately use <color=#FFD780FF>$[S12012]</color> once.
57
- When your $[A1201], who has this card equipped, is on the field, <color=#FFFFFFFF>$[C112011]</color> will allow you to spend 1 less Elemental Die the next time you use "Switch Character." (Once per round)
62
+ When your $[A1201], who has this card equipped, is on the field, <color=#FFFFFFFF>$[C112011]</color> will allow you to spend 1 fewer Elemental Die the next time you use "Switch Character." (Once per round)
58
63
  (You must have $[A1201] in your deck to add this card to your deck.)
59
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60
65
  ## 1334834080
61
66
 
62
67
  ### C
63
68
  $[K1]:我方出战角色为<color=#FFFFFFFF>$[A1308]</color>时,装备此牌。
64
69
  $[A1308]装备此牌后,立刻使用一次<color=#FFD780FF>$[S13081]</color>。
65
70
  装备有此牌的$[A1308]进行$[K51]时:对生命值不多于6的敌人造成的伤害+1;如果触发了$[K1010],则在技能结算后抓1张牌。
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71
  (牌组中包含$[A1308],才能加入牌组)
67
72
  ### E
68
73
  $[K1]: When <color=#FFFFFFFF>$[A1308]</color> is your active character, equip this card.
69
74
  After $[A1308] equips this card, she will immediately use <color=#FFD780FF>$[S13081]</color> once.
70
- When $[A1308] uses a $[K51] with this card equipped: Deal +1 DMG to enemies with 6 or less HP If $[K1010] is triggered, then draw 1 card after the skill finishes calculating.
75
+ When $[A1308] uses a $[K51] with this card equipped: Deal +1 DMG to enemies with 6 or less HP. If $[K1010] is triggered, then draw 1 card after the skill finishes calculating.
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  (You must have $[A1308] in your deck to add this card to your deck.)
72
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73
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  ## 475261640
74
79
 
75
80
  ### C
76
81
  $[K1]:我方出战角色为<color=#FFFFFFFF>$[A1408]</color>时,装备此牌。
77
82
  $[A1408]装备此牌后,立刻使用一次<color=#FFD780FF>$[S14083]</color>。
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  装备有此牌的$[A1408]通过<color=#FFFFFFFF>$[S14083]</color>消灭了<color=#FFFFFFFF>$[C114081]</color>后:本回合下次使用<color=#FFFFFFFF>$[S14082]</color>时少花费2个元素骰。
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  (牌组中包含$[A1408],才能加入牌组)
80
85
  ### E
81
86
  $[K1]: When your active character is <color=#FFFFFFFF>$[A1408]</color>, equip this card.
82
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  After $[A1408] equips this card, immediately use <color=#FFD780FF>$[S14083]</color> once.
83
- After your $[A1408], who has this card equipped, destroys a <color=#FFFFFFFF>$[C114081]</color> through <color=#FFFFFFFF>$[S14083]</color>: The next use of <color=#FFFFFFFF>$[S14082]</color> this Round will cost 2 less Elemental Dice.
88
+ After your $[A1408], who has this card equipped, destroys a <color=#FFFFFFFF>$[C114081]</color> through <color=#FFFFFFFF>$[S14083]</color>: The next use of <color=#FFFFFFFF>$[S14082]</color> this Round will cost 2 fewer Elemental Dice.
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  (You must have $[A1408] in your deck to add this card to your deck.)
85
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86
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  ## 2552071128
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88
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  ### C
89
94
  $[K1]:我方出战角色为<color=#FFFFFFFF>$[A1506]</color>时,装备此牌。
90
95
  $[A1506]装备此牌后,立刻使用一次<color=#FFD780FF>$[S15062]</color>。
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  装备有此牌的$[A1506]在<color=#FFFFFFFF>$[C115061]</color>状态下进行$[K51]后:下次从该角色执行「切换角色」行动时少花费1个元素骰,并且造成1点$[K105]。
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  (牌组中包含$[A1506],才能加入牌组)
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  ### E
94
99
  $[K1]: When your active character is <color=#FFFFFFFF>$[A1506]</color>, equip this card.
95
100
  After $[A1506] equips this card, immediately use <color=#FFD780FF>$[S15062]</color> once.
96
- When your $[A1506], who has this card equipped, is in <color=#FFFFFFFF>$[C115061]</color> state and after using $[K51]: you will spend 1 less Elemental Die the next time you use "Switch Character" and deal 1 $[K105].
101
+ When your $[A1506], who has this card equipped, is in <color=#FFFFFFFF>$[C115061]</color> state and after using $[K51]: you will spend 1 fewer Elemental Die the next time you use "Switch Character" and deal 1 $[K105].
97
102
  (You must have $[A1506] in your deck to add this card to your deck.)
98
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99
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  ## 3421488448
100
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101
106
  ### C
102
107
  $[K1]:我方出战角色为<color=#FFFFFFFF>$[A1707]</color>时,装备此牌。
103
108
  $[A1707]装备此牌后,立刻使用一次<color=#FFD780FF>$[S17072]</color>。
104
109
  装备有此牌的$[A1707]为出战角色,我方进行「切换角色」行动时:少花费1个元素骰。(每回合1次)
105
110
  (牌组中包含$[A1707],才能加入牌组)
106
111
  ### E
107
112
  $[K1]: When your active character is <color=#FFFFFFFF>$[A1707]</color>, equip this card.
108
113
  After $[A1707] equips this card, immediately use <color=#FFD780FF>$[S17072]</color> once.
109
- When your $[A1707] who has this card equipped is the active character, spend 1 less Elemental Die when switching characters. (Once per Round)
114
+ When your $[A1707] who has this card equipped is the active character, spend 1 fewer Elemental Die when switching characters. (Once per Round)
110
115
  (You must have $[A1707] in your deck to add this card to your deck.)
111
116
 
112
117
  ## 300481448
113
118
 
114
119
  ### C
115
120
  $[K1]:我方出战角色为<color=#FFFFFFFF>$[A1708]</color>时,装备此牌。
116
121
  $[A1708]装备此牌后,立刻使用一次<color=#FFD780FF>$[S17082]</color>。
117
122
  装备有此牌的$[A1708]在场,我方触发<color=#FFFFFFFF>$[C117082]</color>的效果后:将1张所$[K56]卡牌的复制加入你的手牌。如果该牌为「{SPRITE_PRESET#3104}场地」牌,则使本回合中我方下次打出「{SPRITE_PRESET#3104}场地」时少花费2个元素骰。(每回合1次)
118
123
  (牌组中包含$[A1708],才能加入牌组)
119
124
  ### E
120
125
  $[K1]: When your active character is <color=#FFFFFFFF>$[A1708]</color>, equip this card.
121
126
  After $[A1708] equips this card, immediately use <color=#FFD780FF>$[S17082]</color> once.
122
- When $[A1708], who has this card equipped, is on the field, and after you trigger <color=#FFFFFFFF>$[C117082]</color>'s effects: Add 1 copy of the $[K56]ed card into your Hand. If this card is a {SPRITE_PRESET#3104}Location Card, then the next {SPRITE_PRESET#3104}Location Card you play this Round will cost 2 less Elemental Dice. (Once per Round)
127
+ When $[A1708], who has this card equipped, is on the field, and after you trigger <color=#FFFFFFFF>$[C117082]</color>'s effects: Add 1 copy of the $[K56]ed card into your Hand. If this card is a {SPRITE_PRESET#3104}Location Card, then the next {SPRITE_PRESET#3104}Location Card you play this Round will cost 2 fewer Elemental Dice. (Once per Round)
123
128
  (You must have $[A1708] in your deck to add this card to your deck.)
124
129
 
125
130
  ## 430984352
126
131
 
127
132
  ### C
128
133
  $[K1]:我方出战角色为<color=#FFFFFFFF>$[A2205]</color>时,装备此牌。
129
134
  $[A2205]装备此牌后,立刻使用一次<color=#FFD780FF>$[S22052]</color>。
130
135
  装备有此牌的$[A2205]在场,我方使用「{SPRITE_PRESET#3008}特技」时:少花费1个元素骰。(每回合1次)
131
136
  (牌组中包含$[A2205],才能加入牌组)
132
137
  ### E
133
138
  $[K1]: When your active character is <color=#FFFFFFFF>$[A2205]</color>, equip this card.
134
139
  After $[A2205] equips this card, immediately use <color=#FFD780FF>$[S22052]</color> once.
135
- When your $[A2205], who has this card equipped, is on the field, spend 1 less Elemental Die when using a {SPRITE_PRESET#3008}Technique. (Once per Round)
140
+ When your $[A2205], who has this card equipped, is on the field, spend 1 fewer Elemental Die when using a {SPRITE_PRESET#3008}Technique. (Once per Round)
136
141
  (You must have $[A2205] in your deck to add this card to your deck.)
137
142
 
138
143
  ## 4124240920
139
144
 
140
145
  ### C
141
- $[K59]一个$[K64]为2的角色,并在其登场后补满其$[K310]。(第4场战斗及之后,改为$[K59]一个$[K64]为4的角色)
146
+ $[K59]一个$[K64]为2的角色,并在其登场后补满其$[K310]。(第4场战斗及之后,改为$[K59]一个$[K64]为3的角色)
142
147
  ### E
143
- $[K59] 1 character with 2 $[K64], and after they take the field, their $[K310] will be filled. (During the 4th match and after, this will $[K59] 1 character with 4 $[K64] instead)
148
+ $[K59] 1 character with a $[K64] of 2, and after they take the field, their $[K310] will be filled. (From the fourth battle onwards, this will $[K59] 1 character with a $[K64] of 4 instead)
144
149
 
145
150
  ## 3155068386
146
151
 
147
152
  ### C
148
153
  *将当前<color=#F49C00FF>{0}</color>个{1}转化为等量原石后,还需<color=#F49C00FF>{2}</color>{3}以进行祈愿。
149
154
  ### E
150
- *After converting <color=#F49C00FF>{0}</color> {1} into the corresponding amount of Primogems, you will still need <color=#F49C00FF>{2}</color> more {3} to make a wish.
155
+ *After converting {1} ×<color=#F49C00FF>{0}</color> into the corresponding amount of Primogems, you will still need {3} ×<color=#F49C00FF>{2}</color> to make a wish.
151
156
 
152
157
  ## 688193644
153
158
 
154
159
  ### C
155
160
  *无创世结晶可转化,还需<color=#F49C00FF>{0}</color>{1}。
156
161
  ### E
157
- *No Genesis Crystals to convert. You will need <color=#F49C00FF>{0}</color> more {1}.
162
+ *No Genesis Crystals to convert. You still need {1} ×<color=#F49C00FF>{0}</color>.
158
163
 
159
164
  ## 1648296456
160
165
 
161
166
  ### C
162
167
  <color=#C87D1DFF>我方使用技能或装备「天赋」时:</color>少花费1个元素骰。(每个角色每回合各可以触发1次)
163
168
  ### E
164
- <color=#C87D1DFF>When one of your characters uses a Skill or equips a Talent:</color> Spend 1 less Elemental Die. (Can be triggered once per Round per character)
169
+ <color=#C87D1DFF>When one of your characters uses a Skill or equips a Talent:</color> Spend 1 fewer Elemental Die. (Can be triggered once per Round per character)
165
170
 
166
171
  ## 3094375712, 596931016
167
172
 
168
173
  ### C
169
174
  <color=#C87D1DFF>我方使用技能或装备「天赋」时:</color>少花费1个元素骰。(每个角色每回合各可以触发1次)
170
175
  ### E
171
- <color=#C87D1DFF>When your character uses a Skill or equips a Talent:</color> Spend 1 less Elemental Die. (Can be triggered once per Round per character)
176
+ <color=#C87D1DFF>When your character uses a Skill or equips a Talent:</color> Spend 1 fewer Elemental Die. (Can be triggered once per Round per character)
172
177
 
173
178
  ## 3032283160
174
179
 
175
180
  ### C
176
181
  <color=#C87D1DFF>我方使用技能或装备「天赋」时:</color>少花费1个元素骰。(每个角色每回合各可以触发1次)
177
182
  ### E
178
- <color=#C87D1DFF>When your characters use a Skill or equip a Talent:</color> Spend 1 less Elemental Die. (Can be triggered once per Round per character)
183
+ <color=#C87D1DFF>When your characters use a Skill or equip a Talent:</color> Spend 1 fewer Elemental Die. (Can be triggered once per Round per character)
179
184
 
180
185
  ## 3847859408
181
186
 
182
187
  ### C
183
188
  <color=#C87D1DFF>我方同时装备了「武器」和「圣遗物」的角色使用技能时:</color>少花费3个元素骰。(每回合1次)
184
189
  ### E
185
- <color=#C87D1DFF>When your character equipped with both a Weapon and an Artifact uses a Skill:</color> Spend 3 less Elemental Dice. (Once per Round)
190
+ <color=#C87D1DFF>When your character equipped with both a Weapon and an Artifact uses a Skill:</color> Spend 3 fewer Elemental Dice. (Once per Round)
186
191
 
187
192
  ## 1813032088, 781878376
188
193
 
189
194
  ### C
190
195
  <color=#C87D1DFF>我方打出总费用数至少为3的「武器」或「圣遗物」装备牌时:</color>少花费3个元素骰。(每回合1次)
191
196
  ### E
192
- <color=#C87D1DFF>When you play a Weapon or Artifact card with a cost of at least 3:</color> Spend 3 less Elemental Dice. (Once per Round)
197
+ <color=#C87D1DFF>When you play a Weapon or Artifact card with a cost of at least 3:</color> Spend 3 fewer Elemental Dice. (Once per Round)
193
198
 
194
199
  ## 2986115542
195
200
 
196
201
  ### C
197
202
  <color=#C87D1DFF>我方打出行动牌时:</color>少花费1个元素骰,并生成1个万能元素骰。(每回合至多触发3次)
198
203
  ### E
199
- <color=#C87D1DFF>When you play an Action Card:</color> Spend 1 less Elemental Die and create 1 Omni Die. (up to 3 times per Round)
204
+ <color=#C87D1DFF>When you play an Action Card:</color> Spend 1 fewer Elemental Die and create 1 Omni Die. (up to 3 times per Round)
200
205
 
201
206
  ## 2286204046
202
207
 
203
208
  ### C
204
209
  <color=#C87D1DFF>我方行动期间有对方角色被击倒时:</color>本次行动结束后,我方可以再连续行动一次,下次「切换角色」将视为快速行动并少花费1个元素骰。
205
210
  ### E
206
- <color=#C87D1DFF>When an opposing character is defeated during your Action:</color> You can continue to act again when that Action ends. The next Switch Character action you perform will be considered a Fast Action and costs 1 less Elemental Die.
211
+ <color=#C87D1DFF>When an opposing character is defeated during your Action:</color> You can continue to act again when that Action ends. The next Switch Character action you perform will be considered a Fast Action and costs 1 fewer Elemental Die.
207
212
 
208
213
  ## 1526943446
209
214
 
210
215
  ### C
211
216
  <color=#C87D1DFF>我方角色使用「元素爆发」时:</color>少花费3个元素骰。(每回合1次)
212
217
  ### E
213
- <color=#C87D1DFF>When your character uses an Elemental Burst:</color> Spend 3 less Elemental Dice. (Once per Round)
218
+ <color=#C87D1DFF>When your character uses an Elemental Burst:</color> Spend 3 fewer Elemental Dice. (Once per Round)
214
219
 
215
220
  ## 3921245016
216
221
 
217
222
  ### C
218
223
  <color=#C87D1DFF>我方角色使用元素战技时:</color>少花费1个元素骰。(此效果每触发一次,都会在对「普通攻击」生效和对「元素战技」生效之间切换。)
219
224
  ### E
220
- <color=#C87D1DFF>When your character uses an Elemental Skill:</color> Spend 1 less Elemental Die (Each time this effect triggers, it will switch between taking effect on Normal Attack and Elemental Skill usage.)
225
+ <color=#C87D1DFF>When your character uses an Elemental Skill:</color> Spend 1 fewer Elemental Die (Each time this effect triggers, it will switch between taking effect on Normal Attack and Elemental Skill usage.)
221
226
 
222
227
  ## 3771960968
223
228
 
224
229
  ### C
225
230
  <color=#C87D1DFF>我方角色使用本回合已使用过1次的技能时:</color>少花费1个元素骰。(每回合1次)
226
231
  ### E
227
- <color=#C87D1DFF>When you use a Skill that has already been used once in this Round:</color> Spend 1 less Elemental Die. (Once per Round)
232
+ <color=#C87D1DFF>When you use a Skill that has already been used once in this Round:</color> Spend 1 fewer Elemental Die. (Once per Round)
228
233
 
229
234
  ## 2006476005
230
235
 
231
236
  ### C
232
237
  <color=#C87D1DFF>我方角色使用本回合已使用过2次的技能时:</color>少花费2个元素骰。(每回合1次)
233
238
  ### E
234
- <color=#C87D1DFF>When you use a Skill that has already been used twice in this Round:</color> Spend 2 less Elemental Dice. (Once per Round)
239
+ <color=#C87D1DFF>When you use a Skill that has already been used twice in this Round:</color> Spend 2 fewer Elemental Dice. (Once per Round)
235
240
 
236
241
  ## 686109710
237
242
 
238
243
  ### C
239
244
  <color=#C87D1DFF>敌方角色受到绽放反应伤害后:</color>我方下次打出行动牌时少花费2个元素骰;我方下次对敌方出战角色造成的水元素或草元素伤害+2。
240
245
  ### E
241
- <color=#C87D1DFF>After opposing characters receive Bloom DMG:</color> Spend 2 less Elemental Dice when playing your next Action Card. The next time your characters deal Hydro or Dendro DMG to an opposing character, the DMG is increased by 2.
246
+ <color=#C87D1DFF>After opposing characters receive Bloom DMG:</color> Spend 2 fewer Elemental Dice when playing your next Action Card. The next time your characters deal Hydro or Dendro DMG to an opposing character, the DMG is increased by 2.
242
247
 
243
248
  ## 59745391
244
249
 
245
250
  ### C
246
251
  <color=#D3BC8EFF>【活动简介】</color>
247
252
  在「回声之子」部族领地旁,艺术工作者维热正通过她创新的「互动织卷」,引导人们推进有趣的「跨界挑战」故事…
248
253
 
249
254
  <color=#D3BC8EFF>【参与条件】</color>
250
255
  冒险等阶达到20,并完成以下前置任务:魔神任务「巨龙与自由之歌」。
251
256
 
252
257
  <color=#D3BC8EFF>【活动规则】</color>
253
258
  在「炽烈传说·跨界乱斗」活动中,旅行者将匹配3名玩家,随机进入一种挑战。每个挑战均存在主题玩法、主题角色与主题龙。挑战中,四名挑战者首先需要尽可能多地收集「试炼币」,挑战到达特定阶段时,收集「试炼币」较少的挑战者可能魂附为龙,与余下的三位挑战者进行竞争…充分利用主题玩法、角色与龙的特性,力争夺得最多「试炼币」,从而获得高额评分吧!
254
259
  ### E
255
260
  <color=#D3BC8EFF>Event Guidelines</color>
256
261
  Near the territory of the Children of Echoes, an artist named Vigee is pioneering the latest in "crossover challenges" with her innovative "interactive woven scroll" technology...
257
262
 
258
263
  <color=#D3BC8EFF>Eligibility</color>
259
264
  Reach Adventure Rank 20, and complete the Archon Quest "Song of the Dragon and Freedom."
260
265
 
261
266
  <color=#D3BC8EFF>Event Rules</color>
262
- In "Legends Ablaze: Cross-Border Brawl," Travelers will be matched with 3 other players, and enter a random type of challenge. Each challenge has themed gameplay, featured characters, and featured saurians. During the challenge, players must first collect as many Trial Coins as possible, and then, when the challenge reaches a certain stage, the player who has collected the least Trial Coins may be forced to indwell a saurian and compete with the remaining three players... Make full use of the themed gameplay, characters, and saurians in order to collect the most Trial Coins and earn a high score!
267
+ In "Legends Ablaze: Cross-Border Brawl," Travelers will be matched with 3 other players, and enter a random type of challenge. Each challenge has themed gameplay, featured characters, and featured saurians. During the challenge, players must first collect as many Trial Coins as possible, and then, when the challenge reaches a certain stage, the player who has collected the least Trial Coins may have to indwell a saurian and compete with the remaining three players... Make full use of the themed gameplay, characters, and saurians in order to collect the most Trial Coins and earn a high score!
263
268
 
264
269
  ## 498345159
265
270
 
266
271
  ### C
267
272
  <color=#EC4800>+{0}</color>
268
273
  ### E
269
- <color=#EC4800>{0}</color>
274
+ <color=#EC4800>+{0}</color>
270
275
 
271
276
  ## 4000373223
272
277
 
273
278
  ### C
274
279
  <color=#F39000>+{0}</color>
275
280
  ### E
276
- <color=#F39000>{0}</color>
281
+ <color=#F39000>+{0}</color>
277
282
 
278
283
  ## 2288965624
279
284
 
280
285
  ### C
281
286
  <color=#FFCC33>丘丘霜铠王</color>:有着极强的地面战斗能力,但只能攻击身边<color=#FFCC33>近距离的地面兵棋</color>。
282
- <color=#FFCC33>冰浮灵</color>:空中兵棋,从空中发射冰元素能量弹攻击单个敌人。并会<color=#FFCC33>优先攻击兵棋</color>。
287
+ <color=#FFCC33>冰浮灵</color>:空中兵棋,从空中发射冰元素能量弹攻击单个敌人。并会<color=#FFCC33>优先攻击兵棋</color>。
283
288
  ### E
284
- <color=#FFE14BFF>Frosthelm Lawachurl</color>: Has immense ground combat ability, but can only attack <color=#FFE14BFF>nearby ground game pieces</color>.
285
- <color=#FFE14BFF>Cryo Specter</color>: Airborne game piece that fires Cryo energy shots from the air at a single opponent. <color=#FFE14BFF>Prioritizes attacking game pieces</color>.
289
+ <color=#FFCC33>Frostarm Lawachurl</color>: Has immense ground combat ability, but can only attack <color=#FFCC33>nearby ground game pieces</color>.
290
+ <color=#FFCC33>Cryo Specter</color>: Airborne game piece that fires Cryo energy shots from the air at a single opponent. <color=#FFCC33>Prioritizes attacking game pieces</color>.
286
291
 
287
292
  ## 4146260649
288
293
 
289
294
  ### C
290
295
  <color=#FFCC33>元素战技</color>将使伊法在咔库库的帮助下进行<color=#FFCC33>悬浮和快速移动</color>。
291
296
  期间,伊法短按或长按进行普通攻击时,将发射能够为队伍中所有角色恢复生命值的秘药弹。
292
297
 
293
298
  <color=#FFCC33>元素爆发</color>将射出一枚「疗域镇静剂」,在命中时炸裂,牵引附近的物品与敌人,并造成<color=#FFCC33>风元素范围伤害</color>。
294
299
  疗域镇静剂命中处于<color=#80C0FFFF>水元素</color>/<color=#FF9999FF>火元素</color>/<color=#99FFFFFF>冰元素</color>/<color=#FFACFFFF>雷元素</color>附着下的敌人时,将造成对应元素属性的范围伤害。
295
300
 
296
301
  为方便体验角色的元素爆发与夜魂加持状态,试用的关卡中会产生额外的元素晶球,并有更多的物件提供燃素。
297
302
  ### E
303
+ Ifa's <color=#FFCC33>Elemental Skill</color> causes him to <color=#FFCC33>hover and move swiftly</color> with Cacucu's help.
304
+ During this time, Ifa will fire Tonicshots that can heal all party members when he Taps or Holds his Normal Attack.
305
+
306
+ His <color=#FFCC33>Elemental Burst</color> fires a Therapeutic Sedative that explodes upon hit, pulling nearby objects and opponents in and dealing <color=#FFCC33>AoE Anemo DMG</color>.
307
+ When the Therapeutic Sedative hits an opponent affected by <color=#80C0FFFF>Hydro</color>/<color=#FF9999FF>Pyro</color>/<color=#99FFFFFF>Cryo</color>/<color=#FFACFFFF>Electro</color>, it will deal AoE DMG of the corresponding Element.
308
+
309
+ To facilitate experiencing the character's Elemental Burst and Nightsoul's Blessing state, additional Elemental Orbs will appear in the trial stage, and more objects will provide Phlogiston.
298
310
 
299
311
  ## 566306808
300
312
 
301
313
  ### C
302
314
  <color=#FFCC33>压制特化型机关·荒</color>:能从远距离发射多重追踪弹,对单个敌人造成火元素伤害,但<color=#FFCC33>只能主动攻击空中兵棋</color>。当其攻击范围内没有敌方空中兵棋,且受到近距离攻击时,会进行反击。
303
315
  <color=#FFCC33>熔岩游像·蚀土者</color>:对<color=#FFCC33>木质拒马</color>有着很高的破坏效率。在行进时会优先朝向敌方核心节点移动,并攻击沿途中所有的兵棋和设施(包括木质拒马)。
304
316
  ### E
305
- <color=#FFE14BFF>Suppression Specialist Mek: Ousia</color>: Can fire many Homing Rounds at a distance, dealing Pyro DMG to a single opponent, but they can <color=#FFE14BFF>only actively attack airborne game pieces</color>. When there are no more opposing airborne game pieces within its attack range and it is attacked in melee, it will counterattack.
306
- <color=#FFE14BFF>Eroding Avatar of Lava</color>: Deals immense DMG to <color=#FFE14BFF>Wooden Palisades</color>. When moving, it will prioritize moving toward the opposing Core Node, attacking all game pieces and installations in its path (including Wooden Palisades).
317
+ <color=#FFCC33>Suppression Specialist Mek: Ousia</color>: Can fire many Homing Rounds at a distance, dealing Pyro DMG to a single opponent, but they can <color=#FFCC33>only actively attack airborne game pieces</color>. When there are no more opposing airborne game pieces within its attack range and it is attacked in melee, it will counterattack.
318
+ <color=#FFCC33>Eroding Avatar of Lava</color>: Deals immense DMG to <color=#FFCC33>Wooden Palisades</color>. When moving, it will prioritize moving toward the opposing Core Node, attacking all game pieces and installations in its path (including Wooden Palisades).
307
319
 
308
320
  ## 2971158637
309
321
 
310
322
  ### C
311
323
  <color=#FFCC33>夜兰</color>的元素战技和元素爆发命中敌人后,将使夜兰的元素充能效率提升{2}%,并使该敌人的所有元素抗性降低{0}%,持续{1}秒。
312
324
  ### E
313
- After <color=#FFCC33>Yelan</color>'s Elemental Skill and Elemental Burst hits an opponent, her Energy Recharge will be increased by {2}%, and this opponent's All Elemental RES is decreased by {0}% for {1}s.
325
+ After <color=#FFCC33>Yelan</color>'s Elemental Skill or Elemental Burst hits an opponent, her Energy Recharge will be increased by {2}%, and this opponent's All Elemental RES is decreased by {0}% for {1}s.
314
326
 
315
327
  ## 4179430408
316
328
 
317
329
  ### C
318
330
  <color=#FFCC33>幻形雀·水</color>:在<color=#FFCC33>被击败时将释放冲击波</color>,造成水元素范围伤害,该伤害对木质拒马的破坏效率较低。
319
331
  <color=#FFCC33>诡雷机关</color>:敌人经过时,此类机关将爆炸,造成<color=#FFCC33>火元素范围伤害</color>。爆炸后的机关将被摧毁。
320
332
  ### E
321
- <color=#FFE14BFF>Hydro Mimic Finch</color>: When <color=#FFE14BFF>defeated, it will unleash a shockwave</color> that deals AoE Hydro DMG. This damage does low DMG to Wooden Palisades.
322
- <color=#FFE14BFF>Anti-Personnel Mine</color>: Will explode when an opponent passes by, dealing <color=#FFE14BFF>AoE Pyro DMG</color>. This device will be destroyed after exploding.
333
+ <color=#FFCC33>Hydro Mimic Finch</color>: When <color=#FFCC33>defeated, it will unleash a shockwave</color> that deals AoE Hydro DMG. This damage does low DMG to Wooden Palisades.
334
+ <color=#FFCC33>Anti-Personnel Mine</color>: Will explode when an opponent passes by, dealing <color=#FFCC33>AoE Pyro DMG</color>. This device will be destroyed after exploding.
323
335
 
324
336
  ## 3465586808
325
337
 
326
338
  ### C
327
339
  <color=#FFCC33>拖动头像</color>即可预览兵棋的攻击目标。
328
340
  ### E
329
- <color=#FFE14BFF>Drag the avatars</color> to see a preview of what target(s) the piece is targeting for attack.
341
+ <color=#FFCC33>Drag the avatars</color> to see a preview of what target(s) the piece is targeting for attack.
330
342
 
331
343
  ## 713141765
332
344
 
333
345
  ### C
334
346
  <color=#FFCC33>爱可菲</color>的元素战技命中敌人后,将使该敌人的所有元素抗性降低{0}%,持续{1}秒。
335
347
  ### E
336
- After <color=#FFCC33>Escoffier</color>'s Elemental Skill hits an opponent, this opponent's All Elemental RES is decreased by {0}% for {1}s.
348
+ After <color=#FFCC33>Escoffier</color>'s Elemental Skill hits an opponent, this opponent's All Elemental RES will be decreased by {0}% for {1}s.
337
349
 
338
350
  ## 1176547648
339
351
 
340
352
  ### C
341
353
  <color=#FFCC33>禁锢机关</color>:敌人经过时,此类机关将爆炸,在接下来的一段时间内<color=#FFCC33>禁锢命中的一名敌人</color>,禁锢结束后的机关将被摧毁。
342
354
  <color=#FFCC33>大型水史莱姆</color>:能从<color=#FFCC33>远距离</color>发射水泡,对范围内的敌人造成水元素伤害并拘束体型较小的敌人,但<color=#FFCC33>只能攻击地面兵棋</color>。
343
355
  ### E
344
- <color=#FFE14BFF>Shackling Mine</color>: This device will explode when an opponent passes by. For a time afterward, <color=#FFE14BFF>one opponent hit will be shackled by it</color>, after which the device will be destroyed.
345
- <color=#FFE14BFF>Large Hydro Slime</color>: Can fire bubbles from <color=#FFE14BFF>afar</color>, dealing Hydro DMG to opponents in its AoE and trapping smaller opponents. However, it can <color=#FFE14BFF>only attack ground game pieces</color>.
356
+ <color=#FFCC33>Shackling Mine</color>: This device will explode when an opponent passes by. For a time afterward, <color=#FFCC33>one opponent hit will be shackled by it</color>, after which the device will be destroyed.
357
+ <color=#FFCC33>Large Hydro Slime</color>: Can fire bubbles from <color=#FFCC33>afar</color>, dealing Hydro DMG to opponents in its AoE and trapping smaller opponents. However, it can <color=#FFCC33>only attack ground game pieces</color>.
346
358
 
347
359
  ## 417843936
348
360
 
349
361
  ### C
350
362
  <color=#FFCC33>遗迹守卫</color>:坚固异常,会优先攻击敌方<color=#FFCC33>兵棋</color>。
351
363
  <color=#FFCC33>爆弹丘丘人</color>:会瞄准任意距离自己最近的单位,包括木质拒马,对<color=#FFCC33>木质拒马</color>有着很高的破坏效率。
352
364
  ### E
353
- <color=#FFE14BFF>Ruin Guard</color>: Exceedingly tough, it will prioritize attacking opposing <color=#FFE14BFF>game pieces</color>.
354
- <color=#FFE14BFF>Hilichurl Grenadier</color>: Will target the unit closest to itself, including Wooden Palisades. This unit does immense DMG to <color=#FFE14BFF>Wooden Palisades</color>.
365
+ <color=#FFCC33>Ruin Guard</color>: Exceedingly tough, it will prioritize attacking opposing <color=#FFCC33>game pieces</color>.
366
+ <color=#FFCC33>Hilichurl Grenadier</color>: Will target the unit closest to itself, including Wooden Palisades. This unit does immense DMG to <color=#FFCC33>Wooden Palisades</color>.
355
367
 
356
368
  ## 1107663393
357
369
 
358
370
  ### C
359
371
  <color=#FFD780FF>厨艺机关·即兴烹饪模式</color>
360
372
  ·在场上放置厨艺机关。厨艺机关可以吸收元素攻击。吸收的元素能量达到临界值时,将使爱可菲事先放入其中的食材转化为美食。
361
373
  ·爱可菲需要时间采购新的食材,每周只能通过这种方式制作一定数量的料理。制作料理的次数每周一凌晨4点重置。
362
374
  ### E
375
+ <color=#FFD780FF>Cooking Mek: Off-the-Cuff Cookery Mode</color>
376
+ · Places the Cooking Mek on the field. The Cooking Mek can absorb elemental attacks. When the absorbed elemental energy hits a certain limit, Escoffier can convert the ingredients placed within it into wonderful food.
377
+ · Escoffier needs time to purchase new ingredients, so she can only make a certain number of dishes like this each week. The number of dishes Escoffier can make resets every Monday at 4:00 AM.
363
378
 
364
379
  ## 974540984
365
380
 
366
381
  ### C
367
382
  <color=#FFFFFFFF>入场时:</color>从牌组中随机抽取1张「{SPRITE_PRESET#3006}天赋」牌。
368
383
  <color=#FFFFFFFF>我方打出「{SPRITE_PRESET#3006}天赋」牌,或我方角色使用原本元素骰消耗至少为4的技能时:</color>少花费1个元素骰。(每回合1次)
369
384
  <color=#FFFFFFFF>$[K3]:3</color>
370
385
  ### E
371
386
  <color=#FFFFFFFF>When played:</color> Draw 1 random {SPRITE_PRESET#3006}Talent card from your deck.
372
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card, or when your character uses a Skill with an original cost of at least 4 Elemental Dice: </color>Spend 1 less Elemental Die. (Once per Round)
387
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card, or when your character uses a Skill with an original cost of at least 4 Elemental Dice: </color>Spend 1 fewer Elemental Die. (Once per Round)
373
388
  <color=#FFFFFFFF>$[K3]: 3</color>
374
389
 
375
390
  ## 2622474413
376
391
 
377
392
  ### C
378
393
  <color=#FFFFFFFF>入场时:</color>敌方出战角色附属<color=#FFFFFFFF>$[C301302]</color>。
379
394
  <color=#FFFFFFFF>附属角色切换为出战角色,且敌方出战角色附属<color=#FFFFFFFF>$[C301302]</color>时:</color>如可能,$[K56]原本元素骰费用最高的1张手牌,将此次切换视为「$[K2]」而非「$[K1]」,少花费1个元素骰,并移除对方所有角色的<color=#FFFFFFFF>$[C301302]</color>。
380
395
  $[K58]:$[S3130063]
381
396
  <color=#FFFFFFFF>$[K3]:2</color>
382
397
  ### E
383
398
  <color=#FFFFFFFF>When played:</color> Attach <color=#FFFFFFFF>$[C301302]</color> to the opposing active character.
384
- <color=#FFFFFFFF>When the attached character switches to become the active character, and when the opposing active character has<color=#FFFFFFFF>$[C301302]</color> attached:</color> If possible, $[K56] 1 Card from your Hand with the highest original Elemental Dice Cost. Then, consider your current Switch instance a $[K2] rather than a $[K1], make it cost 1 less Elemental Die, and then cancel all <color=#FFFFFFFF>$[C301302]</color> attached to opposing characters.
399
+ <color=#FFFFFFFF>When the attached character switches to become the active character, and when the opposing active character has<color=#FFFFFFFF>$[C301302]</color> attached:</color> If possible, $[K56] 1 Card from your Hand with the highest original Elemental Dice Cost. Then, consider your current Switch instance a $[K2] rather than a $[K1], make it cost 1 fewer Elemental Die, and then cancel all <color=#FFFFFFFF>$[C301302]</color> attached to opposing characters.
385
400
  $[K58]: $[S3130063]
386
401
  <color=#FFFFFFFF>$[K3]: 2</color>
387
402
 
388
403
  ## 146450048
389
404
 
390
405
  ### C
391
406
  <color=#FFFFFFFF>入场时:</color>敌方出战角色附属<color=#FFFFFFFF>$[C301302]</color>。
392
407
  <color=#FFFFFFFF>附属角色切换为出战角色,且敌方出战角色附属<color=#FFFFFFFF>$[C301302]</color>时:</color>如可能,$[K56]原本元素骰费用最高的1张手牌,将此次切换视为「$[K2]」而非「$[K1]」,少花费1个元素骰,并移除对方所有角色的<color=#FFFFFFFF>$[C301302]</color>。
393
408
  $[K58]:$[S3130063]
394
409
  <color=#FFFFFFFF>$[K3]:2</color>
395
410
  (角色最多装备1个「{SPRITE_PRESET#3008}特技」)
396
411
  ### E
397
412
  <color=#FFFFFFFF>When played:</color> Attach <color=#FFFFFFFF>$[C301302]</color> to the opposing active character.
398
- <color=#FFFFFFFF>When the attached character switches to become the active character, and when the opposing active character has<color=#FFFFFFFF>$[C301302]</color> attached:</color> If possible, $[K56] 1 Card from your Hand with the highest original Elemental Dice Cost. Then, consider your current Switch instance a $[K2] rather than a $[K1], make it cost 1 less Elemental Die, and then cancel all <color=#FFFFFFFF>$[C301302]</color> attached to opposing characters.
413
+ <color=#FFFFFFFF>When the attached character switches to become the active character, and when the opposing active character has<color=#FFFFFFFF>$[C301302]</color> attached:</color> If possible, $[K56] 1 Card from your Hand with the highest original Elemental Dice Cost. Then, consider your current Switch instance a $[K2] rather than a $[K1], make it cost 1 fewer Elemental Die, and then cancel all <color=#FFFFFFFF>$[C301302]</color> attached to opposing characters.
399
414
  $[K58]: $[S3130063]
400
415
  <color=#FFFFFFFF>$[K3]: 2</color>
401
416
  (A character can only equip 1 {SPRITE_PRESET#3008}Technique at a time)
402
417
 
403
418
  ## 3404946248
404
419
 
405
420
  ### C
406
421
  <color=#FFFFFFFF>入场时:</color>获得1张<color=#FFFFFFFF>$[C502211]</color>。
407
422
  <color=#FFFFFFFF>准备阶段:</color>获得1张<color=#FFFFFFFF>$[C502211]</color>。若上一场战斗我方失败了,则改为获得2张。
408
423
  ### E
409
- When you draw this card, gain 1 Master of Weaponry.
410
- <color=#FFFFFFFF>Preparation Phase:</color> This card gains +1 progression if you won the previous time and +2 if you lost. When the Round begins, for each 1 point this card has, consume 2 points to gain 1 Master of Weaponry.
424
+ <color=#FFFFFFFF>When played:</color> Gain 1 <color=#FFFFFFFF>$[C502211]</color>.
425
+ <color=#FFFFFFFF>Preparation Phase:</color> Gain 1 <color=#FFFFFFFF>$[C502211]</color>. If you lost the previous battle, gain 2 instead.
411
426
 
412
427
  ## 648550880
413
428
 
414
429
  ### C
415
430
  <color=#FFFFFFFF>入场时:</color>获得1张随机料理牌。
416
431
  <color=#FFFFFFFF>准备阶段:</color>若上一场战斗我方胜利了,则此牌进度+1;若上一场战斗我方失败了,则此牌进度+3。
417
432
  <color=#FFFFFFFF>此牌拥有至少2点进度时:</color>消耗2点进度获得1张随机料理牌。
418
433
  ### E
419
- When you draw this card, gain 1 random Food Card.
420
- <color=#FFFFFFFF>Preparation Phase:</color> This card gains +1 progression if you won the previous time and +3 if you lost. When the Round begins, for each 2 points this card has, consume 2 points to gain 1 random Food Card.
434
+ <color=#FFFFFFFF>When played:</color> Gain 1 random Food Card.
435
+ <color=#FFFFFFFF>Preparation Phase:</color> This card gains +1 progression if you won the previous battle and +3 if you lost.
436
+ <color=#FFFFFFFF>When this card has at least 2 progression:</color> Consume 2 progression to gain 1 random Food Card.
421
437
 
422
438
  ## 1343178240
423
439
 
424
440
  ### C
425
441
  <color=#FFFFFFFF>准备阶段:</color>若上一场战斗我方失败了,则额外$[K59]3次奖励。
426
442
  ### E
427
- <color=#FFFFFFFF>Preparation Phase:</color> If you lost the last battle, $[K59] an extra reward.
443
+ <color=#FFFFFFFF>Preparation Phase:</color> If you lost the last battle, $[K59] 3 extra rewards.
428
444
 
429
445
  ## 3785540536
430
446
 
431
447
  ### C
432
448
  <color=#FFFFFFFF>召唤物消失时:</color>此牌累积1点<color=#FFFFFFFF>「大祓」进度</color>。(最多累积3点)
433
449
  <color=#FFFFFFFF>我方打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」装备时:</color>如果<color=#FFFFFFFF>「大祓」进度</color>已达到3,则弃置此牌,使打出的卡牌少花费2个元素骰。
434
450
  ### E
435
451
  <color=#FFFFFFFF>When a Summon disappears:</color> This card gains 1 <color=#FFFFFFFF>Cleansing Ritual Progress</color>. (Max 3)
436
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact Card:</color> If you already have 3 <color=#FFFFFFFF>Cleansing Ritual Progress</color>, discard this card and cause the card you play to cost 2 less Elemental Dice.
452
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact Card:</color> If you already have 3 <color=#FFFFFFFF>Cleansing Ritual Progress</color>, discard this card and cause the card you play to cost 2 fewer Elemental Dice.
437
453
 
438
454
  ## 116848808
439
455
 
440
456
  ### C
441
457
  <color=#FFFFFFFF>回合开始时:</color>$[K56]1张手牌,随机召唤1个丘丘人
442
458
  ### E
443
- When the Round begins: $[K56] 1 card from your Hand, and randomly summon 1 Hilichurl.
459
+ <color=#FFFFFFFF>When the Round begins:</color> $[K56] 1 card from your Hand and randomly summon 1 Hilichurl.
444
460
 
445
461
  ## 126620144
446
462
 
447
463
  ### C
448
464
  <color=#FFFFFFFF>回合结束时:</color>治疗我方受伤最多角色5点生命值(第4场战斗及之后,效果翻倍),然后平分我方全体生命值。
449
465
  ### E
450
- <color=#FFFFFFFF>When the Round ends:</color> Heal the character on your team who has taken the most DMG for 5 HP, then split HP equally between all your allies.
466
+ <color=#FFFFFFFF>When the Round ends:</color> Heal the character on your team who has taken the most DMG for 5 HP, then split HP equally between all your allies. (The healing effect is doubled from the fourth battle onwards)
451
467
 
452
468
  ## 934741525
453
469
 
454
470
  ### C
455
471
  <color=#FFFFFFFF>对角色打出「{SPRITE_PRESET#3006}天赋」或角色使用「元素战技」时:</color>少花费1个元素骰。(每回合1次)
456
472
  ### E
457
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 1 less Elemental Die. (Once per Round)
473
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 1 fewer Elemental Die. (Once per Round)
458
474
 
459
475
  ## 1506276805
460
476
 
461
477
  ### C
462
478
  <color=#FFFFFFFF>对角色打出「{SPRITE_PRESET#3006}天赋」或角色使用「元素战技」时:</color>少花费1个元素骰。(每回合1次)
463
479
  如果角色具有至少2点$[K310],就使角色「普通攻击」和「元素战技」造成的伤害+1。
464
480
  ### E
465
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 1 less Elemental Die. (Once per Round)
481
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 1 fewer Elemental Die. (Once per Round)
466
482
  If the character has at least 2 $[K310], this character's Normal Attacks and Elemental Skills will deal +1 DMG.
467
483
 
468
484
  ## 455966032
469
485
 
470
486
  ### C
471
487
  <color=#FFFFFFFF>对角色打出「{SPRITE_PRESET#3006}天赋」或角色使用「元素战技」时:</color>少花费1个元素骰。(每回合1次)
472
488
  如果角色具有至少2点$[K310],就使角色「普通攻击」和「元素战技」造成的伤害+1。
473
489
  (角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)
474
490
  ### E
475
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 1 less Elemental Die. (Once per Round)
491
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 1 fewer Elemental Die. (Once per Round)
476
492
  If the character has at least 2 $[K310], this character's Normal Attacks and Elemental Skills will deal +1 DMG.
477
493
  (A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)
478
494
 
479
495
  ## 4264077992
480
496
 
481
497
  ### C
482
498
  <color=#FFFFFFFF>对角色打出「{SPRITE_PRESET#3006}天赋」或角色使用「元素战技」时:</color>少花费1个元素骰。(每回合1次)
483
499
  (角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)
484
500
  ### E
485
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 1 less Elemental Die. (Once per Round)
501
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> Spend 1 fewer Elemental Die. (Once per Round)
486
502
  (A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)
487
503
 
488
504
  ## 2265867797
489
505
 
490
506
  ### C
491
507
  <color=#FFFFFFFF>对角色打出「{SPRITE_PRESET#3006}天赋」或角色使用「普通攻击」时:</color>少花费1个元素骰。(每回合1次)
492
508
  ### E
493
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Normal Attack:</color> Spend 1 less Elemental Die. (Once per Round)
509
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Normal Attack:</color> Spend 1 fewer Elemental Die. (Once per Round)
494
510
 
495
511
  ## 3651446109
496
512
 
497
513
  ### C
498
514
  <color=#FFFFFFFF>对角色打出「{SPRITE_PRESET#3006}天赋」或角色使用「普通攻击」时:</color>少花费1个元素骰。(每回合1次)
499
515
  <color=#FFFFFFFF>角色被切换为「出战角色」后:</color>本回合中,角色<color=#FFFFFFFF>普通攻击</color>造成的伤害+1。
500
516
  ### E
501
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Normal Attack:</color> Spend 1 less Elemental Die. (Once per Round)
517
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Normal Attack:</color> Spend 1 fewer Elemental Die. (Once per Round)
502
518
  <color=#FFFFFFFF>After a character is switched to the active character:</color> During this Round, character deals +1 <color=#FFFFFFFF>Normal Attack</color> DMG.
503
519
 
504
520
  ## 2526685672
505
521
 
506
522
  ### C
507
523
  <color=#FFFFFFFF>对角色打出「{SPRITE_PRESET#3006}天赋」或角色使用「普通攻击」时:</color>少花费1个元素骰。(每回合1次)
508
524
  <color=#FFFFFFFF>角色被切换为「出战角色」后:</color>本回合中,角色「普通攻击」造成的伤害+1。
509
525
  (角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)
510
526
  ### E
511
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Normal Attack:</color> Spend 1 less Elemental Die. (Once per Round)
527
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Normal Attack:</color> Spend 1 fewer Elemental Die. (Once per Round)
512
528
  <color=#FFFFFFFF>After a character is switched to the active character:</color> During this Round, character deals +1 Normal Attack DMG.
513
529
  (A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)
514
530
 
515
531
  ## 4260736840
516
532
 
517
533
  ### C
518
534
  <color=#FFFFFFFF>对角色打出「{SPRITE_PRESET#3006}天赋」或角色使用「普通攻击」时:</color>少花费1个元素骰。(每回合1次)
519
535
  (角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)
520
536
  ### E
521
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Normal Attack:</color> Spend 1 less Elemental Die. (Once per Round)
537
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Normal Attack:</color> Spend 1 fewer Elemental Die. (Once per Round)
522
538
  (A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)
523
539
 
524
540
  ## 2992588432
525
541
 
526
542
  ### C
527
543
  <color=#FFFFFFFF>对角色打出「{SPRITE_PRESET#3006}天赋」或角色使用技能时:</color>少花费1个元素骰。
528
544
  <color=#FFFFFFFF>$[K3]:1</color>
529
545
  ### E
530
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less Elemental Dice.
546
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 fewer Elemental Dice.
531
547
  <color=#FFFFFFFF>$[K3]: 1</color>
532
548
 
533
549
  ## 2432618984, 3768627056
534
550
 
535
551
  ### C
536
552
  <color=#FFFFFFFF>对角色打出「{SPRITE_PRESET#3006}天赋」或角色使用技能时:</color>少花费1个元素骰。(每回合1次)
537
553
  ### E
538
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 less Elemental Die. (Once per Round)
554
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 1 fewer Elemental Die. (Once per Round)
539
555
 
540
556
  ## 2302099024
541
557
 
542
558
  ### C
543
559
  <color=#FFFFFFFF>对角色打出「{SPRITE_PRESET#3006}天赋」或角色使用技能时:</color>少花费3个元素骰。
544
560
  <color=#FFFFFFFF>$[K3]:1</color>
545
561
  ### E
546
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 3 less Elemental Dice.
562
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 3 fewer Elemental Dice.
547
563
  <color=#FFFFFFFF>$[K3]: 1</color>
548
564
 
549
565
  ## 745421207
550
566
 
551
567
  ### C
552
568
  <color=#FFFFFFFF>对角色打出「{SPRITE_PRESET#3006}天赋」或角色使用技能时:</color>少花费3个元素骰。
553
569
  <color=#FFFFFFFF>可用次数:1</color>
554
570
  ### E
555
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 3 less Elemental Dice.
571
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses a Skill:</color> Spend 3 fewer Elemental Dice.
556
572
  <color=#FFFFFFFF>Usages: 1</color>
557
573
 
558
574
  ## 2276811576, 3482289008
559
575
 
560
576
  ### C
561
577
  <color=#FFFFFFFF>我方下次打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」手牌时:</color>少花费1个元素骰。
562
578
  ### E
563
- <color=#FFFFFFFF>The next time you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact card:</color> Spend 1 less Elemental Die.
579
+ <color=#FFFFFFFF>The next time you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact card:</color> Spend 1 fewer Elemental Die.
564
580
 
565
581
  ## 2000004488
566
582
 
567
583
  ### C
568
584
  <color=#FFFFFFFF>我方下次打出「{SPRITE_PRESET#3003}武器」牌时:</color>少花费2个元素骰。
569
585
  ### E
570
- <color=#FFFFFFFF>The next time you play a {SPRITE_PRESET#3003}Weapon card: </color>Spend 2 less Elemental Dice.
586
+ <color=#FFFFFFFF>The next time you play a {SPRITE_PRESET#3003}Weapon card: </color>Spend 2 fewer Elemental Dice.
571
587
 
572
588
  ## 1054774880
573
589
 
574
590
  ### C
575
591
  <color=#FFFFFFFF>我方下次打出行动牌时:</color>少花费2个元素骰。
576
592
  ### E
577
- <color=#FFFFFFFF>The next time you play an Action Card:</color> Spend 2 less Elemental Dice.
593
+ <color=#FFFFFFFF>The next time you play an Action Card:</color> Spend 2 fewer Elemental Dice.
578
594
 
579
595
  ## 2581044432
580
596
 
581
597
  ### C
582
598
  <color=#FFFFFFFF>我方下次执行「切换角色」行动时:</color>将此次切换视为「$[K2]」而非「$[K1]」,并且少花费1个元素骰。
583
599
  我方下次触发扩散反应时对目标以外的所有敌方角色造成的伤害+1。
584
600
  (牌组包含至少2个{SPRITE_PRESET#2105}<color=#80FFD7FF>风元素</color>角色,才能加入牌组)
585
601
  ### E
586
- <color=#FFFFFFFF>The next time you perform "Switch Character":</color> This action will be considered a $[K2] instead of a $[K1]. It will also cost 1 less Elemental Die.
602
+ <color=#FFFFFFFF>The next time you perform "Switch Character":</color> This action will be considered a $[K2] instead of a $[K1]. It will also cost 1 fewer Elemental Die.
587
603
  The next Swirl Reaction you trigger deals +1 DMG to all opposing characters except the target.
588
604
  (You must have at least 2 {SPRITE_PRESET#2105}<color=#80FFD7FF>Anemo</color> characters in your deck to add this card to your deck.)
589
605
 
590
606
  ## 2181511048, 2704596232, 3264389504
591
607
 
592
608
  ### C
593
609
  <color=#FFFFFFFF>我方下次执行「切换角色」行动时:</color>少花费1个元素骰。
594
610
  ### E
595
- <color=#FFFFFFFF>The next time you perform "Switch Character":</color> Spend 1 less Elemental Die.
611
+ <color=#FFFFFFFF>The next time you perform "Switch Character":</color> Spend 1 fewer Elemental Die.
596
612
 
597
613
  ## 4162102408
598
614
 
599
615
  ### C
600
616
  <color=#FFFFFFFF>我方使用「{SPRITE_PRESET#3008}特技」时:</color>少花费1个元素骰。(每回合1次)
601
617
  ### E
602
- <color=#FFFFFFFF>When you use a {SPRITE_PRESET#3008}Technique</color>: Spend 1 less Elemental Die. (Once per Round)
618
+ <color=#FFFFFFFF>When you use a {SPRITE_PRESET#3008}Technique</color>: Spend 1 fewer Elemental Die. (Once per Round)
603
619
 
604
620
  ## 2739414384
605
621
 
606
622
  ### C
607
623
  <color=#FFFFFFFF>我方使用「{SPRITE_PRESET#3008}特技」时:</color>少花费2个元素骰,抓1张牌。
608
624
  ### E
609
- <color=#FFFFFFFF>When you use a {SPRITE_PRESET#3008}Technique</color>: Spend 2 less Elemental Dice and draw 1 card.
625
+ <color=#FFFFFFFF>When you use a {SPRITE_PRESET#3008}Technique</color>: Spend 2 fewer Elemental Dice and draw 1 card.
610
626
 
611
627
  ## 1453046173
612
628
 
613
629
  ### C
614
630
  <color=#FFFFFFFF>我方切换到所附属角色后:</color>$[K56]原本元素骰费用最高的1张手牌,将2个元素骰转换为$[K411],并使角色下次使用技能或打出<color=#FFFFFFFF>「{SPRITE_PRESET#3006}天赋」</color>时少花费1个元素骰。(每回合1次)
615
631
  ### E
616
- <color=#FFFFFFFF>After you switch to the character to which this is attached:</color> $[K56] the card with the highest original Elemental Dice cost in your Hand and change 2 Elemental Dice into $[K411], and spend 1 less Elemental Die the next time the character uses a Skill or plays a <color=#FFFFFFFF>{SPRITE_PRESET#3006}Talent</color>. (Once per Round)
632
+ <color=#FFFFFFFF>After you switch to the character to which this is attached:</color> $[K56] the card with the highest original Elemental Dice cost in your Hand and change 2 Elemental Dice into $[K411], and spend 1 fewer Elemental Die the next time the character uses a Skill or plays a <color=#FFFFFFFF>{SPRITE_PRESET#3006}Talent</color>. (Once per Round)
617
633
 
618
634
  ## 3183699232
619
635
 
620
636
  ### C
621
637
  <color=#FFFFFFFF>我方切换到所附属角色后:</color>$[K56]原本元素骰费用最高的1张手牌,将2个元素骰转换为$[K411],并使角色下次使用技能或打出「{SPRITE_PRESET#3006}天赋」时少花费1个元素骰。(每回合1次)
622
638
  (角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)
623
639
  ### E
624
- <color=#FFFFFFFF>After you switch to the character to which this is attached:</color> $[K56] the card with the highest original Elemental Dice cost in your Hand and change 2 Elemental Dice into $[K411], and spend 1 less Elemental Die the next time the character uses a Skill or plays a {SPRITE_PRESET#3006}Talent. (Once per Round)
640
+ <color=#FFFFFFFF>After you switch to the character to which this is attached:</color> $[K56] the card with the highest original Elemental Dice cost in your Hand and change 2 Elemental Dice into $[K411], and spend 1 fewer Elemental Die the next time the character uses a Skill or plays a {SPRITE_PRESET#3006}Talent. (Once per Round)
625
641
  (A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)
626
642
 
627
643
  ## 2777958280
628
644
 
629
645
  ### C
630
646
  <color=#FFFFFFFF>我方切换角色后:</color>本回合中,我方执行的下次「切换角色」行动视为「$[K2]」而非「$[K1]」,并且少花费1个元素骰。(每回合1次)
631
647
  ### E
632
- <color=#FFFFFFFF>After you switch characters:</color> The next Switch Character action you perform this Round will be considered a $[K2] instead of a $[K1]. It will also cost 1 less Elemental Die. (Once per Round)
648
+ <color=#FFFFFFFF>After you switch characters:</color> The next Switch Character action you perform this Round will be considered a $[K2] instead of a $[K1]. It will also cost 1 fewer Elemental Die. (Once per Round)
633
649
 
634
650
  ## 1985897120
635
651
 
636
652
  ### C
637
653
  <color=#FFFFFFFF>我方受到伤害时:</color>对随机敌人造成2点$[K157],治疗我方出战角色1点,生成2层护盾。
638
654
  ### E
639
655
  <color=#FFFFFFFF>When your characters take DMG:</color> Deal 2 $[K157] to a random opponent, heal your active character for 1 HP, and create 2 stacks of Shield.
640
- <color=#FFFFFFFF>$[K3]: 2</color>
641
656
 
642
657
  ## 490024840
643
658
 
644
659
  ### C
645
660
  <color=#FFFFFFFF>我方同时装备了「{SPRITE_PRESET#3003}武器」和「{SPRITE_PRESET#3004}圣遗物」的角色使用技能时:</color>少花费3个元素骰。(每回合1次)
646
661
  ### E
647
- <color=#FFFFFFFF>When your character equipped with both a {SPRITE_PRESET#3003}Weapon and an {SPRITE_PRESET#3004}Artifact uses a Skill:</color> Spend 3 less Elemental Dice. (Once per Round)
662
+ <color=#FFFFFFFF>When your character equipped with both a {SPRITE_PRESET#3003}Weapon and an {SPRITE_PRESET#3004}Artifact uses a Skill:</color> Spend 3 fewer Elemental Dice. (Once per Round)
648
663
 
649
664
  ## 4017524824
650
665
 
651
666
  ### C
652
667
  <color=#FFFFFFFF>我方打出$[C127021]时:</color>少花费1个元素骰。
653
668
  <color=#FFFFFFFF>$[K3]:1</color>(可叠加到3)
654
669
  ### E
655
- <color=#FFFFFFFF>When you play $[C127021]:</color> Spend 1 less Elemental Die.
670
+ <color=#FFFFFFFF>When you play $[C127021]:</color> Spend 1 fewer Elemental Die.
656
671
  <color=#FFFFFFFF>$[K3]: 1</color> (Up to 3 stacks)
657
672
 
658
673
  ## 3558341360
659
674
 
660
675
  ### C
661
676
  <color=#FFFFFFFF>我方打出「{SPRITE_PRESET#3003}武器」/「{SPRITE_PRESET#3004}圣遗物」/「{SPRITE_PRESET#3104}场地」/「{SPRITE_PRESET#3103}伙伴」手牌时:</color>如果本场对局中我方曾经打出过所打出牌的同名卡牌,则少花费2个元素骰。(每回合1次)
662
677
  <color=#FFFFFFFF>$[K3]:2</color>
663
678
  ### E
664
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3003}Weapon/{SPRITE_PRESET#3004}Artifact/{SPRITE_PRESET#3104}Location/{SPRITE_PRESET#3103}Companion card:</color> If you have played a card with the same name previously during this match, spend 2 less Elemental Dice to play it. (Once per Round)
679
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3003}Weapon/{SPRITE_PRESET#3004}Artifact/{SPRITE_PRESET#3104}Location/{SPRITE_PRESET#3103}Companion card:</color> If you have played a card with the same name previously during this match, spend 2 fewer Elemental Dice to play it. (Once per Round)
665
680
  <color=#FFFFFFFF>$[K3]: 2</color>
666
681
 
667
682
  ## 208313832
668
683
 
669
684
  ### C
670
685
  <color=#FFFFFFFF>我方打出「{SPRITE_PRESET#3003}武器」手牌时:</color>少花费1个元素骰;我方场上每有1个已装备「{SPRITE_PRESET#3003}武器」的角色,就额外少花费1个元素骰。(每回合1次)
671
686
  ### E
672
- <color=#FFFFFFFF>When playing a {SPRITE_PRESET#3003}Weapon card:</color> Spend 1 less Elemental Die. On top of that, for each of your characters already equipped with a {SPRITE_PRESET#3003}Weapon on the field, you spend 1 less Elemental Die. (Once per Round.)
687
+ <color=#FFFFFFFF>When playing a {SPRITE_PRESET#3003}Weapon card:</color> Spend 1 fewer Elemental Die. On top of that, for each of your characters already equipped with a {SPRITE_PRESET#3003}Weapon on the field, you spend 1 fewer Elemental Die. (Once per Round.)
673
688
 
674
689
  ## 1094106472
675
690
 
676
691
  ### C
677
692
  <color=#FFFFFFFF>我方打出「{SPRITE_PRESET#3004}圣遗物」手牌时:</color>少花费1个元素骰;如果我方场上已有2个已装备「{SPRITE_PRESET#3004}圣遗物」的角色,就额外少花费1个元素骰。(每回合1次)
678
693
  ### E
679
- <color=#FFFFFFFF>When playing an {SPRITE_PRESET#3004}Artifact card:</color> Spend 1 less Elemental Die. If two of your characters on the field already have an equipped {SPRITE_PRESET#3004}Artifact, you additionally spend 1 less Elemental Die (Once per Round).
694
+ <color=#FFFFFFFF>When playing an {SPRITE_PRESET#3004}Artifact card:</color> Spend 1 fewer Elemental Die. If two of your characters on the field already have an equipped {SPRITE_PRESET#3004}Artifact, you additionally spend 1 fewer Elemental Die (Once per Round).
680
695
 
681
696
  ## 1802546776
682
697
 
683
698
  ### C
684
699
  <color=#FFFFFFFF>我方打出「{SPRITE_PRESET#3006}天赋」牌或我方角色使用技能时:</color>如果我方元素骰数量不多于手牌数量,则少花费1个元素骰。(每回合1次)
685
700
  ### E
686
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or your character uses a Skill:</color> If you do not have more Elemental Dice than cards in your hand, spend 1 less Elemental Die. (Once per Round)
701
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or your character uses a Skill:</color> If you do not have more Elemental Dice than cards in your hand, spend 1 fewer Elemental Die. (Once per Round)
687
702
 
688
703
  ## 765962445
689
704
 
690
705
  ### C
691
706
  <color=#FFFFFFFF>我方打出「{SPRITE_PRESET#3006}天赋」牌,或我方角色使用原本元素骰消耗至少为4的技能时:</color>少花费1个元素骰。(每回合1次)
692
707
  <color=#FFFFFFFF>$[K3]:3</color>
693
708
  ### E
694
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card, or when your character uses a Skill with an original cost of at least 4 Elemental Dice: </color>Spend 1 less Elemental Die. (Once per Round)
709
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card, or when your character uses a Skill with an original cost of at least 4 Elemental Dice: </color>Spend 1 fewer Elemental Die. (Once per Round)
695
710
  <color=#FFFFFFFF>$[K3]: 3</color>
696
711
 
697
712
  ## 3662480920
698
713
 
699
714
  ### C
700
715
  <color=#FFFFFFFF>我方打出原本元素骰费用至少为2的支援牌时:</color>少花费1个元素骰。(每回合1次)
701
716
  <color=#FFFFFFFF>$[K3]:2</color>
702
717
  ### E
703
- <color=#FFFFFFFF>When you play a Support Card with an original cost of at least 2 Elemental Dice: </color>Spend 1 less Elemental Die. (Once per Round)
718
+ <color=#FFFFFFFF>When you play a Support Card with an original cost of at least 2 Elemental Dice: </color>Spend 1 fewer Elemental Die. (Once per Round)
704
719
  <color=#FFFFFFFF>$[K3]: 2</color>
705
720
 
706
721
  ## 1104092000
707
722
 
708
723
  ### C
709
724
  <color=#FFFFFFFF>我方打出原本元素骰费用至少为3的「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」手牌时:</color>少花费1个元素骰。(每回合1次)
710
725
  <color=#FFFFFFFF>$[K3]:2</color>
711
726
  ### E
712
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3003}Weapon card or an {SPRITE_PRESET#3004}Artifact card with an original cost of at least 3: </color>Spend 1 less Elemental Die. (Once per Round)
727
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3003}Weapon card or an {SPRITE_PRESET#3004}Artifact card with an original cost of at least 3: </color>Spend 1 fewer Elemental Die. (Once per Round)
713
728
  <color=#FFFFFFFF>$[K3]: 2</color>
714
729
 
715
730
  ## 1127651760
716
731
 
717
732
  ### C
718
733
  <color=#FFFFFFFF>我方打出总费用数至少为3的「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」装备牌时:</color>少花费3个元素骰。(每回合1次)
719
734
  ### E
720
- <color=#FFFFFFFF>When a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact Equipment card with a cost of at least 3 is played:</color> Spend 3 less Elemental Dice. (Once per Round)
735
+ <color=#FFFFFFFF>When a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact Equipment card with a cost of at least 3 is played:</color> Spend 3 fewer Elemental Dice. (Once per Round)
721
736
 
722
737
  ## 4271774088
723
738
 
724
739
  ### C
725
740
  <color=#FFFFFFFF>我方打出行动牌时:</color>少花费1个元素骰,并生成1个$[K411]。(每回合至多触发3次)
726
741
  ### E
727
- <color=#FFFFFFFF>When you play an Action Card:</color> Spend 1 less Elemental Die and create 1 $[K411]. (Up to 3 times per Round)
742
+ <color=#FFFFFFFF>When you play an Action Card:</color> Spend 1 fewer Elemental Die and create 1 $[K411]. (Up to 3 times per Round)
728
743
 
729
744
  ## 459159296
730
745
 
731
746
  ### C
732
747
  <color=#FFFFFFFF>我方打出行动牌时:</color>少花费2个元素骰,并且抓1张牌。(每回合至多生效3次)
733
748
  ### E
734
- <color=#FFFFFFFF>When you play an Action Card:</color> Spend 2 less Elemental Dice and draw 1 card. (Up to 3 times per Round)
749
+ <color=#FFFFFFFF>When you play an Action Card:</color> Spend 2 fewer Elemental Dice and draw 1 card. (Up to 3 times per Round)
735
750
 
736
751
  ## 3744355768
737
752
 
738
753
  ### C
739
754
  <color=#FFFFFFFF>我方执行「切换角色」行动时:</color>少花费1个元素骰。
740
755
  <color=#FFFFFFFF>$[K3]:1</color>(可叠加,最多叠加到2次)
741
756
  ### E
742
- <color=#FFFFFFFF>When you perform "Switch Character": </color>Spend 1 less Elemental Die.
757
+ <color=#FFFFFFFF>When you perform "Switch Character": </color>Spend 1 fewer Elemental Die.
743
758
  <color=#FFFFFFFF>$[K3]: 1</color> (Can stack. Max 2 stacks.)
744
759
 
745
760
  ## 3121623816
746
761
 
747
762
  ### C
748
763
  <color=#FFFFFFFF>我方执行「切换角色」行动时:</color>少花费1个元素骰。
749
764
  <color=#FFFFFFFF>$[K3]:2</color>
750
765
  ### E
751
- <color=#FFFFFFFF>When you perform "Switch Character":</color> Spend 1 less Elemental Die.
766
+ <color=#FFFFFFFF>When you perform "Switch Character":</color> Spend 1 fewer Elemental Die.
752
767
  <color=#FFFFFFFF>$[K3]: 2</color>
753
768
 
754
769
  ## 914308872
755
770
 
756
771
  ### C
757
772
  <color=#FFFFFFFF>我方执行「切换角色」行动时:</color>少花费1个元素骰。触发该效果后,使本回合中我方角色下次「普通攻击」少花费1个$[K309]。
758
773
  <color=#FFFFFFFF>$[K3]:2</color>
759
774
  ### E
760
- <color=#FFFFFFFF>When you perform "Switch Character":</color> Spend 1 less Elemental Die. After this effect is triggered, your next Normal Attack this Round will cost 1 less $[K309].
775
+ <color=#FFFFFFFF>When you perform "Switch Character":</color> Spend 1 fewer Elemental Die. After this effect is triggered, your next Normal Attack this Round will cost 1 less $[K309].
761
776
  <color=#FFFFFFFF>$[K3]: 2</color>
762
777
 
763
778
  ## 3774097024
764
779
 
765
780
  ### C
766
781
  <color=#FFFFFFFF>我方执行「切换角色」行动时:</color>少花费1个元素骰。(每回合2次)
767
782
  <color=#FFFFFFFF>我方进行$[K52]时:</color>造成的伤害+2。
768
783
  ### E
769
- <color=#FFFFFFFF>When you perform "Switch Character":</color> Spend 1 less Elemental Die. (Twice per Round)
784
+ <color=#FFFFFFFF>When you perform "Switch Character":</color> Spend 1 fewer Elemental Die. (Twice per Round)
770
785
  When you perform a <color=#FFFFFFFF>$[K52]:</color> Deal +2 DMG.
771
786
 
772
787
  ## 810232976
773
788
 
774
789
  ### C
775
790
  <color=#FFFFFFFF>我方执行「切换角色」行动时:</color>少花费1个元素骰。(每回合至多2次)
776
791
  ### E
777
- <color=#FFFFFFFF>When you perform "Switch Character":</color> Spend 1 less Elemental Die. (Max twice per Round)
792
+ <color=#FFFFFFFF>When you perform "Switch Character":</color> Spend 1 fewer Elemental Die. (Max twice per Round)
778
793
 
779
794
  ## 2550576624
780
795
 
781
796
  ### C
782
797
  <color=#FFFFFFFF>我方最左侧角色行动或蓄力后,或是结束阶段:</color>治疗我方出战角色5点,并使其获得1点$[K310]。
783
798
  <color=#FFFFFFFF>$[K3]:2</color>
784
799
  ### E
785
- <color=#FFFFFFFF>After your leftmost character acts or charges, or in the End Phase:</color> Your active character gains +5 HP and +1 $[K310].
800
+ <color=#FFFFFFFF>After your leftmost character acts or charges, or in the End Phase:</color> Heal your active character for 5 HP and give them +1 $[K310].
786
801
  <color=#FFFFFFFF>$[K3]: 2</color>
787
802
 
788
803
  ## 444278736
789
804
 
790
805
  ### C
791
806
  <color=#FFFFFFFF>我方最左侧角色行动或蓄力后,或是结束阶段:</color>治疗我方出战角色5点,并使其获得1点$[K310]。
792
807
  <color=#FFFFFFFF>$[K3]:3</color>
793
808
  ### E
794
- <color=#FFFFFFFF>After your leftmost character acts or charges, or in the End Phase:</color> Your active character gains +5 HP and +1 $[K310].
809
+ <color=#FFFFFFFF>After your leftmost character acts or charges, or in the End Phase:</color> Heal your active character for 5 HP and give them +1 $[K310].
795
810
  <color=#FFFFFFFF>$[K3]: 3</color>
796
811
 
797
812
  ## 26829840
798
813
 
799
814
  ### C
800
815
  <color=#FFFFFFFF>我方最左侧角色行动或蓄力后,或是结束阶段:</color>治疗我方出战角色5点,并使其获得1点$[K310]。
801
816
  <color=#FFFFFFFF>$[K3]:5</color>
802
817
  ### E
803
- <color=#FFFFFFFF>After your leftmost character acts or charges, or in the End Phase:</color> Your active character gains +5 HP and +1 $[K310].
818
+ <color=#FFFFFFFF>After your leftmost character acts or charges, or in the End Phase:</color> Heal your active character for 5 HP and give them +1 $[K310].
804
819
  <color=#FFFFFFFF>$[K3]: 5</color>
805
820
 
806
821
  ## 4208165240
807
822
 
808
823
  ### C
809
824
  <color=#FFFFFFFF>我方有角色已装备「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」时,才能打出:</color>本回合中,我方下次打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」装备牌时少花费2个元素骰。
810
825
  (整局游戏只能打出一张「{SPRITE_PRESET#3007}秘传」卡牌;这张牌一定在你的起始手牌中)
811
826
  ### E
812
- <color=#FFFFFFFF>You must have a character who has already equipped a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact: The next time you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact card in this Round:</color> Spend 2 less Elemental Dice.
827
+ <color=#FFFFFFFF>You must have a character who has already equipped a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact: The next time you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact card in this Round:</color> Spend 2 fewer Elemental Dice.
813
828
  (Only one {SPRITE_PRESET#3007}"Arcane Legend" card can be played for the entire game. This card will be in your starting hand.)
814
829
 
815
830
  ## 3980595872
816
831
 
817
832
  ### C
818
833
  <color=#FFFFFFFF>我方每抓1张牌后:</color>此牌累积1层<color=#FFFFFFFF>「压力阶级」</color>。
819
834
  <color=#FFFFFFFF>所附属角色使用$[S11122]时:</color>如果<color=#FFFFFFFF>「压力阶级」</color>至少有2层,则移除此效果,使技能少花费1元素骰,且如果此技能结算后「压力阶级」至少有4层,则再额外造成2点$[K100]。
820
835
  ### E
821
836
  <color=#FFFFFFFF>For every 1 card you draw:</color> This card will gain 1 <color=#FFFFFFFF>Pressure Level</color>.
822
- <color=#FFFFFFFF>When the attached character uses $[S11122]:</color> If <color=#FFFFFFFF>Pressure Level</color> is at least 2, cancel this effect, and the Skill costs 1 less Elemental Die. If, after the Skill is finalized, the Pressure Level is at least 4, deal 2 additional $[K100].
837
+ <color=#FFFFFFFF>When the attached character uses $[S11122]:</color> If <color=#FFFFFFFF>Pressure Level</color> is at least 2, cancel this effect, and the Skill costs 1 fewer Elemental Die. If, after the Skill is finalized, the Pressure Level is at least 4, deal 2 additional $[K100].
823
838
 
824
839
  ## 4149508736
825
840
 
826
841
  ### C
827
842
  <color=#FFFFFFFF>我方角色下次使用本回合已使用过1次的技能时:</color>少花费1个元素骰。
828
843
  ### E
829
- <color=#FFFFFFFF>Next time you use a Skill that has already been used once in this Round:</color> Spend 1 less Elemental Die.
844
+ <color=#FFFFFFFF>Next time you use a Skill that has already been used once in this Round:</color> Spend 1 fewer Elemental Die.
830
845
 
831
846
  ## 976964272
832
847
 
833
848
  ### C
834
849
  <color=#FFFFFFFF>我方角色下次使用本回合已使用过2次的技能时:</color>少花费2个元素骰。
835
850
  ### E
836
- <color=#FFFFFFFF>Next time you use a Skill that has already been used twice in this Round:</color> Spend 2 less Elemental Dice.
851
+ <color=#FFFFFFFF>Next time you use a Skill that has already been used twice in this Round:</color> Spend 2 fewer Elemental Dice.
837
852
 
838
853
  ## 2987143536
839
854
 
840
855
  ### C
841
856
  <color=#FFFFFFFF>我方角色使用「元素战技」时:</color>少花费1个元素骰。然后,此牌改为对「普通攻击」生效。
842
857
  ### E
843
- <color=#FFFFFFFF>When your character uses an Elemental Skill:</color> Spend 1 less Elemental Die. After this, this card changes to trigger upon "Normal Attack" use.
858
+ <color=#FFFFFFFF>When your character uses an Elemental Skill:</color> Spend 1 fewer Elemental Die. After this, this card changes to trigger upon "Normal Attack" use.
844
859
 
845
860
  ## 3284553064
846
861
 
847
862
  ### C
848
863
  <color=#FFFFFFFF>我方角色使用「元素爆发」时:</color>少花费3个元素骰。(每回合1次)
849
864
  <color=#FFFFFFFF>我方角色受到伤害或治疗后:</color>此牌累积1点「阵势」。然后如果此牌已有5点「阵势」,则消耗5点,使所有我方角色获得1点$[K310]。
850
865
  ### E
851
- <color=#FFFFFFFF>When your character uses an Elemental Burst:</color> Spend 3 less Elemental Dice. (Once per Round)
866
+ <color=#FFFFFFFF>When your character uses an Elemental Burst:</color> Spend 3 fewer Elemental Dice. (Once per Round)
852
867
  <color=#FFFFFFFF>After your characters take DMG or are healed:</color> This card gains 1 "Formation" point. If this card already has 5 "Formation" points, consume 5 points, and cause all of your characters to gain 1 $[K310].
853
868
 
854
869
  ## 3909421072
855
870
 
856
871
  ### C
857
- <color=#FFFFFFFF>我方角色使用技能触发$[K214]后</color>所附属角色回复1点$[K310]。
872
+ <color=#FFFFFFFF>我方角色发$[K214]后:</color>所附属角色获得1点$[K310]。
873
+ <color=#FFFFFFFF>$[K3]:1</color>
858
874
  ### E
859
875
  <color=#FFFFFFFF>After your character uses a Skill to trigger $[K214]: </color>The character to which this is attached restores 1 $[K310].
860
876
 
861
877
  ## 1644055752
862
878
 
863
879
  ### C
864
880
  <color=#FFFFFFFF>我方角色使用本回合使用过的技能时:</color>少花费1个元素骰。(每回合1次)
865
881
  ### E
866
- <color=#FFFFFFFF>When you use a Skill that has already been used in this Round:</color> Spend 1 less Elemental Die. (Once per Round)
882
+ <color=#FFFFFFFF>When you use a Skill that has already been used in this Round:</color> Spend 1 fewer Elemental Die. (Once per Round)
867
883
 
868
884
  ## 3815882400
869
885
 
870
886
  ### C
871
887
  <color=#FFFFFFFF>我方角色使用本回合已使用过1次的技能时:</color>少花费1个元素骰。(每回合1次)
872
888
  <color=#FFFFFFFF>我方角色使用本回合已使用过2次的技能时:</color>少花费2个元素骰。(每回合1次)
873
889
  ### E
874
- <color=#FFFFFFFF>When your character uses a Skill they have already used once this Round:</color> Spend 1 less Elemental Die. (Once per Round)
875
- <color=#FFFFFFFF>When your character uses a skill they have already used twice this Round:</color> Spend 2 less Elemental Dice. (Once per Round)
890
+ <color=#FFFFFFFF>When your character uses a Skill they have already used once this Round:</color> Spend 1 fewer Elemental Die. (Once per Round)
891
+ <color=#FFFFFFFF>When your character uses a skill they have already used twice this Round:</color> Spend 2 fewer Elemental Dice. (Once per Round)
876
892
 
877
893
  ## 1096165704
878
894
 
879
895
  ### C
880
896
  <color=#FFFFFFFF>我方角色准备技能时:</color>此角色获得3点<color=#FFFFFFFF>$[C301025]</color>。
881
897
  <color=#FFFFFFFF>我方角色切换为出战角色后:</color>此角色获得2点<color=#FFFFFFFF>$[C301025]</color>。
882
- (当锻炼层数到达3点时,对应角色获得1点护盾;当锻炼层数到达5点时,对应角色所造成的伤害+1)
898
+ (当锻炼层数到达3点时,治疗对应角色1点;当锻炼层数到达5点时,对应角色所造成的伤害+1)
883
899
  ### E
884
900
  <color=#FFFFFFFF>When your character prepares a Skill:</color> This character gains 3 <color=#FFFFFFFF>$[C301025]</color>.
885
901
  <color=#FFFFFFFF>After your character switches to become the active character:</color> This character gains 2 <color=#FFFFFFFF>$[C301025]</color>.
886
902
  (When Workout stacks reach 3, the corresponding character gains 1 Shield point. When Workout stacks reach 5, the corresponding character deals +1 DMG)
887
903
 
888
904
  ## 542001032
889
905
 
890
906
  ### C
891
907
  <color=#FFFFFFFF>我方角色进行「普通攻击」时:</color>少花费1个元素骰。然后,此牌改为对「元素战技」生效。
892
908
  ### E
893
- <color=#FFFFFFFF>When your character uses a Normal Attack:</color> Spend 1 less Elemental Die. After this, this card changes to trigger upon "Elemental Skill" use.
909
+ <color=#FFFFFFFF>When your character uses a Normal Attack:</color> Spend 1 fewer Elemental Die. After this, this card changes to trigger upon "Elemental Skill" use.
894
910
 
895
911
  ## 1050234528
896
912
 
897
913
  ### C
898
914
  <color=#FFFFFFFF>我方角色进行普通攻击时:</color>如果我方手牌数量不多于1,则此技能少花费1个元素骰。
899
915
  <color=#FFFFFFFF>$[K3]:1</color>(可叠加,最多叠加到4次)
900
916
  ### E
901
- <color=#FFFFFFFF>When your character uses a Normal Attack:</color> If you have no more than 1 card in your Hand, this Skill costs 1 less Elemental Die.
917
+ <color=#FFFFFFFF>When your character uses a Normal Attack:</color> If you have no more than 1 card in your Hand, this Skill costs 1 fewer Elemental Die.
902
918
  <color=#FFFFFFFF>$[K3]: 1</color> (Can stack. Max 4 stacks)
903
919
 
904
920
  ## 1538558200
905
921
 
906
922
  ### C
907
- <color=#FFFFFFFF>我方雷元素角色行动后:</color>我方充能未满的1名角色+1$[K310]。
923
+ <color=#FFFFFFFF>回合开始时与我方雷元素角色行动后:</color>我方充能未满的1名角色+1$[K310]。
908
924
  ### E
909
925
  <color=#FFFFFFFF>After your Electro characters act:</color> One of your characters who does not have full Energy gains 1 $[K310].
910
926
 
911
927
  ## 2561828882
912
928
 
913
929
  ### C
914
930
  <color=#FFFFFFFF>战斗开始时:</color>基于自身攻击力生成<color=#FFFFFFFF>$[C173021]</color>。
915
931
  ### E
916
- <color=#FFFFFFFF>When the battle begins:</color> Create <color=#FFFFFFFF>$[C171081]</color> based on character's own ATK value.
932
+ <color=#FFFFFFFF>When the battle begins:</color> Create <color=#FFFFFFFF>$[C173021]</color> based on character's own ATK value.
917
933
 
918
934
  ## 583995176
919
935
 
920
936
  ### C
921
- <color=#FFFFFFFF>战斗开始时:</color>我方有1个冰元素角色,本场对战敌方受到的伤害+1。(第4场战斗及之后,效果翻倍)
937
+ <color=#FFFFFFFF>战斗开始时:</color>我方有至少1个冰元素角色,本场对战敌方受到的伤害+1。如果我方有至少3个冰元素角色,则额外+1。(第4场战斗及之后,效果翻倍)
922
938
  ### E
923
939
  <color=#FFFFFFFF>When the battle begins:</color> For every 1 Cryo character on your side, the opposing side takes +1 DMG during this match. (This effect is doubled from the fourth battle onwards)
924
940
 
925
941
  ## 873833280
926
942
 
927
943
  ### C
928
- <color=#FFFFFFFF>战斗开始时:</color>我方每有1个水元素角色,我方角色+6最大生命。(第4场战斗及之后,效果翻倍)
944
+ <color=#FFFFFFFF>战斗开始时:</color>我方每有1个水元素角色,我方角色+5最大生命。(第4场战斗及之后,效果翻倍)
929
945
  ### E
930
946
  <color=#FFFFFFFF>When the battle begins:</color> Each Hydro character on your side increases your characters' Max HP by 6. (This effect is doubled from the fourth battle onwards)
931
947
 
932
948
  ## 2619628688
933
949
 
934
950
  ### C
935
951
  <color=#FFFFFFFF>战斗开始时:</color>自身攻击力减半,$[K63]次数+1。
936
952
  ### E
937
- <color=#FFFFFFFF>When the battle begins:</color> Own ATK is halved, +1 $[K63]
953
+ <color=#FFFFFFFF>When the battle begins:</color> Own ATK is halved, +1 $[K63].
938
954
 
939
955
  ## 3161921368
940
956
 
941
957
  ### C
942
958
  <color=#FFFFFFFF>所附属角色为出战角色,我方执行「切换角色」行动时:</color>少花费1个元素骰;此效果触发后,造成1点$[K105]。
943
959
  <color=#FFFFFFFF>$[K3]:1</color>
944
960
  ### E
945
- <color=#FFFFFFFF>When the character to which this is attached is your active character, when you perform "Switch Character":</color> Spend 1 less Elemental Die. After this effect is triggered, deal 1 $[K105].
961
+ <color=#FFFFFFFF>When the character to which this is attached is your active character, when you perform "Switch Character":</color> Spend 1 fewer Elemental Die. After this effect is triggered, deal 1 $[K105].
946
962
  <color=#FFFFFFFF>$[K3]: 1</color>
947
963
 
948
964
  ## 1892517232
949
965
 
950
966
  ### C
951
967
  <color=#FFFFFFFF>所附属角色使用技能后:</color>如果该角色装备有「{SPRITE_PRESET#3003}武器」,则将其装备的「{SPRITE_PRESET#3003}武器」返回手牌,并使我方下次打出「{SPRITE_PRESET#3003}武器」牌时少花费2个元素骰。
952
968
  ### E
953
- <color=#FFFFFFFF>After the character to which this card is attached uses a Skill:</color> If this character has a {SPRITE_PRESET#3003}Weapon, then return the {SPRITE_PRESET#3003}Weapon to your hand, and the next time you play a {SPRITE_PRESET#3003}Weapon Card, spend 2 less Elemental Dice.
969
+ <color=#FFFFFFFF>After the character to which this card is attached uses a Skill:</color> If this character has a {SPRITE_PRESET#3003}Weapon, then return the {SPRITE_PRESET#3003}Weapon to your hand, and the next time you play a {SPRITE_PRESET#3003}Weapon Card, spend 2 fewer Elemental Dice.
954
970
 
955
971
  ## 10212640
956
972
 
957
973
  ### C
958
974
  <color=#FFFFFFFF>打出「{SPRITE_PRESET#3101}料理」事件牌时:</color>少花费2个元素骰。(每回合1次)
959
975
  ### E
960
- <color=#FFFFFFFF>When playing a {SPRITE_PRESET#3101}Food Event Card:</color> Spend 2 less Elemental Dice. (Once per Round)
976
+ <color=#FFFFFFFF>When playing a {SPRITE_PRESET#3101}Food Event Card:</color> Spend 2 fewer Elemental Dice. (Once per Round)
961
977
 
962
978
  ## 2767595600
963
979
 
964
980
  ### C
965
981
  <color=#FFFFFFFF>打出「{SPRITE_PRESET#3103}伙伴」支援牌时:</color>少花费1个元素骰。(每回合1次)
966
982
  <color=#FFFFFFFF>打出「{SPRITE_PRESET#3103}伙伴」支援牌后:</color>从牌组中随机抽取1张「{SPRITE_PRESET#3103}伙伴」支援牌。(整场牌局限制1次)
967
983
  ### E
968
- <color=#FFFFFFFF>When playing a {SPRITE_PRESET#3103}Companion Support Card:</color> Spend 1 less Elemental Die (once per Round).
984
+ <color=#FFFFFFFF>When playing a {SPRITE_PRESET#3103}Companion Support Card:</color> Spend 1 fewer Elemental Die (once per Round).
969
985
  <color=#FFFFFFFF>After playing a {SPRITE_PRESET#3103}Companion Support Card:</color>Draw 1 random {SPRITE_PRESET#3103}Companion Support Card from your deck (once per match).
970
986
 
971
987
  ## 1325114360
972
988
 
973
989
  ### C
974
990
  <color=#FFFFFFFF>打出「{SPRITE_PRESET#3104}场地」支援牌时:</color>少花费2个元素骰。(每回合1次)
975
991
  ### E
976
- <color=#FFFFFFFF>When playing a {SPRITE_PRESET#3104}Location Support Card:</color> Spend 2 less Elemental Dice. (Once per Round)
992
+ <color=#FFFFFFFF>When playing a {SPRITE_PRESET#3104}Location Support Card:</color> Spend 2 fewer Elemental Dice. (Once per Round)
977
993
 
978
994
  ## 1676337824
979
995
 
980
996
  ### C
981
997
  <color=#FFFFFFFF>打出任意手牌时:</color>少花费2个元素骰。(每回合1次)
982
998
  ### E
983
- <color=#FFFFFFFF>When you play any card:</color> Spend 2 less Elemental Dice. (Once per Round)
999
+ <color=#FFFFFFFF>When you play any card:</color> Spend 2 fewer Elemental Dice. (Once per Round)
984
1000
 
985
1001
  ## 1591322376
986
1002
 
987
1003
  ### C
988
1004
  <color=#FFFFFFFF>打出任意行动牌时:</color>少花费2个元素骰。(每回合1次)
989
1005
  ### E
990
- <color=#FFFFFFFF>When you play any Action Card:</color> Spend 2 less Elemental Dice. (Once per Round)
1006
+ <color=#FFFFFFFF>When you play any Action Card:</color> Spend 2 fewer Elemental Dice. (Once per Round)
991
1007
 
992
1008
  ## 1724466480, 3608946400, 719165720
993
1009
 
994
1010
  ### C
995
- <color=#FFFFFFFF>方角色受伤后:</color>治疗我方受伤最多的角色。
1011
+ <color=#FFFFFFFF>方角色使用技能后:</color>治疗我方受伤最多的角色。
996
1012
  <color=#FFFFFFFF>$[K4]:2</color>
997
1013
  ### E
998
1014
  <color=#FFFFFFFF>After an opposing character takes DMG:</color> Heal your character that has taken the most DMG.
999
1015
  <color=#FFFFFFFF>$[K4]: 2</color>
1000
1016
 
1001
1017
  ## 3233953328
1002
1018
 
1003
1019
  ### C
1004
1020
  <color=#FFFFFFFF>敌方角色受到绽放反应伤害后:</color>我方下次打出行动牌时少花费2个元素骰;我方下次对敌方出战角色造成的$[K102]或$[K107]伤害+2。
1005
1021
  ### E
1006
- <color=#FFFFFFFF>After opposing characters receive Bloom DMG:</color> Spend 2 less Elemental Dice when playing your next Action Card. The next time your characters deal $[K102] or $[K107] to your opponent's active character, the DMG is increased by 2.
1022
+ <color=#FFFFFFFF>After opposing characters receive Bloom DMG:</color> Spend 2 fewer Elemental Dice when playing your next Action Card. The next time your characters deal $[K102] or $[K107] to your opponent's active character, the DMG is increased by 2.
1007
1023
 
1008
1024
  ## 2615942280
1009
1025
 
1010
1026
  ### C
1011
1027
  <color=#FFFFFFFF>本回合中,我方下次打出「{SPRITE_PRESET#3003}武器」或「{SPRITE_PRESET#3004}圣遗物」装备牌时:</color>少花费2个元素骰。
1012
1028
  ### E
1013
- <color=#FFFFFFFF>The next time you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact card in this Round:</color> Spend 2 less Elemental Dice.
1029
+ <color=#FFFFFFFF>The next time you play a {SPRITE_PRESET#3003}Weapon or {SPRITE_PRESET#3004}Artifact card in this Round:</color> Spend 2 fewer Elemental Dice.
1014
1030
 
1015
1031
  ## 1913108784
1016
1032
 
1017
1033
  ### C
1018
1034
  <color=#FFFFFFFF>本回合中,我方下次打出「{SPRITE_PRESET#3003}武器」手牌时:</color>少花费2个元素骰。
1019
1035
  ### E
1020
- <color=#FFFFFFFF>During this Round, the next time you play a {SPRITE_PRESET#3003}Weapon card: </color>Spend 2 less Elemental Dice.
1036
+ <color=#FFFFFFFF>During this Round, the next time you play a {SPRITE_PRESET#3003}Weapon card: </color>Spend 2 fewer Elemental Dice.
1021
1037
 
1022
1038
  ## 2297863296
1023
1039
 
1024
1040
  ### C
1025
1041
  <color=#FFFFFFFF>本回合中,我方下次打出「{SPRITE_PRESET#3004}圣遗物」手牌时:</color>少花费1个元素骰。
1026
1042
  ### E
1027
- <color=#FFFFFFFF>The next time you play an {SPRITE_PRESET#3004}Artifact card in this Round from your hand:</color> Spend 1 less Elemental Die.
1043
+ <color=#FFFFFFFF>The next time you play an {SPRITE_PRESET#3004}Artifact card in this Round from your hand:</color> Spend 1 fewer Elemental Die.
1028
1044
 
1029
1045
  ## 968575520
1030
1046
 
1031
1047
  ### C
1032
1048
  <color=#FFFFFFFF>本回合中,我方下次打出「{SPRITE_PRESET#3004}圣遗物」手牌时:</color>少花费2个元素骰。
1033
1049
  ### E
1034
- <color=#FFFFFFFF>The next time you play an {SPRITE_PRESET#3004}Artifact card in this Round from your hand:</color> Spend 2 less Elemental Dice.
1050
+ <color=#FFFFFFFF>The next time you play an {SPRITE_PRESET#3004}Artifact card in this Round from your hand:</color> Spend 2 fewer Elemental Dice.
1035
1051
 
1036
1052
  ## 3702510848
1037
1053
 
1038
1054
  ### C
1039
1055
  <color=#FFFFFFFF>本回合中,我方下次打出支援牌时:</color>少花费1个元素骰。
1040
1056
  ### E
1041
- <color=#FFFFFFFF>During this Round, the next time you play a Support Card: </color>Spend 1 less Elemental Die.
1057
+ <color=#FFFFFFFF>During this Round, the next time you play a Support Card: </color>Spend 1 fewer Elemental Die.
1042
1058
 
1043
1059
  ## 1635697104
1044
1060
 
1045
1061
  ### C
1046
1062
  <color=#FFFFFFFF>本回合中,轮到我方行动期间有敌方角色被击倒时:</color>本次行动结束后,我方可以再连续行动一次,下次执行「切换角色」行动时少花费1个元素骰,并且将此次切换视为「$[K2]」而非「$[K1]」。
1047
1063
  ### E
1048
- <color=#FFFFFFFF>When an opposing character is defeated during your Action during this Round:</color> You can continue to act again when that Action ends, and spend 1 less Elemental Die the next time you switch characters. This switch will be considered a $[K2] rather than a $[K1].
1064
+ <color=#FFFFFFFF>When an opposing character is defeated during your Action during this Round:</color> You can continue to act again when that Action ends, and spend 1 fewer Elemental Die the next time you switch characters. This switch will be considered a $[K2] rather than a $[K1].
1049
1065
 
1050
1066
  ## 2163929274
1051
1067
 
1052
1068
  ### C
1053
1069
  <color=#FFFFFFFF>本角色在本回合中受到伤害或治疗每累计到2次时:</color>元素爆发少花费1个元素骰(最多少花费2个)。
1054
1070
  ### E
1055
- <color=#FFFFFFFF>When this character takes DMG or is healed 2 times in total this Round:</color> Elemental Burst costs 1 less Elemental Die (Cost can be reduced by up to 2).
1071
+ <color=#FFFFFFFF>When this character takes DMG or is healed 2 times in total this Round:</color> Elemental Burst costs 1 fewer Elemental Die (Cost can be reduced by up to 2).
1056
1072
 
1057
1073
  ## 3664229965
1058
1074
 
1059
1075
  ### C
1060
1076
  <color=#FFFFFFFF>结束阶段:</color>如果所附属角色在后台,则此牌累积1点<color=#FFFFFFFF>「报酬」</color>。(最多累积2点)
1061
1077
  <color=#FFFFFFFF>对角色打出「{SPRITE_PRESET#3006}天赋」或角色使用「元素战技」时:</color>此牌每有1点<color=#FFFFFFFF>「报酬」</color>,就将其消耗,以少花费1个元素骰。
1062
1078
  ### E
1063
1079
  <color=#FFFFFFFF>End Phase:</color> If the character to which this is attached is on standby, this card gains 1 <color=#FFFFFFFF>"Recompense"</color> point. (Max 2 points)
1064
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> For each <color=#FFFFFFFF>"Recompense"</color> point this card has, consume it to spend 1 less Elemental Die.
1080
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> For each <color=#FFFFFFFF>"Recompense"</color> point this card has, consume it to spend 1 fewer Elemental Die.
1065
1081
 
1066
1082
  ## 2319536072
1067
1083
 
1068
1084
  ### C
1069
1085
  <color=#FFFFFFFF>结束阶段:</color>如果所附属角色在后台,则此牌累积1点<color=#FFFFFFFF>「报酬」</color>。(最多累积2点)
1070
1086
  <color=#FFFFFFFF>对角色打出「{SPRITE_PRESET#3006}天赋」或角色使用「元素战技」时:</color>此牌每有1点<color=#FFFFFFFF>「报酬」</color>,就将其消耗,以少花费1个元素骰。
1071
1087
  (角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)
1072
1088
  ### E
1073
1089
  <color=#FFFFFFFF>End Phase:</color> If the character to which this is attached is on standby, this card gains 1 <color=#FFFFFFFF>"Recompense"</color> point. (Max 2 points)
1074
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> For each <color=#FFFFFFFF>"Recompense"</color> point this card has, consume it to spend 1 less Elemental Die.
1090
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> For each <color=#FFFFFFFF>"Recompense"</color> point this card has, consume it to spend 1 fewer Elemental Die.
1075
1091
  (A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)
1076
1092
 
1077
1093
  ## 2792510741
1078
1094
 
1079
1095
  ### C
1080
1096
  <color=#FFFFFFFF>结束阶段:</color>如果所附属角色在后台,则此牌累积2点<color=#FFFFFFFF>「报酬」</color>。(最多累积4点)
1081
1097
  <color=#FFFFFFFF>对角色打出「{SPRITE_PRESET#3006}天赋」或角色使用「元素战技」时:</color>此牌每有1点<color=#FFFFFFFF>「报酬」</color>,就将其消耗,以少花费1个元素骰。
1082
1098
  ### E
1083
1099
  <color=#FFFFFFFF>End Phase:</color> If the character to which this is attached is on standby, this card gains 2 <color=#FFFFFFFF>"Recompense"</color> point. (Max 4 points)
1084
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> For each <color=#FFFFFFFF>"Recompense"</color> point this card has, consume it to spend 1 less Elemental Die.
1100
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> For each <color=#FFFFFFFF>"Recompense"</color> point this card has, consume it to spend 1 fewer Elemental Die.
1085
1101
 
1086
1102
  ## 1386659504
1087
1103
 
1088
1104
  ### C
1089
1105
  <color=#FFFFFFFF>结束阶段:</color>如果所附属角色在后台,则此牌累积2点<color=#FFFFFFFF>「报酬」</color>。(最多累积4点)
1090
1106
  <color=#FFFFFFFF>对角色打出「{SPRITE_PRESET#3006}天赋」或角色使用「元素战技」时:</color>此牌每有1点<color=#FFFFFFFF>「报酬」</color>,就将其消耗,以少花费1个元素骰。
1091
1107
  (角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)
1092
1108
  ### E
1093
1109
  <color=#FFFFFFFF>End Phase:</color> If the character to which this is attached is on standby, this card gains 2 <color=#FFFFFFFF>"Recompense"</color> point. (Max 4 points)
1094
- <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> For each <color=#FFFFFFFF>"Recompense"</color> point this card has, consume it to spend 1 less Elemental Die.
1110
+ <color=#FFFFFFFF>When you play a {SPRITE_PRESET#3006}Talent card or a Character uses an Elemental Skill:</color> For each <color=#FFFFFFFF>"Recompense"</color> point this card has, consume it to spend 1 fewer Elemental Die.
1095
1111
  (A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)
1096
1112
 
1097
1113
  ## 3479731152
1098
1114
 
1099
1115
  ### C
1100
- <color=#FFFFFFFF>结束阶段:</color>对敌方全体造成$[K151]。
1116
+ <color=#FFFFFFFF>结束阶段:</color>对敌方全体造成3点$[K151]。
1101
1117
  <color=#FFFFFFFF>$[K3]:1</color>
1102
1118
  ### E
1103
1119
  <color=#FFFFFFFF>End Phase:</color> Deal $[K151] to all opponents.
1104
1120
  <color=#FFFFFFFF>$[K3]: 1</color>
1105
1121
 
1106
1122
  ## 610629792
1107
1123
 
1108
1124
  ### C
1109
1125
  <color=#FFFFFFFF>结束阶段:</color>对敌方受伤最少的角色造成1点$[K157],自身每有1层可用次数重复1次。然后消灭自身。
1110
1126
  <color=#FFFFFFFF>可叠加</color>
1111
1127
  ### E
1112
- <color=#FFFFFFFF>End Phase:</color> Deal 1 $[K157] to the opposing character that has taken the least DMG. Repeat this once for each stack attached to self, then destroy self.<color=#FFFFFFFF>Can stack</color>.
1128
+ <color=#FFFFFFFF>End Phase:</color> Deal 1 $[K157] to the opposing character that has taken the least DMG. Repeat this once for each stack attached to self, then destroy self.
1129
+ <color=#FFFFFFFF>Can stack</color>.
1113
1130
 
1114
1131
  ## 583036424
1115
1132
 
1116
1133
  ### C
1117
1134
  <color=#FFFFFFFF>结束阶段:</color>造成1点$[K106]。
1118
1135
  <color=#FFFFFFFF>$[K3]:2</color>
1119
1136
  <color=#FFFFFFFF>$[A1609]进行普通攻击时:</color>少花费1个元素骰。(每回合1次)
1120
1137
  ### E
1121
1138
  <color=#FFFFFFFF>End Phase</color>: Deal 1$[K106].
1122
1139
  <color=#FFFFFFFF>$[K3]:2</color>
1123
- <color=#FFFFFFFF>When $[A1609] uses a Normal Attack:</color> Spend 1 less Elemental Die. (Once per Round)
1140
+ <color=#FFFFFFFF>When $[A1609] uses a Normal Attack:</color> Spend 1 fewer Elemental Die. (Once per Round)
1124
1141
 
1125
1142
  ## 3107755344
1126
1143
 
1127
1144
  ### C
1128
- <color=#FFFFFFFF>结束阶段:</color>造成固定4点自身元素类型的伤害,生成2层<color=#FFFFFFFF>$[C166]</color>。
1145
+ <color=#FFFFFFFF>结束阶段:</color>造成固定4点自身元素类型的伤害,生成1层<color=#FFFFFFFF>$[C166]</color>。
1129
1146
  我方受到元素伤害后,此卡进行元素转化。
1130
1147
  <color=#FFFFFFFF>$[K3]:2</color>
1131
1148
  ### E
1132
- <color=#FFFFFFFF>End Phase:</color> Deal a fixed 4 DMG of own Elemental Type. The first two instances of DMG you receive in the next Round will be negated.
1149
+ <color=#FFFFFFFF>End Phase:</color> Deal a fixed 4 DMG of own Elemental Type and create 2 stacks of <color=#FFFFFFFF>$[C166]</color>.
1133
1150
  After you take Elemental DMG, this card will undergo Elemental Conversion.
1134
1151
  <color=#FFFFFFFF>$[K3]: 2</color>
1135
1152
 
1136
1153
  ## 2793294178
1137
1154
 
1138
1155
  ### C
1139
1156
  <color=#FFFFFFFF>自身进行$[K61]后:</color>附属2层<color=#FFFFFFFF>$[C153]</color>
1140
1157
  ### E
1141
- <color=#FFFFFFFF>After you $[K61]:</color> Attach 2 stacks of <color=#FFFFFFFF>$[C153]</color>
1158
+ <color=#FFFFFFFF>After you $[K61]:</color> Attach 2 stacks of <color=#FFFFFFFF>$[C153]</color>.
1142
1159
 
1143
1160
  ## 614853456
1144
1161
 
1145
1162
  ### C
1146
1163
  <color=#FFFFFFFF>行动阶段开始时:</color>$[K56]最多2张原本元素骰费用最高的手牌,每$[K56]1张,此牌就累积1点<color=#FFFFFFFF>「记忆和梦」</color>。(最多2点)
1147
1164
  <color=#FFFFFFFF>我方角色使用技能时:</color>如果我方本回合未打出过行动牌,则消耗1点<color=#FFFFFFFF>「记忆和梦」</color>,以使此技能少花费1个元素骰。
1148
1165
  ### E
1149
1166
  <color=#FFFFFFFF>When Action Phase begins:</color> $[K56] a maximum of 2 cards with the highest original Elemental Dice Cost in your Hand. For each card you $[K56], this card accumulates 1 <color=#FFFFFFFF>Memories and Dreams</color> point (maximum of 2).
1150
- <color=#FFFFFFFF>When your character uses a Skill:</color> If you haven't played an Action Card this round, consume 1 <color=#FFFFFFFF>Memories and Dreams</color> point, and this Skill costs 1 less Elemental Die.
1167
+ <color=#FFFFFFFF>When your character uses a Skill:</color> If you haven't played an Action Card this round, consume 1 <color=#FFFFFFFF>Memories and Dreams</color> point, and this Skill costs 1 fewer Elemental Die.
1151
1168
 
1152
1169
  ## 675585136
1153
1170
 
1154
1171
  ### C
1155
1172
  <color=#FFFFFFFF>行动阶段开始时:</color>如果我方出战角色受到$[K6]保护,则生成2个$[K411],抓2张牌。
1156
1173
  <color=#FFFFFFFF>打出任意手牌时:</color>少花费2个元素骰。(每回合1次)
1157
1174
  ### E
1158
1175
  <color=#FFFFFFFF>When Action Phase begins:</color> If your active character is protected by a $[K6], create 2 $[K411] and draw 2 cards.
1159
- <color=#FFFFFFFF>When you play any card:</color> Spend 2 less Elemental Dice. (Once per Round)
1176
+ <color=#FFFFFFFF>When you play any card:</color> Spend 2 fewer Elemental Dice. (Once per Round)
1160
1177
 
1161
1178
  ## 3290850581
1162
1179
 
1163
1180
  ### C
1164
1181
  <color=#FFFFFFFF>角色使用「普通攻击」时:</color>如果我方手牌数量不多于2,则少消耗1个元素骰。(每回合1次)
1165
1182
  ### E
1166
- <color=#FFFFFFFF>When the character uses a Normal Attack:</color> Spend 1 less Elemental Die if you have no more than 2 cards in your Hand. (Once per Round)
1183
+ <color=#FFFFFFFF>When the character uses a Normal Attack:</color> Spend 1 fewer Elemental Die if you have no more than 2 cards in your Hand. (Once per Round)
1167
1184
 
1168
1185
  ## 3408926864
1169
1186
 
1170
1187
  ### C
1171
1188
  <color=#FFFFFFFF>角色使用「普通攻击」时:</color>如果我方手牌数量不多于2,则少消耗1个元素骰。(每回合1次)
1172
1189
  (角色最多装备1件「{SPRITE_PRESET#3004}圣遗物」)
1173
1190
  ### E
1174
- <color=#FFFFFFFF>When the character uses a Normal Attack:</color> Spend 1 less Elemental Die if you have no more than 2 cards in your Hand. (Once per Round)
1191
+ <color=#FFFFFFFF>When the character uses a Normal Attack:</color> Spend 1 fewer Elemental Die if you have no more than 2 cards in your Hand. (Once per Round)
1175
1192
  (A character can equip a maximum of 1 {SPRITE_PRESET#3004}Artifact)
1176
1193
 
1177
1194
  ## 3350218472
1178
1195
 
1179
1196
  ### C
1180
1197
  <color=#FFFFFFFF>附属角色出招后:</color>造成等同于我方上阵区护盾值和2倍的$[K156]。
1181
1198
  $[K4]:2
1182
1199
  ### E
1183
- <color=#FFFFFFFF>After the character to which this is attached attacks:</color> Deal $[K156] equal to 2 times your deployment area's number of Shield points.
1200
+ <color=#FFFFFFFF>After the character to which this is attached attacks:</color> Deal $[K156] equal to your deployment area's number of Shield points.
1184
1201
  $[K4]: 2
1185
1202
 
1186
1203
  ## 2208724840
1187
1204
 
1188
1205
  ### C
1189
1206
  <color=#FFFFFFFF>附属角色出招后:</color>造成等同于我方上阵区护盾值和3倍的$[K156]。
1190
1207
  $[K4]:2
1191
1208
  ### E
1192
- <color=#FFFFFFFF>After the character to which this is attached attacks:</color> Deal $[K156] equal to 3 times your deployment area's number of Shield points.
1209
+ <color=#FFFFFFFF>After the character to which this is attached attacks:</color> Deal $[K156] equal to your deployment area's number of Shield points.
1193
1210
  $[K4]: 2
1194
1211
 
1195
1212
  ## 3899405616
1196
1213
 
1197
1214
  ### C
1198
1215
  <color=#FFFFFFFF>附属角色出招后:</color>造成等同于我方上阵区护盾值和4倍的$[K156]。
1199
1216
  $[K4]:2
1200
1217
  ### E
1201
- <color=#FFFFFFFF>After the character to which this is attached attacks:</color> Deal $[K156] equal to 4 times your deployment area's number of Shield points.
1218
+ <color=#FFFFFFFF>After the character to which this is attached attacks:</color> Deal $[K156] equal to your deployment area's number of Shield points.
1202
1219
  $[K4]: 2
1203
1220
 
1204
1221
  ## 2755969327
1205
1222
 
1206
1223
  ### C
1207
1224
  <color=#f39001>雷晶庇佑</color>效果持续期间,角色的攻击命中敌人后,将在敌人的位置降下,造成<color=#e09800>岩元素伤害</color>
1208
1225
  ### E
1209
- Unleashed at the enemy's position after characters hit an opponent with an attack while <color=#f39001>Electro Crystal's Boon</color> is active, dealing <color=#e09800>Geo DMG</color>
1226
+ Descends on the opponent's position after characters hit an opponent with an attack while <color=#f39001>Electro Crystal's Boon</color> is active, dealing <color=#e09800>Geo DMG</color>
1210
1227
 
1211
1228
  ## 2078544271
1212
1229
 
1213
1230
  ### C
1214
1231
  {0} 剩余{1}周期
1215
1232
  ### E
1216
- {0}, {1} cycles remaining
1233
+ {0}, {1} cycle(s) remaining
1217
1234
 
1218
1235
  ## 1647994100
1219
1236
 
1220
1237
  ### C
1221
1238
  {0}个周期后解锁
1222
1239
  ### E
1223
- Unlocks in {0} Cycles
1240
+ Unlocks in {0} Cycle(s)
1224
1241
 
1225
1242
  ## 1137137515
1226
1243
 
1227
1244
  ### C
1228
1245
  {0}周期后可制作主题料理
1229
1246
  ### E
1230
- Can choose a theme dish to make in {0} cycles
1247
+ Can choose a theme dish to make in {0} cycle(s)
1231
1248
 
1232
1249
  ## 536356150
1233
1250
 
1234
1251
  ### C
1235
- {0}开启下一营业阶段
1252
+ {0}开启下一营业阶段
1236
1253
  ### E
1237
- {0} Start the next stage of operations
1254
+ {0} before the next stage of operations
1238
1255
 
1239
1256
  ## 314175031
1240
1257
 
1241
1258
  ### C
1242
1259
  {LINK#N11120001}<color=#FFD780FF>厨艺机关·低温冷藏模式</color>{/LINK}获得强化:
1243
1260
  ·队伍中自己的当前场上角色的普通攻击、重击或下落攻击命中敌人时,厨艺机关·低温冷藏模式将发射一枚额外的特级冻霜芭菲,造成爱可菲500%攻击力的<color=#99FFFFFF>冰元素范围伤害</color>。该伤害视为元素战技伤害。
1244
1261
  该效果每0.5秒至多触发一次,一次厨艺机关·低温冷藏模式持续期间,该效果至多触发6次。
1245
1262
  ### E
1246
1263
  {LINK#N11120001}<color=#FFD780FF>Cooking Mek: Cold Storage Mode</color>{/LINK} is enhanced:
1247
- · When your party's active character's Normal, Charged, or Plunging Attacks hit opponents, Cooking Mek: Cold Storage Mode will fire off another Special-Grade Frozen Parfait, dealing 500% of Escoffier's ATK as <color=#99FFFFFF>AoE Cryo DMG</color>. This DMG is considered Elemental Skill DMG.
1264
+ · When your party's active character's Normal, Charged, or Plunging Attacks hit opponents, Cooking Mek: Cold Storage Mode will fire off another Special-Grade Frosty Parfait, dealing 500% of Escoffier's ATK as <color=#99FFFFFF>AoE Cryo DMG</color>. This DMG is considered Elemental Skill DMG.
1248
1265
  This effect can be triggered once every 0.5s, and this effect can be triggered 6 times within the duration of one Cooking Mek: Cold Storage Mode.
1249
1266
 
1250
1267
  ## 2381548183
1251
1268
 
1252
1269
  ### C
1253
1270
  {SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>绽放</color>:生成<color=#FFCC33>1</color>层<color=#FFFFFFFF>草原核</color>
1254
1271
  {SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>燃烧</color>:目标附属<color=#FFCC33>1</color>层[<color=#FFFFFFFF>持续燃烧</color>]
1255
1272
  {SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>原激化</color>:生成2层[<color=#FFFFFFFF>激化领域</color>],最多叠加<color=#FFCC33>2</color>层
1256
1273
  ### E
1257
1274
  {SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Bloom</color>: Create <color=#FFCC33>1</color> stack of <color=#FFFFFFFF>Dendro Core</color>
1258
1275
  {SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Burning</color>: Apply <color=#FFCC33>1</color> stack of <color=#FFFFFFFF>Perpetual Burn</color> to the target
1259
- {SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Quicken</color>: Create <color=#FFCC33>2</color> stacks of <color=#FFFFFFFF>Catalyzing Field</color> (Max <color=#FFCC33>2</color> stacks)
1276
+ {SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Quicken</color>: Create 2 stacks of <color=#FFFFFFFF>Catalyzing Field</color> (Max <color=#FFCC33>2</color> stacks)
1260
1277
 
1261
1278
  ## 1121000535
1262
1279
 
1263
1280
  ### C
1264
1281
  {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超载</color>:伤害+<color=#FFCC33>1</color>,目标切换到上一个角色,他们交换位置并受到<color=#FFCC33>1</color>点穿透伤害
1265
1282
  {SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超导</color>:所有敌方角色附属<color=#FFCC33>1</color>层<color=#FFFFFFFF>冻伤</color>
1266
1283
  {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>感电</color>:所有敌方角色受到<color=#FFCC33>1</color>点穿透伤害
1267
1284
  {SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>原激化</color>:生成2层[<color=#FFFFFFFF>激化领域</color>],最多叠加<color=#FFCC33>2</color>层
1268
1285
  {SPRITE_PRESET#2104}{SPRITE_PRESET#2106}<color=#FFFFFFFF>结晶(雷)</color>:生成<color=#FFCC33>3</color>点护盾
1269
1286
  {SPRITE_PRESET#2104}{SPRITE_PRESET#2105}<color=#FFFFFFFF>扩散(雷)</color>:伤害+<color=#FFCC33>1</color>,对目标以外的所有敌方角色造成1点雷元素伤害
1270
1287
  ### E
1271
1288
  {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Overloaded</color>: DMG +<color=#FFCC33>1</color>, the target is switched to the previous character, with the two characters switching places and taking <color=#FFCC33>1</color> Piercing DMG
1272
1289
  {SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconduct</color>: Apply <color=#FFCC33>1</color> stack of <color=#FFFFFFFF>Frostbite</color> to all opposing characters
1273
1290
  {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro-Charged</color>: Deal <color=#FFCC33>1</color> Piercing DMG to all opposing characters
1274
- {SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Quicken</color>: Create <color=#FFCC33>2</color> stacks of <color=#FFFFFFFF>Catalyzing Field</color> (Max <color=#FFCC33>2</color> stacks)
1291
+ {SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Quicken</color>: Create 2 stacks of <color=#FFFFFFFF>Catalyzing Field</color> (Max <color=#FFCC33>2</color> stacks)
1275
1292
  {SPRITE_PRESET#2104}{SPRITE_PRESET#2106}<color=#FFFFFFFF>Electro Crystallize</color>: Create <color=#FFCC33>3</color> Shield points
1276
1293
  {SPRITE_PRESET#2104}{SPRITE_PRESET#2105}<color=#FFFFFFFF>Electro Swirl</color>: DMG +<color=#FFCC33>1</color>, deals 1 Electro DMG to all opposing characters except the target
1277
1294
 
1278
1295
  ## 700742707
1279
1296
 
1280
1297
  ### C
1281
1298
  …喔。
1282
1299
  ### E
1283
- ...Gah.
1300
+ ...Ow.
1284
1301
 
1285
1302
  ## 2633404342
1286
1303
 
1287
1304
  ### C
1288
1305
  《不可能的任务》
1289
1306
  ### E
1290
- "The Rushed and the Raging"
1307
+ "Commission: Impossible"
1291
1308
 
1292
1309
  ## 2892724398
1293
1310
 
1294
1311
  ### C
1295
1312
  《决斗代理人》
1296
1313
  ### E
1297
- "Journey to the Secret Sea"
1314
+ "The Champion Duelist"
1298
1315
 
1299
1316
  ## 3539384430
1300
1317
 
1301
1318
  ### C
1302
1319
  《发条速递》
1303
1320
  ### E
1304
- "Auric Anglerfish"
1321
+ "The Clockwork Express"
1305
1322
 
1306
1323
  ## 2530300278
1307
1324
 
1308
1325
  ### C
1309
1326
  《工程师密码》
1310
1327
  ### E
1311
- "Lochknight of the Lance"
1328
+ "The Engineer's Code"
1312
1329
 
1313
1330
  ## 1791632070
1314
1331
 
1315
1332
  ### C
1316
1333
  《异时间博士》
1317
1334
  ### E
1318
- "The Secret Kingdom"
1335
+ "Doctor When"
1319
1336
 
1320
1337
  ## 2461695414
1321
1338
 
1322
1339
  ### C
1323
1340
  《极速与豪情》
1324
1341
  ### E
1325
- "Commission: Impossible"
1342
+ "The Rushed and the Raging"
1326
1343
 
1327
1344
  ## 24546806
1328
1345
 
1329
1346
  ### C
1330
1347
  《水道总动员》
1331
1348
  ### E
1332
- "Rainbow Eyes"
1349
+ "Waterway Story"
1333
1350
 
1334
1351
  ## 3839624382
1335
1352
 
1336
1353
  ### C
1337
1354
  《神秘国》
1338
1355
  ### E
1339
- "Doctor When"
1356
+ "The Secret Kingdom"
1340
1357
 
1341
1358
  ## 103132934
1342
1359
 
1343
1360
  ### C
1344
1361
  《秘海游记》
1345
1362
  ### E
1346
- "The Champion Duelists"
1363
+ "Journey to the Secret Sea"
1347
1364
 
1348
1365
  ## 2241705054
1349
1366
 
1350
1367
  ### C
1351
1368
  《纯水骑士》
1352
1369
  ### E
1353
- "The Engineer's Code"
1370
+ "Lochknight of the Lance"
1354
1371
 
1355
1372
  ## 2159297855
1356
1373
 
1357
1374
  ### C
1358
1375
  《虹彩之眼》
1359
1376
  ### E
1360
- "Rainbow Eye"
1377
+ "RainbowEye"
1361
1378
 
1362
1379
  ## 4091057150
1363
1380
 
1364
1381
  ### C
1365
1382
  《虹彩之眼》
1366
1383
  ### E
1367
- "Waterway Story"
1384
+ "RainbowEye"
1368
1385
 
1369
1386
  ## 1282315535
1370
1387
 
1371
1388
  ### C
1372
1389
  《黄金大鮟鱇号》
1373
1390
  ### E
1374
- "Auric Anglerfish"
1391
+ "Twenty Thousand Leagues Under Fontemer"
1375
1392
 
1376
1393
  ## 3309143014
1377
1394
 
1378
1395
  ### C
1379
1396
  《黄金大鮟鱇号》
1380
1397
  ### E
1381
- "The Clockwork Express"
1398
+ "Twenty Thousand Leagues Under Fontemer"
1382
1399
 
1383
1400
  ## 1987399442, 2089838034, 846176658
1384
1401
 
1385
1402
  ### C
1386
- 「{0}」接下来{1}次升级费用降低{param1}%
1403
+ 「{0}」接下来{1}次升级所需资金降低{param1}%
1387
1404
  ### E
1388
1405
  Reduce the cost of {0}'s next {1} upgrade(s) by {param1}%
1389
1406
 
1390
1407
  ## 3022431517
1391
1408
 
1392
1409
  ### C
1393
1410
  「冷寂迸音」专属的精炼道具。
1394
1411
  古老的故事中,劫富济贫的逐影猎人、人称「幻戏师」与「行刑人」的沃尔特总是善于利用精密机关的力学效应辅助拉弓射击。据说这种射击方式极度节省体能,从而让沃尔特能够应对可能追至的大量恶人与邪魔。
1395
1412
  这一特性在幻想映影中得到强调,以至于发展出「机关技术强化战士」的夸张形象。
1396
1413
  而探索极限远射与安静射击性能极限的「复合结构猎弓」同样需要多次校准和调试,才能发挥出最为理想的性能。
1397
1414
  ### E
1415
+ Specialized refinement material for the "Sequence of Solitude."
1416
+ In legends of old, the Marechaussee Hunter who stole from the rich and gave to the poor was Walter, known as both a "Master" of tricks and an "Executioner" who leveraged precision-engineered devices to augment his archery. It is said that this strategy minimized physical strain on the wielder, enabling Walter to strike down hordes of pursuing villains and fiends with ruthless efficiency.
1417
+ This quality was only further exaggerated in fantastical filmic retellings, birthing the trope of "Mechanically Enhanced Warriors."
1418
+ Meanwhile, this Composite Hunter's Bow — designed to push the limits of long-range stealth shooting — demands repeated calibration and fine-tuning to achieve peak performance.
1398
1419
 
1399
1420
  ## 1216302684
1400
1421
 
1401
1422
  ### C
1402
1423
  「妙影名篇」的员工数量增加1名
1403
1424
  ### E
1404
- Increases the number of staff working on Movie Masterpieces by 1
1425
+ Increase the number of staff working on Movie Masterpieces by 1
1405
1426
 
1406
1427
  ## 1223006144
1407
1428
 
1408
1429
  ### C
1409
1430
  「康思戈的前左手」
1410
1431
  ### E
1411
- Consigliere's Left Hand
1432
+ Consigliere's Ex-Left Hand
1412
1433
 
1413
1434
  ## 3663552597
1414
1435
 
1415
1436
  ### C
1416
1437
  「快速体验」功能已无法适用
1417
1438
  ### E
1418
- The "Quick Start" function has been closed
1439
+ The "Quick Start" function can no longer be used
1419
1440
 
1420
1441
  ## 50343552
1421
1442
 
1422
1443
  ### C
1423
1444
  「悠悠慢庄园」是邀请动物朋友们入住的休闲活动区。受邀而来的动物朋友们会根据入住布局,给出相应的<color=#F39000>满意度</color>评价。
1424
1445
  庄园的总体满意度越高,营收表现就越好。
1425
1446
  ### E
1426
- Mellow Manor is a leisure spot to which our animal friends may be invited. You will receive <color=#F39000>satisfaction</color> ratings from them based on the layout of their accommodations.
1427
- The greater the total satisfaction, the higher your revenue.
1447
+ Mellow Manor is a leisure spot to which our animal friends may be invited. You will receive <color=#F39000>Satisfaction</color> ratings from them based on the layout of their accommodations.
1448
+ The greater the total Satisfaction, the higher your revenue.
1428
1449
 
1429
1450
  ## 241959784
1430
1451
 
1431
1452
  ### C
1432
1453
  「悠悠慢庄园」是邀请动物朋友们入住的休闲活动区。受邀而来的动物朋友们会根据入住布局,给出相应的<color=#F39000>满意度</color>评价。
1433
1454
  庄园的总体满意度越高,营收表现就越好。
1434
1455
  ### E
1435
- Mellow Manor is a leisure spot to which our animal friends may be invited. You will receive <color=#f08c14>satisfaction</color> ratings from them based on the layout of their accommodations.
1436
- The greater the total satisfaction, the higher your earnings.
1456
+ Mellow Manor is a leisure spot to which our animal friends may be invited. You will receive <color=#F39000>Satisfaction</color> ratings from them based on the layout of their accommodations.
1457
+ The greater the total Satisfaction, the higher your revenue.
1437
1458
 
1438
1459
  ## 1448241732
1439
1460
 
1440
1461
  ### C
1441
1462
  「悠悠慢庄园」的员工数量增加1名
1442
1463
  ### E
1443
- Increases the number of staff working on Mellow Manor by 1
1464
+ Increase the number of staff working on Mellow Manor by 1
1444
1465
 
1445
1466
  ## 1620416216, 3634925520, 386771544
1446
1467
 
1447
1468
  ### C
1448
1469
  「悠悠慢庄园」的满意度达到{param1}
1449
1470
  ### E
1450
- Reach {param1} satisfaction at Mellow Manor
1471
+ Reach {param1} Satisfaction at Mellow Manor
1451
1472
 
1452
1473
  ## 154913796
1453
1474
 
1454
1475
  ### C
1455
1476
  「悠悠慢庄园」项目满意度达到{param1}
1456
1477
  ### E
1457
- Reach {param1} satisfaction at Mellow Manor
1478
+ Reach {param1} Satisfaction at Mellow Manor
1458
1479
 
1459
1480
  ## 3942147689
1460
1481
 
1461
1482
  ### C
1462
1483
  「猎鹿人」侍应生
1463
1484
  ### E
1485
+ Waitress, Good Hunter
1464
1486
 
1465
1487
  ## 2546907676
1466
1488
 
1467
1489
  ### C
1468
1490
  「缤纷蹈险奇行」的员工数量增加1名
1469
1491
  ### E
1470
- Increases the number of staff working on Eclectic Escapades by 1
1492
+ Increase the number of staff working on Eclectic Escapades by 1
1471
1493
 
1472
1494
  ## 3078091497
1473
1495
 
1474
1496
  ### C
1475
1497
  「荣光之风」店主
1476
1498
  ### E
1499
+ Owner, With Wind Comes Glory
1477
1500
 
1478
1501
  ## 1388178857, 1813875177
1479
1502
 
1480
1503
  ### C
1481
1504
  「西风骑士团」后勤
1482
1505
  ### E
1506
+ Logistician, Knights of Favonius
1483
1507
 
1484
1508
  ## 2569605858
1485
1509
 
1486
1510
  ### C
1487
1511
  「风貌区」
1488
1512
  ### E
1489
- Themed Zone
1513
+ Themed Zone(s)
1490
1514
 
1491
1515
  ## 2746783930
1492
1516
 
1493
1517
  ### C
1494
1518
  【被动】我方<color=#FFFFFFFF>$[K62]</color>+1。
1495
- <color=#FFFFFFFF>使用技能后:</color>对随机敌方造成自身层数六分之一的$[K5]。
1519
+ <color=#FFFFFFFF>使用技能后:</color>对随机敌方造成己方<color=#FFFFFFFF>$[C151]</color>层数六分之一的$[K5]。
1496
1520
  ### E
1497
1521
  (Passive) Your <color=#FFFFFFFF>$[K62]</color> +1.
1498
- <color=#FFFFFFFF>After you use a Skill:</color> Deals $[K5] to a random opponent. This DMG is equal to one-sixth of your <color=#FFFFFFFF>$[C151]</color> Usage(s). Can be triggered once.
1522
+ <color=#FFFFFFFF>After you use a Skill:</color> Deal $[K5] equal to one-sixth of your stacks to a random opponent.
1499
1523
 
1500
1524
  ## 549053962
1501
1525
 
1502
1526
  ### C
1503
1527
  【被动】我方<color=#FFFFFFFF>$[K62]</color>+2。
1504
- <color=#FFFFFFFF>使用技能后:</color>对随机敌方造成自身层数六分之一的$[K5]。
1528
+ <color=#FFFFFFFF>使用技能后:</color>对随机敌方造成己方<color=#FFFFFFFF>$[C151]</color>层数六分之一的$[K5]。
1505
1529
  ### E
1506
1530
  (Passive) Your <color=#FFFFFFFF>$[K62]</color> +2.
1507
- <color=#FFFFFFFF>After you use a Skill:</color> Deals $[K5] to a random opponent. This DMG is equal to one-sixth of your <color=#FFFFFFFF>$[C151]</color> Usage(s). Can be triggered once.
1531
+ <color=#FFFFFFFF>After you use a Skill:</color> Deal $[K5] equal to one-sixth of your stacks to a random opponent.
1508
1532
 
1509
1533
  ## 1343758834
1510
1534
 
1511
1535
  ### C
1512
1536
  【被动】我方<color=#FFFFFFFF>$[K62]</color>+3。
1513
- <color=#FFFFFFFF>使用技能后:</color>对随机敌方造成自身层数六分之一的$[K5]。
1537
+ <color=#FFFFFFFF>使用技能后:</color>对随机敌方造成己方<color=#FFFFFFFF>$[C151]</color>层数六分之一的$[K5]。
1514
1538
  ### E
1515
1539
  (Passive) Your <color=#FFFFFFFF>$[K62]</color> +3.
1516
- <color=#FFFFFFFF>After you use a Skill:</color> Deals $[K5] to a random opponent. This DMG is equal to one-sixth of your <color=#FFFFFFFF>$[C151]</color> Usage(s). Can be triggered once.
1540
+ <color=#FFFFFFFF>After you use a Skill:</color> Deal $[K5] equal to one-sixth of your stacks to a random opponent.
1517
1541
 
1518
1542
  ## 4185110194
1519
1543
 
1520
1544
  ### C
1521
- 【被动】我方打出料理牌后,此角色随机获得攻击力+1或最大生命值+5
1545
+ 【被动】我方打出料理牌后,此角色随机获得攻击力+1或最大生命值+3
1522
1546
  <color=#FFFFFFFF>敌方角色被击倒后:</color>如果此角色为「出战角色」,下个准备阶段,生成1张<color=#FFFFFFFF>$[C187041]</color>。
1523
1547
  ### E
1524
1548
  (Passive) After you play a Food Card, this character will randomly gain either +1 ATK or +5 Max HP.
1525
1549
  <color=#FFFFFFFF>After an opposing character is defeated:</color> If this character is the active character, create 1 <color=#FFFFFFFF>$[C187041]</color> during the next Preparation Phase.
1526
1550
 
1527
1551
  ## 859534370
1528
1552
 
1529
1553
  ### C
1530
- 【被动】我方打出料理牌后,此角色随机获得攻击力+1或最大生命值+5
1554
+ 【被动】我方打出料理牌后,此角色随机获得攻击力+1或最大生命值+3
1531
1555
  <color=#FFFFFFFF>敌方角色被击倒后:</color>如果此角色为「出战角色」,下个准备阶段,生成2张<color=#FFFFFFFF>$[C187041]</color>。
1532
1556
  ### E
1533
1557
  (Passive) After you play a Food Card, this character will randomly gain either +1 ATK or +5 Max HP.
1534
1558
  <color=#FFFFFFFF>After an opposing character is defeated:</color> If this character is the active character, create 2 <color=#FFFFFFFF>$[C187041]</color> during the next Preparation Phase.
1535
1559
 
1536
1560
  ## 607314730
1537
1561
 
1538
1562
  ### C
1539
- 【被动】我方打出料理牌后,此角色随机获得攻击力+1或最大生命值+5
1563
+ 【被动】我方打出料理牌后,此角色随机获得攻击力+1或最大生命值+3
1540
1564
  <color=#FFFFFFFF>敌方角色被击倒后:</color>如果此角色为「出战角色」,下个准备阶段,生成3张<color=#FFFFFFFF>$[C187041]</color>。
1541
1565
  ### E
1542
1566
  (Passive) After you play a Food Card, this character will randomly gain either +1 ATK or +5 Max HP.
1543
1567
  <color=#FFFFFFFF>After an opposing character is defeated:</color> If this character is the active character, create 3 <color=#FFFFFFFF>$[C187041]</color> during the next Preparation Phase.
1544
1568
 
1545
1569
  ## 1001830460
1546
1570
 
1547
1571
  ### C
1548
1572
  万流归寂
1549
1573
  ### E
1574
+ Return to Oblivion
1550
1575
 
1551
1576
  ## 611449744
1552
1577
 
1553
1578
  ### C
1554
- 2次切换角色费用-1。
1579
+ 下次切换角色少花费1个$[K309]
1555
1580
  ### E
1556
- Cost -1 for the next 2 character switches.
1581
+ Use 1 fewer $[K309] the next time you switch characters.
1557
1582
 
1558
1583
  ## 3841966346
1559
1584
 
1560
1585
  ### C
1561
- 下次伙伴奇遇事件不消耗「行动点」
1586
+ 下次伙伴奇遇事件不消耗「行动点」
1562
1587
  ### E
1563
1588
  Your next Friendly Encounter will not use up any Action Points
1564
1589
 
1565
1590
  ## 270708221
1566
1591
 
1567
1592
  ### C
1568
1593
  不具备攻击能力,需要被保护的核心目标,进攻方将其击破时将获得大量的击破进度。
1569
1594
  ### E
1570
- With no offensive capabilities of their own, they must be protected at all costs. If the enemy destroys your Core Nodes, they will gain a substantial amount of destruction progress.
1595
+ With no offensive capabilities of their own, they must be protected at all costs. If the enemy destroys your core nodes, they will gain a substantial amount of destruction progress.
1571
1596
 
1572
1597
  ## 2412095061
1573
1598
 
1574
1599
  ### C
1575
1600
  不具备攻击能力,需要被保护的次要目标,进攻方将其击破时将获得较多的击破进度。
1576
1601
  ### E
1577
- With no offensive capabilities of their own, they must be protected at all costs. If the enemy destroys your Secondary Nodes, they will gain a considerable amount of destruction progress.
1602
+ With no offensive capabilities of their own, they must be protected at all costs. If the enemy destroys your secondary nodes, they will gain a considerable amount of destruction progress.
1578
1603
 
1579
1604
  ## 4093968736
1580
1605
 
1581
1606
  ### C
1582
1607
  不同的兵棋拥有不同的特性,该特性可长按头像或通过综合情报进行查看,了解兵棋特性有助于更轻松完成推演。
1583
1608
  ### E
1584
- Different game pieces have unique traits. These traits can be checked by pressing and Holding their avatars or viewing Consolidated Intel. Understand these special traits to complete the wargames more easily.
1609
+ Different game pieces have unique traits. These traits can be checked by pressing and holding their avatars or viewing Consolidated Intel. Understand these special traits to complete the wargames more easily.
1585
1610
 
1586
1611
  ## 2331049562
1587
1612
 
1588
1613
  ### C
1589
1614
  不过,要是公开菜单,吸引客人的效果就会减半了。
1590
1615
  ### E
1591
- Now, here's the twist: to get the most out of this strategy, the menu can't be made public.
1616
+ Now, here's the twist: To get the most out of this strategy, the menu can't be made public.
1592
1617
 
1593
1618
  ## 891794258
1594
1619
 
1595
1620
  ### C
1596
1621
  与芙宁娜一同行动,向许多游客征询了建议,收获了大量反馈…
1597
1622
  ### E
1598
- Together with Furina, you gather a variety of suggestions and feedback from the guests...
1623
+ Together with Furina, you gather a variety of suggestions and feedback from the visitors...
1599
1624
 
1600
1625
  ## 242336653
1601
1626
 
1602
1627
  ### C
1603
1628
  专为极限远射和寂静刺杀所铸的机关长弓,迸发之声隐于夜色,音调凄冷幽长。
1604
1629
  ### E
1630
+ A mechanical longbow purpose-built for long shots and silent kills. Its twang is swallowed up amidst the night, the note lengthy and cold.
1605
1631
 
1606
1632
  ## 843751072
1607
1633
 
1608
1634
  ### C
1609
1635
  主题餐厅也是提升「海薇玛映影欢乐城」经营表现的重要力量。每隔一段时间,特邀大厨爱可菲就会根据你提供的灵感,制作新的<color=#F39000>「主题料理」</color>,为经营工作带来独特的<color=#F39000>助益</color>。
1610
1636
  ### E
1611
- The Theme Restaurant is also a cornerstone of the Chevalmarin Film Fantasyland's operational performance. At certain intervals, the specially-invited master chef Escoffier will create new <color=#F39000>Theme Dishes</color> based on the inspiration you give her. This will bestow unique <color=#F39000>buffs</color> on your operations.
1637
+ The Theme Restaurant is also a cornerstone of the Chevalmarin Film Fantasyland's operational performance. At certain intervals, the specially-invited master chef Escoffier will create new <color=#F39000>theme dishes</color> based on the inspiration you give her. This will bestow unique <color=#F39000>buffs</color> on your operations.
1612
1638
 
1613
1639
  ## 2885800636
1614
1640
 
1615
1641
  ### C
1616
1642
  主题餐厅的主题料理升级
1617
1643
  ### E
1618
- Upgrades the theme dishes at the theme restaurant
1644
+ Upgrade the theme dishes at the theme restaurant
1619
1645
 
1620
1646
  ## 1691768576
1621
1647
 
1622
1648
  ### C
1623
1649
  从随机3张特技牌中<color=#FFFFFFFF>$[K59]</color>1张。
1624
1650
  我方下次打出不属于初始卡组的牌少花费2个元素骰。
1625
1651
  ### E
1626
- Select 1 <color=#FFFFFFFF>$[K59]</color> from 3 random Technique Cards.
1627
- Spend 2 less Elemental Dice the next time you play a card that was not in your initial deck at the start of the match.
1652
+ <color=#FFFFFFFF>$[K59]</color> 1 from 3 random Technique Cards.
1653
+ Spend 2 fewer Elemental Dice the next time you play a card that was not in your initial deck at the start of the match.
1628
1654
 
1629
1655
  ## 3059843250
1630
1656
 
1631
1657
  ### C
1632
1658
  代表临时障碍物的木质拒马,可用于阻碍进攻方的攻击。临时障碍物虽成本低廉,但在面对具备「破障」能力的部队时显得十分脆弱。显然,对于进攻方指挥官而言,适时利用破障部队打开缺口,是一种值得考虑的战术选择。
1633
1659
  ### E
1634
- A Wooden Palisade that represents a temporary obstacle used to obstruct the attacking force's advance. While cheap to build, they are extremely fragile against units with barricade-breaching abilities. From the attacking commander's perspective, using such units to open up gaps at a critical moment could be a strategy well worth considering.
1660
+ A Wooden Palisade that represents a temporary obstacle used to obstruct the attacking force's advance. While cheap to build, they are extremely fragile against units with the "Barrier-Breaker" ability. From the attacking commander's perspective, using such units to open up gaps at a critical moment could be a strategy well worth considering.
1635
1661
 
1636
1662
  ## 3270528370
1637
1663
 
1638
1664
  ### C
1639
1665
  以「爆弹丘丘人」为原型的兵棋。
1640
1666
  提瓦特荒野中游荡的原始住民,把火史莱姆用作迎击来犯者的武器。
1641
1667
  相较于集团作战的打手丘丘人小队,爆弹丘丘人们投掷爆弹的作战方式使得它们具备了「面杀伤效果」和「破拆掩体能力」。通过推演这些爆弹丘丘人兵棋的特点,指挥官们或许能够领悟更加高效的爆破战术。
1642
1668
  ### E
1643
1669
  A game piece based on Hilichurl Grenadiers.
1644
- Primitive wandering inhabitants of Teyvat's wildernesses who use Pyro Slimes as weapons to attack intruders.
1670
+ The primitive wandering inhabitants of Teyvat's wildernesses, they use Pyro Slimes as weapons to attack intruders.
1645
1671
  In contrast to the group combat strategy of Hilichurl Fighters, Hilichurl Grenadiers specialize in throwing explosives, giving them the ability to inflict damage over wide areas and breach barricades. Commanders may be able to refine their own grasp of demolition tactics by analyzing their performance in combat.
1646
1672
 
1647
1673
  ## 1184963877
1648
1674
 
1649
1675
  ### C
1650
1676
  位于分流识海的钓点,鱼类资源可观,但对于多数渔师而言,前往此地钓鱼的风险较高,因此,丰富的鱼类资源正为鱼竿与剑的双重强者长久留存…
1651
1677
  ### E
1652
- A fishing point located in the south of the Heart of Force Inversion. It has considerable quantities of fish, but for most anglers, coming here to fish is considered quite dangerous. For this reason, the abundance of fish here has been preserved for many a long year, awaiting champions who have mastered both sword and rod...
1678
+ A fishing point located in the Sea of Shifting Sentience. It has considerable quantities of fish, but for most anglers, coming here to fish is considered quite dangerous. For this reason, the abundance of fish here has been preserved for many a long year, awaiting champions who have mastered both sword and rod...
1653
1679
 
1654
1680
  ## 1112551086
1655
1681
 
1656
1682
  ### C
1657
1683
  低调而著名的魔术助手出现在了「海薇玛映影欢乐城」的水畔,她又会为你和派蒙带来什么有趣的消息,或是新机会呢…
1658
1684
  ### E
1659
- A reknowned yet low-key magician's assistant has made an appearance by the waters of the Chevalmarin Film Fantasyland. What exciting news or novel opportunity lies in wait for you and Paimon there...
1685
+ A renowned yet low-key magician's assistant has made an appearance by the waters of the Chevalmarin Film Fantasyland. What exciting news or novel opportunity lies in wait for you and Paimon there...
1660
1686
 
1661
1687
  ## 1941092566
1662
1688
 
1663
1689
  ### C
1664
1690
  作为务实的明星,芙宁娜与你们一同在欢乐城内展开了一番调查,倾听了游客们的想法…
1665
1691
  ### E
1666
- Ever the down-to-earth superstar, Furina joins you in conducting a survey among the amusement park's guests, listening attentively to their thoughts and opinions...
1692
+ Ever the down-to-earth superstar, Furina joins you in conducting a survey among the amusement park's visitors, listening attentively to their thoughts and opinions...
1667
1693
 
1668
1694
  ## 1133617303
1669
1695
 
1670
1696
  ### C
1671
- 使队伍中所有角色获得<color=#f39001>{0}%</color>水元素与岩元素伤害加成。此外,每<color=#f39001>{2}</color>秒,将获取附近的结晶反应产生的晶片
1697
+ 使队伍中所有角色获得<color=#f39001>{0}%</color>水元素与岩元素伤害加成。此外,每<color=#f39001>{1}</color>秒,将获取附近的结晶反应产生的晶片
1672
1698
  ### E
1673
1699
  All party members gain <color=#f39001>{0}%</color> Hydro and Geo DMG Bonus. Additionally, you will obtain nearby Crystallize shards every <color=#f39001>{2}</color>s
1674
1700
 
1675
1701
  ## 320461034
1676
1702
 
1677
1703
  ### C
1678
1704
  关卡尚未解锁
1679
1705
  ### E
1680
- Current stage is still locked
1706
+ Current stage not yet unlocked
1681
1707
 
1682
1708
  ## 207635724
1683
1709
 
1684
1710
  ### C
1685
1711
  关注动物朋友们的习性,让合适的动物朋友互为邻居吧!
1686
1712
  ### E
1687
- Pay attention to animal friends' behaviors and pick suitable neighbors for them!
1713
+ Pay attention to your animal friends' behaviors and pick suitable neighbors for them!
1688
1714
 
1689
1715
  ## 3245484433
1690
1716
 
1691
1717
  ### C
1692
1718
  冒险家协会接待员
1693
1719
  ### E
1720
+ Receptionist, Adventurers' Guild
1694
1721
 
1695
1722
  ## 1410747238, 1417347302, 2283387438, 2320479910, 2459792974, 2656993398, 2678950462, 2826631950, 2986058174, 3117648710, 3215805702, 3256971486, 4137210534, 523554750, 745811622
1696
1723
 
1697
1724
  ### C
1698
1725
  冻霜芭菲伤害|{param2:F1P}
1699
1726
  ### E
1700
- Frozen Parfait DMG|{param2:F1P}
1727
+ Frosty Parfait DMG|{param2:F1P}
1701
1728
 
1702
1729
  ## 3752157484
1703
1730
 
1704
1731
  ### C
1705
1732
  减少「伙伴奇遇」消耗的「行动点」
1706
1733
  ### E
1707
- Reduces the number of Action Points consumed by Friendly Encounters
1734
+ Reduce the number of Action Points consumed by Friendly Encounters
1708
1735
 
1709
1736
  ## 4201364836
1710
1737
 
1711
1738
  ### C
1712
1739
  减少「扩建工作」消耗的「行动点」
1713
1740
  ### E
1714
- Reduces the number of Action Points consumed by Expansion Work
1741
+ Reduce the number of Action Points consumed by Expansion Work
1715
1742
 
1716
1743
  ## 633919106
1717
1744
 
1718
1745
  ### C
1719
1746
  出自冒险映影《异时间博士》的名场景。
1720
- 因一次偶然事故,「异时间博士」被困在了充满异重力的神秘空间。现在,利用借助博士放缓时间流速的能力,穿越危机,探索未知,找到脱困之路,掌握自己的命运吧!
1747
+ 因一次偶然事故,「异时间博士」被困在了充满异重力的神秘空间。现在,借助博士放缓时间流速的能力,穿越危机,探索未知,找到脱困之路,掌握自己的命运吧!
1721
1748
  ### E
1722
1749
  A scene from the adventure film "Doctor When."
1723
1750
  Thanks to a sudden accident, Doctor When has become trapped in a mystical space full of allogravity. Use the Doctor's time-bending powers to overcome dangers, explore the unknown, and find a way out. It's time to seize your destiny!
1724
1751
 
1725
1752
  ## 299719754
1726
1753
 
1727
1754
  ### C
1728
1755
  出自动作映影《虹彩之眼》的名场景。
1729
1756
  在工厂深处,邪恶势力正秘密制造足以摧毁枫丹的超级武器——虹彩之眼。作为逐影庭王牌特工,你需要突破重重防线,潜入工厂深处,摧毁虹彩之眼,守护枫丹的和平与未来!
1730
1757
  ### E
1731
- A scene from the action film "Rainbow Eye."
1732
- In the depths of a factory, shadowy forces conspire to create a weapon capable of destroying Fontaine: "Rainbow Eye." As an ace agent of the Marechaussee Phantom, you must pierce their defenses and destroy this secret weapon to protect the prosperity, peace, and future of Fontaine!
1758
+ A scene from the action film "RainbowEye."
1759
+ In the depths of a factory, shadowy forces conspire to create a weapon capable of destroying Fontaine, codenamed "RainbowEye." As an ace agent of the Marechaussee Phantom, you must pierce their defenses and destroy this secret weapon to protect the prosperity, peace, and future of Fontaine!
1733
1760
 
1734
1761
  ## 3356255618
1735
1762
 
1736
1763
  ### C
1737
1764
  出自悬疑映影《工程师密码》的名场景。
1738
1765
  图书馆馆长惨遭杀害,临死前留下了一串神秘符号。据传,这些符号均源自于某位工程师的作品。潜入图书馆深处,破译符号的秘密,探索其背后的深意吧!
1739
1766
  ### E
1740
1767
  A scene from the thriller film "The Engineer's Code."
1741
- The library's curator is found brutally murdered. A string of mysterious symbols is all that remains. Legends say these symbols originated from the works of a certain engineer. Infiltrate the depths of the library, decipher their secrets, and uncover the profound truth behind them!
1768
+ The library's curator is found brutally murdered. A string of mysterious symbols is all that remains. Legends say these symbols originated from the works of a certain engineer. Infiltrate the library's depths, decipher the symbols, and uncover the profound truth behind them!
1742
1769
 
1743
1770
  ## 1502520554
1744
1771
 
1745
1772
  ### C
1746
1773
  出自悬疑映影《黄金大鮟鱇号》的名场景。
1747
1774
  传言有人在枫丹水域拍摄到了潜航器的残影,画片显示,这艘潜航器极可能是失踪多年的「黄金大鮟鱇」。它当年为何神秘消失?如今重现,又隐藏着怎样的不为人知的秘密?追踪「黄金大鮟鱇」的踪迹,揭开历史深处的迷雾,探索真相吧!
1748
1775
  ### E
1749
- A scene from the thriller film "Auric Anglerfish."
1776
+ A scene from the thriller film ""Twenty Thousand Leagues Under Fontemer."
1750
1777
  Rumor has it that a submarine was photographed in the depths of Fontaine's waters, and it's none other than the "Auric Anglerfish," a vessel thought lost to the tides many years ago. Why did it mysteriously disappear back then? Why has it reappeared now? And what secrets does it hide? Track down the "Auric Anglerfish" and unravel the mysteries sleeping in the cold below!
1751
1778
 
1752
1779
  ## 3475999713
1753
1780
 
1754
1781
  ### C
1755
1782
  分流识海
1756
1783
  ### E
1757
- Heart of Force Inversion: Southern Section
1784
+ Sea of Shifting Sentience
1758
1785
 
1759
1786
  ## 3656294416
1760
1787
 
1761
1788
  ### C
1762
1789
  到好哥们出场的时候了,哥们!伊法唤来咔库库一同战斗。
1763
1790
  施放后,伊法将获得80点夜魂值,并进入{LINK#N11130003}<color=#FFD780FF>夜魂加持</color>{/LINK}状态。夜魂加持状态期间,伊法将在咔库库的帮助下悬浮,进行普通攻击时,将依据点按、长按,转为以不同的方式进行{LINK#N11130001}<color=#FFD780FF>「援护射击」</color>{/LINK},发射能够为队伍中所有角色恢复生命值的秘药弹。
1764
1791
 
1765
1792
  此外,在夜魂加持状态下,长按施放元素战技<color=#FFD780FF>空天疾护</color>时,伊法将转为进行具有夜魂性质的下落攻击,松开技能时可以中断下落攻击,并维持悬浮状态;在下落攻击过程中落地时,伊法的夜魂加持将会结束。
1766
1793
  ### E
1767
1794
  It's time for the real bash bros to step up! Ifa calls Cacucu in as backup.
1768
1795
  After using this skill, Ifa gains 80 Nightsoul points and enters the {LINK#N11130003}<color=#FFD780FF>Nightsoul's Blessing</color>{/LINK} state. In the Nightsoul's Blessing state, Ifa will hover with Cacucu's help. When he uses Normal Attacks in this state, he will use different kinds of {LINK#N11130001}<color=#FFD780FF>Supporting Fire</color>{/LINK} depending on whether you Tap or Hold, firing Tonicshots that are capable of healing all party members.
1796
+
1769
1797
  Additionally, Holding the Elemental Skill <color=#FFD780FF>Airborne Disease Prevention</color> while Ifa is in Nightsoul's Blessing will cause him to use a Nightsoul-aligned Plunging Attack. Letting go of the skill button will interrupt this Plunging Attack to maintain his hover. If Ifa lands due to this Plunging Attack, his Nightsoul's Blessing state will end.
1770
1798
 
1771
1799
  ## 3334243556
1772
1800
 
1773
1801
  ### C
1774
1802
  制作主题料理时增加一种料理选项
1775
1803
  ### E
1776
- Adds an additional dish option when cooking theme dishes
1804
+ Add an additional dish option when cooking theme dishes
1777
1805
 
1778
1806
  ## 4199869866
1779
1807
 
1780
1808
  ### C
1781
1809
  制定标准攻略,使项目设施顺利投入运行!
1782
1810
  ### E
1783
- Formulate standard strategies to ensure smooth running of attractions and facilities!
1811
+ Formulate a standard strategy to ensure smooth running of the facility!
1784
1812
 
1785
1813
  ## 1051770276
1786
1814
 
1787
1815
  ### C
1788
1816
  剩余「行动点」转化「资金」的比例提升
1789
1817
  ### E
1790
- Increases the ratio at which unused Action Points are converted to Funds
1818
+ Increase the ratio at which unused Action Points are converted to Funds
1791
1819
 
1792
1820
  ## 4236130820
1793
1821
 
1794
1822
  ### C
1795
1823
  即兴烹饪模式
1796
1824
  ### E
1825
+ Off-the-Cuff Cookery Mode
1797
1826
 
1798
1827
  ## 1356070440
1799
1828
 
1800
1829
  ### C
1801
1830
  受邀而来的动物朋友们会<color=#F39000>居住在庄园里</color>,记得去问候哦。
1802
1831
  ### E
1803
- The animals you have invited will <color=#f08c14>stay in the Manor</color>. Don't forget to go say hello!
1832
+ The animals you have invited will <color=#F39000>stay in the Manor</color>. Don't forget to go say hello!
1804
1833
 
1805
1834
  ## 2515586264
1806
1835
 
1807
1836
  ### C
1808
- 可悬挂于墙壁之上的救援用游泳圈,在「流泉之众」内较为常见。据说,首批「急急救生圈」的设计初衷是紧急救援,其关键改动在于将「悠悠戏水圈」原本的水色涂鸦替换为醒目的赤红色花纹,从而显著提升其在水面的辨识度,使意外落水者在慌乱中也能迅速定位救生圈,并节省宝贵的救援时间。如今,因其色彩醒目绚丽,「急急救生圈」也逐渐成为游客与商家的热门选择,作为普通游泳圈广受欢迎。
1837
+ 可悬挂于墙壁之上的救援用游泳圈,在「流泉之众」内较为常见。据说,首批「急急救生圈」的设计初衷是紧急救援,其关键改动在于将「晃晃戏水圈」原本的水色涂鸦替换为醒目的赤红色花纹,从而显著提升其在水面的辨识度,使意外落水者在慌乱中也能迅速定位救生圈,并节省宝贵的救援时间。如今,因其色彩醒目绚丽,「急急救生圈」也逐渐成为游客与商家的热门选择,作为普通游泳圈广受欢迎。
1809
1838
  ### E
1810
1839
  A rescue swim ring that can be hung on the wall, commonly seen in the People of the Springs. It is said that the first batch of "Savey-Wavey Life Rings" was originally designed for emergency rescue. The key change was to replace the original water-colored graffiti of the "Bobbly-Wobbly Water Donut" with an eye-catching crimson pattern, which significantly improves its visibility on the water's surface. That way, those in need of rescue can quickly locate the ring and swim to it, saving valuable time in an emergency. Nowadays, thanks to its bright and vibrant colors, the "Savey-Wavey Life Ring" has gradually become a popular choice among both tourists and businesses, and is commonly chosen as an everyday swim ring.
1811
1840
 
1812
1841
  ## 1040124218
1813
1842
 
1814
1843
  ### C
1815
1844
  可继续升级设施
1816
1845
  ### E
1817
- Keep upgrading your facilities
1846
+ Keep upgrading the facility
1818
1847
 
1819
1848
  ## 1066401106
1820
1849
 
1821
1850
  ### C
1822
1851
  可邀请动物客人种类
1823
1852
  ### E
1824
- Can invite visiting animals
1853
+ Invite more species of animal friends
1825
1854
 
1826
1855
  ## 1095413156
1827
1856
 
1828
1857
  ### C
1829
1858
  可邀请动物朋友
1830
1859
  ### E
1831
- Can invite animal friends
1860
+ Invite Animal Friends
1832
1861
 
1833
1862
  ## 1447878348
1834
1863
 
1835
1864
  ### C
1836
1865
  同一种类的动物朋友更适合共同入住,住得开开心心!
1837
1866
  ### E
1838
- Animal friends of the same species are better suited to staying with each other, that way, they'll enjoy their stay!
1867
+ Animal friends of the same species are better suited to staying with each other that way, they'll enjoy their stay even more!
1839
1868
 
1840
1869
  ## 3634847384
1841
1870
 
1842
1871
  ### C
1843
1872
  向(暂时还没有冷静下来的)敌人发射一枚疗域镇静剂。疗域镇静剂将在命中时炸裂,产生固缚风场,牵引附近的物品与敌人,并造成具有夜魂性质的<color=#80FFD7FF>风元素范围伤害</color>。
1844
- 疗域镇静剂命中处于<color=#80C0FFFF>水元素</color>/<color=#FF9999FF>火元素</color>/<color=#99FFFFFF>冰元素</color>/<color=#FFACFFFF>雷元素</color>附着下的敌人时,会为这些敌人施加{LINK#N11130004}<color=#FFD780FF>「镇静标记」</color>{/LINK}效果,该效果会在片刻后爆发消失,并造成对应元素属性的范围伤害
1873
+ 疗域镇静剂命中处于<color=#80C0FFFF>水元素</color>/<color=#FF9999FF>火元素</color>/<color=#99FFFFFF>冰元素</color>/<color=#FFACFFFF>雷元素</color>附着下的敌人时,会为这些敌人施加{LINK#N11130004}<color=#FFD780FF>「镇静标记」</color>{/LINK}效果。
1845
1874
  ### E
1846
- Fires a therapeutic sedative at a (temporarily aggressive) opponent. The sedative will explode on impact, creating a restraining wind current that pulls nearby objects and opponents while dealing Nightsoul-aligned <color=#80FFD7FF>AoE Anemo DMG</color>.
1847
- When the therapeutic sedative hits an opponent affected by <color=#80C0FFFF>Hydro</color>/<color=#FF9999FF>Pyro</color>/<color=#99FFFFFF>Cryo</color>/<color=#FFACFFFF>Electro</color>, it will apply a {LINK#N11130004}<color=#FFD780FF>Sedation Mark</color>{/LINK} to them, which will explode after a short delay and disappear, dealing AoE DMG aligned with the corresponding element.
1875
+ Fires a Therapeutic Sedative at a (temporarily aggressive) opponent. The sedative will explode on impact, creating a restraining wind current that pulls nearby objects and opponents while dealing Nightsoul-aligned <color=#80FFD7FF>AoE Anemo DMG</color>.
1876
+ When the Therapeutic Sedative hits an opponent affected by <color=#80C0FFFF>Hydro</color>/<color=#FF9999FF>Pyro</color>/<color=#99FFFFFF>Cryo</color>/<color=#FFACFFFF>Electro</color>, it will apply a {LINK#N11130004}<color=#FFD780FF>Sedation Mark</color>{/LINK} to them, which will explode after a short delay and disappear, dealing AoE DMG aligned with the corresponding element.
1848
1877
 
1849
1878
  ## 915678460
1850
1879
 
1851
1880
  ### C
1852
1881
  员工等级上限提升
1853
1882
  ### E
1854
- Increases the maximum Staff Level limit
1883
+ Increase the maximum Staff Level limit
1855
1884
 
1856
1885
  ## 2241370855
1857
1886
 
1858
1887
  ### C
1859
1888
  和已附着的元素发生元素反应
1860
1889
  每点{SPRITE_PRESET#1113}<color=#FFFFFFFF>元素精通</color>使<color=#FFCC33>特定效果</color>提升1倍。
1861
1890
  {SPRITE_PRESET#2105}{SPRITE_PRESET#2101}<color=#FFFFFFFF>扩散(冰)</color>:伤害+<color=#FFCC33>1</color>,对目标以外的所有敌方角色造成1点冰元素伤害
1862
1891
  {SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>扩散(水)</color>:伤害+<color=#FFCC33>1</color>,对目标以外的所有敌方角色造成1点水元素伤害
1863
1892
  {SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>扩散(火)</color>:伤害+<color=#FFCC33>1</color>,对目标以外的所有敌方角色造成1点火元素伤害
1864
1893
  {SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>扩散(雷)</color>:伤害+<color=#FFCC33>1</color>,对目标以外的所有敌方角色造成1点雷元素伤害
1865
1894
  ### E
1866
1895
  Reacts with Elements if they are already applied:
1867
- Every 1 {SPRITE_PRESET#1113}<color=#FFFFFFFF>Elemental Mastery</color> increases the <color=#FFCC33>specified effect</color> by a factor of 1
1896
+ Every 1 {SPRITE_PRESET#1113}<color=#FFFFFFFF>Elemental Mastery</color> increases the <color=#FFCC33>specified effect</color> by a factor of 1.
1868
1897
  {SPRITE_PRESET#2105}{SPRITE_PRESET#2101}<color=#FFFFFFFF>Cryo Swirl</color>: DMG +<color=#FFCC33>1</color>, deals 1 Cryo DMG to all opposing characters except the target
1869
1898
  {SPRITE_PRESET#2105}{SPRITE_PRESET#2102}<color=#FFFFFFFF>Hydro Swirl</color>: DMG +<color=#FFCC33>1</color>, deals 1 Hydro DMG to all opposing characters except the target
1870
1899
  {SPRITE_PRESET#2105}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Pyro Swirl</color>: DMG +<color=#FFCC33>1</color>, deals 1 Pyro DMG to all opposing characters except the target
1871
1900
  {SPRITE_PRESET#2105}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro Swirl</color>: DMG +<color=#FFCC33>1</color>, deals 1 Electro DMG to all opposing characters except the target
1872
1901
 
1873
1902
  ## 167602082
1874
1903
 
1875
1904
  ### C
1876
1905
  哦?我的雇主们来了。
1877
1906
  ### E
1878
- Oh? My employers are here.
1907
+ Oh! My employers are here.
1879
1908
 
1880
1909
  ## 1952262227
1881
1910
 
1882
1911
  ### C
1883
1912
  喜欢与伙伴们居住在一起。其中有些动物朋友得到了特殊的饮食喂养,个体的健硕程度相当夸张…
1884
1913
  ### E
1885
- Enjoys living with other companions
1914
+ Enjoys living with its pals. Some of them, raised on a special diet, boast almost absurdly robust physiques...
1886
1915
 
1887
1916
  ## 3355899139
1888
1917
 
1889
1918
  ### C
1890
1919
  嗯…还行。
1891
1920
  ### E
1892
- Hmm... Not bad.
1921
+ Hmm... Not too shabby.
1893
1922
 
1894
1923
  ## 3689942607
1895
1924
 
1896
1925
  ### C
1897
- 嘿嘿,不愧是我们俩,这次赚得盆满钵满,简直是天才!
1926
+ 嘿嘿,不愧是我们俩,这次狠狠了一笔,简直是天才!
1898
1927
  ### E
1899
1928
  Hehe, we're naturals when it comes to raking it in! We make the perfect money-making duo!
1900
1929
 
1901
1930
  ## 2232113864
1902
1931
 
1903
1932
  ### C
1904
- 在<color=#f08c14>龙之攻势</color>阶段,鳍游龙可以破坏水上平台,也可以在阵风水环处<color=#f08c14>跳跃</color>释放螺旋浪卷。
1933
+ 在<color=#f08c14>龙之攻势</color>阶段,鳍游龙可以在阵风水环处<color=#f08c14>跳跃</color>释放螺旋浪卷。
1905
1934
  ### E
1906
- During the <color=#f08c14>Saurian Assault</color>, Koholasaurs can shatter waterborne platforms and can <color=#f08c14>leap</color> at Gustwater Rings to unleash Spiral Waves.
1935
+ During the <color=#f08c14>Saurian Assault</color>, Koholasaurs can <color=#f08c14>leap</color> at Gustwater Rings to unleash Spiral Waves.
1907
1936
 
1908
1937
  ## 537614442
1909
1938
 
1910
1939
  ### C
1911
1940
  在「机谋变策战记」活动中,「消融冰雪的烈日」挑战的最高积分达到{param3}
1912
1941
  ### E
1913
- Complete "Snowrending Sun" on Very Hard difficulty in the "Chronicle of Shifting Stratagems" event
1942
+ Get a high score of {param3} in "Snowrending Sun" during the "Chronicle of Shifting Stratagems" event
1914
1943
 
1915
1944
  ## 3487456845
1916
1945
 
1917
1946
  ### C
1918
1947
  在「炽烈传说·跨界乱斗」活动中,旅行者将匹配3名玩家,随机进入一种挑战。每个挑战均存在主题玩法、主题角色与主题龙。挑战中,四名挑战者首先需要尽可能多地收集「试炼币」,挑战到达特定阶段时,收集「试炼币」较少的挑战者可能魂附为龙,与余下的三位挑战者进行竞争…
1919
1948
  ### E
1920
- In "Legends Ablaze: Cross-Border Brawl," Travelers will be matched with 3 other players and enter a random type of challenge. Each challenge has themed gameplay, themed characters, and themed saurians. During the challenge, the four players first need to collect as many Trial Coins as possible. When the challenge reaches a certain stage, the player who has collected the least Trial Coins may be forced to indwell a saurian, and compete with the remaining three players...
1949
+ In "Legends Ablaze: Cross-Border Brawl," Travelers will be matched with 3 other players and enter a random type of challenge. Each challenge has themed gameplay, themed characters, and themed saurians. During the challenge, the four players first need to collect as many Trial Coins as possible. When the challenge reaches a certain stage, the player who has collected the least Trial Coins may have to indwell a saurian, and compete with the remaining three players...
1921
1950
 
1922
1951
  ## 1240377333
1923
1952
 
1924
1953
  ### C
1925
1954
  在枫丹使用时,能寻找附近的宝藏和宝藏相关的线索。
1926
1955
  这些宝藏散落在枫丹诸处,并无人宣告自己对其的所有权。大多数情况下,将其收入囊中不会触犯律法刑责。
1927
1956
  ### E
1928
- A compass that can be used in Fontaine to search for nearby chests and relevant clues.
1957
+ A compass that can be used in Fontaine to search for nearby treasure and relevant clues.
1929
1958
  These chests scattered across Fontaine are not the lawful property of any individual or organization. In most circumstances, it is legal to claim the contents found within.
1930
1959
 
1931
1960
  ## 1831201809
1932
1961
 
1933
1962
  ### C
1934
1963
  在滑翔状态下使用玩法特殊技能,于前方生成加速风圈
1935
1964
  ### E
1936
- Use your unique gameplay skill while Gliding to create an Air-Rush Ring in front of you
1965
+ Use your unique gameplay skill while gliding to create an Air-Rush Ring in front of you
1937
1966
 
1938
1967
  ## 3504712276
1939
1968
 
1940
1969
  ### C
1941
1970
  在现任管事刚刚来到轻策庄之时,邻居们之中曾流传着有关她的故事——她称得上「女侠」之时,曾独自迎战强大的暴徒…
1942
1971
  <color=#{0}>【特殊规则】我方初始出战角色获得3点充能;我方每个角色每回合使用第一个技能或装备第一张天赋时,少花费1个元素骰。</color>
1943
1972
  ### E
1944
1973
  When the current community leader first arrived at Qingce Village, the residents spread rumors and stories about her, claiming that back in the days when people would call her a "heroine," she would face the tyranny of fearsome bandits alone...
1945
- <color=#{0}>Special Rule: Your initial active character will get 3 points of Energy. The first time each of your characters uses a Skill or equips a Talent per Round, spend 1 less Elemental Die.</color>
1974
+ <color=#{0}>Special Rule: Your initial active character will get 3 points of Energy. The first time each of your characters uses a Skill or equips a Talent per Round, spend 1 fewer Elemental Die.</color>
1946
1975
 
1947
1976
  ## 597866093
1948
1977
 
1949
1978
  ### C
1950
1979
  在璃月使用时,能寻找附近的宝藏和宝藏相关的线索。
1951
1980
  岩之国土上物产丰富,山间与原野各处都藏着财宝。
1952
1981
  ### E
1953
- A compass that can be used in Liyue to search for nearby chests and relevant clues.
1982
+ A compass that can be used in Liyue to search for nearby treasure and relevant clues.
1954
1983
  The land of Geo is rich with valuable resources, with treasures hidden throughout the mountains and wilderness just waiting to be found.
1955
1984
 
1956
1985
  ## 4054712733
1957
1986
 
1958
1987
  ### C
1959
1988
  在稻妻使用时,能寻找附近的宝藏和宝藏相关的线索。
1960
1989
  雷之列岛的土地曾经受过诸多伤害。伴随着创伤与恢复而来的是遍布各岛的诸多宝藏。
1961
1990
  ### E
1962
- A handy tool used to locate nearby chests in Inazuma and relevant clues.
1991
+ A handy tool used to locate nearby treasure in Inazuma and relevant clues.
1963
1992
  The land of the thundering archipelago has suffered a great many past hurts. The many treasure chests that dot the islands are a symbol of its revival from these wounds.
1964
1993
 
1965
1994
  ## 1719341397
1966
1995
 
1967
1996
  ### C
1968
1997
  在纳塔使用时,能寻找附近的宝藏和宝藏相关的线索。
1969
1998
  火之国土的大地之上遍布纷争,有许多因此失去了线索与踪迹的宝藏。
1970
1999
  ### E
1971
- A compass that can be used in Natlan to search for nearby chests and relevant clues.
2000
+ A compass that can be used in Natlan to search for nearby treasure and relevant clues.
1972
2001
  Amidst the turmoil and strife that wrack the land, many treasures throughout the vast Nation of Pyro have gone unaccounted for, all trace of their whereabouts lost.
1973
2002
 
1974
2003
  ## 635045539
1975
2004
 
1976
2005
  ### C
1977
2006
  在纳塔存在燃素机制的区域时,队伍中自己的当前场上角色或受魂附的龙生命值低于40%时,伊法将消耗10点燃素为其恢复40%生命值。该效果每10秒至多触发一次,在秘境、征讨领域、深境螺旋中无效。
1978
2007
  ### E
1979
- While in an area with Phlogiston Mechanics within Natlan, when the current active party member or indwelt saurian has less than 40% HP, Ifa will consume 10 Phlogiston and restore HP to them based on 150% of Ifa's Elemental Mastery. This effect can trigger once every 10s, and does not take effect in Domains, Trounce Domains, or the Spiral Abyss.
2008
+ While in an area with Phlogiston Mechanics within Natlan, when the current active party member or indwelt saurian has less than 40% HP, Ifa will consume 10 Phlogiston and restore 40% of their HP. This effect can trigger once every 10s, and does not take effect in Domains, Trounce Domains, or the Spiral Abyss.
1980
2009
 
1981
2010
  ## 1728208605
1982
2011
 
1983
2012
  ### C
1984
2013
  在蒙德使用时,能寻找附近的宝藏和宝藏相关的线索。
1985
2014
  寻宝罗盘的指针并不遵循大地的磁场转动,而是沿着地脉,寻找附近的财宝。
1986
2015
  ### E
1987
- A compass that can be used in Mondstadt to search for nearby chests and relevant clues.
2016
+ A compass that can be used in Mondstadt to search for nearby treasure and relevant clues.
1988
2017
  The needle of the Treasure Compass doesn't spin according to the world's magnetic field, but rather follows the energy of ley lines to lead the user to treasure.
1989
2018
 
1990
2019
  ## 312877789
1991
2020
 
1992
2021
  ### C
1993
2022
  在须弥使用时,能寻找附近的宝藏和宝藏相关的线索。
1994
2023
  对一些人而言,生命的意义在于探索与开拓吧。而在探索与开拓的终点,往往有着丰厚的宝藏等着他们。
1995
2024
  ### E
1996
- A compass that can be used in Sumeru to search for nearby chests and relevant clues.
2025
+ A compass that can be used in Sumeru to search for nearby treasure and relevant clues.
1997
2026
  For some people, the significance of life lies in exploration and discovery. Upon reaching each destination, there is always bountiful treasure awaiting.
1998
2027
 
1999
2028
  ## 2687382528
2000
2029
 
2001
2030
  ### C
2002
2031
  基尼奇七岁前一直与家人生活在一起。
2003
2032
  他的父亲是个做一休三的信使,爱好是用一天的工钱在赌桌上以小博大。
2004
2033
  如果赢了,他会给基尼奇带上一盒价值不菲的糖果,再给妻子挑朵漂亮的花。
2005
2034
  如果输了,他就会借点工友的钱去一醉方休,以掩盖自己半个子儿都没挣回家。
2006
2035
  但基尼奇的母亲头脑还清醒着,她无数次抱着年幼的基尼奇与丈夫争吵。争吵有时会以父亲认错而终结,他承诺未来绝不再赌。
2007
2036
  但有时也会演变成掀锅砸碗的家庭战争,胜者理所当然是身强力壮的父亲,战败的母亲只好沉默着打理屋后的作物——
2008
2037
  这个坚强的女人不擅长战斗,但务农是一把好手,毕竟家里有三张嘴要吃饭。
2009
2038
  这样的日子没多久,基尼奇的父亲就输掉了房子,一家人不得不搬到了一个远离部族的山脚下。
2010
2039
  好处不是没有,这里有更大片的土地,基尼奇在这里学会了种颗粒果,用蓖麻编绳,搅拌木薯粉做粗面,还学会了制作陷阱猎杀林猪。
2011
2040
  但坏处更明显,在这里发生的暴力不再有邻里的调停,母亲和基尼奇的受伤程度完全取决于父亲的醉酒程度。
2012
2041
  终于在一个夜里,不堪重负的母亲悄悄离开了,她没有带走年幼的儿子,或许是害怕丈夫会因此追她到天涯海角。
2013
2042
  基尼奇不记得母亲有没有跟他告别,但他还是很好地继承了母亲的家庭职务,务农、捕猎、挨打。
2014
2043
  然而随着年岁渐长,基尼奇渐渐学会了逃跑,他的运动天赋很出色,每一天都跑得比前一天更快,父亲不再能轻易地捉住他。
2015
2044
  每当他蹿出家门,风声都会短暂地遮去身后父亲的叫骂,那是他极少感到自由的时刻。
2016
2045
  也许是命运的怜惜,打算要他尝尝真正的自由滋味。基尼奇七岁生日那天,他第一次询问父亲,是否有母亲的消息。
2017
2046
  答案不言自明,父亲瞪着因宿醉而通红的双眼,追着基尼奇出了家门,想要把他狠狠收拾一顿,但由于长期酗酒的危害,父亲的身体大不如前,他追打着自己的儿子经过一处峭壁,意外失足,坠下了崖。
2018
2047
  等基尼奇反应过来,那个与他共同生活多年的男人已经躺在山坳的碎石间不再动弹,好像一只厌倦了与陷阱抗争的林猪,决定不再爬起来。
2019
2048
  在那个时间片段,他首先感到一阵巨大的茫然,大脑泛白,然后是一股没由来的酸涩,猛地撞入身体。
2020
2049
  他眯起眼睛,皱起鼻子,用力地吸气,把脸扭曲成一团,才没有让眼泪流出来。
2021
2050
  不知过了多久,他捡起父亲的钩索装备,费力地拖着父亲发僵的躯体,往家的方向走去。
2022
2051
  父亲没有教过他使用钩索,但他只看了几遍就偷学会了。他飞过一根又一根树杈,狂风在他耳边呼呼掠过。
2023
2052
  那是少年的七岁生日,群山送来了自由的礼物,他拆开盒子一看,里面却只躺着孤独。
2024
2053
  ### E
2025
2054
  Before he was seven, Kinich lived with his family.
2026
- His father was a courier who took three days off for every one day of work, and made a pastime out of taking his day's wages to the betting tables, seeking to make far more than he wagered.
2027
- If he won, he would bring Kinich a box of expensive sweets, and hand-pick lovely flowers for his wife.
2055
+ His father was a courier who took three days off for every one day of work and made a pastime out of taking his day's wages to the betting tables, seeking to make far more than he wagered.
2056
+ If he won, he would bring Kinich a box of expensive sweets and hand-pick lovely flowers for his wife.
2028
2057
  If he lost, he would borrow some money from a colleague to get himself drunk, all the better to cover up his utter lack of earnings or winnings.
2029
- But Kinich's mother remained lucid, and would argue with him constantly while holding the little Kinich. At times, the man would admit his fault, promising to never gamble again.
2058
+ But Kinich's mother remained lucid and would argue with him constantly while holding the little Kinich. At times, the man would admit his fault, promising to never gamble again.
2030
2059
  But other times, a kitchenware-shattering domestic war would break out, in which the victor would invariably be Kinich's father, stronger in body as he was, with his defeated mother left to quietly tend to the crops they grew in their backyard—
2031
- This resilient woman was not adept at fighting, but was an excellent farmer. And just as well, too, for there were three mouths to feed in that house.
2060
+ This resilient woman was not adept at fighting but was an excellent farmer. And just as well, too, for there were three mouths to feed in that house.
2032
2061
  Not long afterward, Kinich's father would go on to lose their house, forcing them to move to the foot of a mountain, far from their tribe.
2033
2062
  This arrangement was not without its benefits, for it did come with a larger plot of land. Here, Kinich learned to plant Grainfruit, twist castor oil plants into rope, mix tapioca flour to make thick noodles, and learn the art of trap-making to hunt for forest boars.
2034
2063
  But the ills were more evident, for any violence here had no hope of neighborly mediation, the injuries he and his mother would suffer contingent only on his father's state of drunkenness.
2035
2064
  One night, his mother snuck out and left without making the slightest noise, leaving her young son behind, perhaps for fear that her husband might pursue her to the ends of the earth otherwise.
2036
2065
  Kinich does not recall if she said goodbye to him, but nonetheless, he ably succeeded her housework, farmwork, hunting-craft, and beatings.
2037
2066
  As he grew, however, Kinich gradually found means of escape. His athleticism proved exceptional, and as he grew faster each day, his father grew less able to catch him.
2038
2067
  Each time he all but flew out the door, the wind would briefly conceal his father's enraged yells, granting him a rare moment of freedom.
2039
2068
  And perhaps fate itself had pity on him, for he was soon to experience true freedom. On his seventh birthday, for the very first time, he asked his father if he had news of his mother.
2040
2069
  No words were needed for the answer to present itself. His father pursued him, eyes shot through with hangover red, aiming to give him a piece of his mind... But long years of drinking had left the man's body with a shadow of its former strength. As the chase led them past a precipice, he lost his footing by mistake, plummeting off the cliff.
2041
2070
  By the time Kinich had reacted, the man with whom he had lived for many years lay at the bottom of a col, unmoving as a forest boar tired of struggling in a snare. He would never again get up.
2042
2071
  The first thing Kinich felt was a daze, almost like being snow-blind, before a staggering sourness knocked him out of that torpid haze.
2043
2072
  Only by squeezing his eyes shut, scrunching his nose, and breathing deeply, warping and twisting his face in the process, did he manage to hold in the tears.
2044
2073
  After some time, he knew not how long, he picked up his father's grappling hook and dragged the man's stiffened body back home.
2045
2074
  His father had never taught him how to use such equipment, but Kinich had learned just by watching in secret a few times. Now, he blitzed past one tree branch after another, the wind whizzing in his ears.
2046
2075
  On his seventh birthday, the mountains had sent him the gift of freedom — but when he opened the box, he found naught but solitude within.
2047
2076
 
2048
2077
  ## 1791481622, 3678127910
2049
2078
 
2050
2079
  ### C
2051
2080
  大型生物
2052
2081
  ### E
2053
- Large Lifeforms
2082
+ Large Lifeform
2054
2083
 
2055
2084
  ## 1980293187
2056
2085
 
2057
2086
  ### C
2058
2087
  完成「{0}」后解锁
2059
2088
  ### E
2089
+ Complete {0} to unlock
2060
2090
 
2061
2091
  ## 1400681314
2062
2092
 
2063
2093
  ### C
2064
2094
  完成标准攻略的制定后可继续升级设施
2065
2095
  ### E
2066
- Formulate a standard strategy to continue upgrading facilities
2096
+ Formulate a standard strategy to continue upgrading the facility
2067
2097
 
2068
2098
  ## 3058743612
2069
2099
 
2070
2100
  ### C
2071
2101
  对于普普通通的记者而言,七圣召唤知名牌手之间的对局也是一种独家新闻,比四处奔走才能得到的那种更稳定,以至于有些记者自己也试图成为所谓的知名牌手,生产这种独家新闻…
2072
2102
  <color=#{0}>【特殊规则】我方每个角色每回合使用第一个技能或装备第一张天赋时,少花费1个元素骰。</color>
2073
2103
  ### E
2074
2104
  For ordinary reporters, duels between well-known Genius Invokation TCG players are a much more reliable way to get exclusive scoops, at least compared to traveling everywhere looking. Some reporters have even tried to gain some notoriety in the card duel scene themselves so that they can generate their own news...
2075
- <color=#{0}>Special Rule: The first Skill or first Talent every one of your characters uses or equips each Round will cost 1 less Elemental Die.</color>
2105
+ <color=#{0}>Special Rule: The first Skill or first Talent every one of your characters uses or equips each Round will cost 1 fewer Elemental Die.</color>
2076
2106
 
2077
2107
  ## 1280867522
2078
2108
 
2079
2109
  ### C
2080
- 对敌方出战角色下一个目标造成$[K156]。
2110
+ 对敌方出战角色造成$[K156],并对下一个目标造成自身一半攻击力的$[K156]。
2081
2111
  ### E
2082
2112
  Deal $[K156] to your opponent's active character and the next target.
2083
2113
 
2084
2114
  ## 3435000207
2085
2115
 
2086
2116
  ### C
2087
2117
  寻宝罗盘发现的宝藏
2088
2118
  ### E
2089
- Chest(s) detected nearby!
2119
+ Treasure detected nearby!
2090
2120
 
2091
2121
  ## 2475224632
2092
2122
 
2093
2123
  ### C
2094
2124
  寻宝罗盘未能在附近检测到宝藏或宝藏相关的线索
2095
2125
  ### E
2096
- The Treasure Compass did not detect any chest(s) or relevant clues nearby
2126
+ The Treasure Compass did not detect any treasure or relevant clues nearby
2097
2127
 
2098
2128
  ## 1274967440
2099
2129
 
2100
2130
  ### C
2101
2131
  将一个我方角色所装备的「{SPRITE_PRESET#3003}武器」返回手牌。
2102
2132
  <color=#FFFFFFFF>本回合中,我方下次打出「{SPRITE_PRESET#3003}武器」手牌时:</color>少花费2个元素骰。
2103
2133
  ### E
2104
2134
  Return a {SPRITE_PRESET#3003}Weapon card equipped by your character to your Hand.
2105
- <color=#FFFFFFFF>During this Round, the next time you play a {SPRITE_PRESET#3003}Weapon card: </color>Spend 2 less Elemental Dice.
2135
+ <color=#FFFFFFFF>During this Round, the next time you play a {SPRITE_PRESET#3003}Weapon card: </color>Spend 2 fewer Elemental Dice.
2106
2136
 
2107
2137
  ## 2385798392
2108
2138
 
2109
2139
  ### C
2110
2140
  将一个我方角色所装备的「{SPRITE_PRESET#3004}圣遗物」返回手牌。
2111
2141
  <color=#FFFFFFFF>本回合中,我方下次打出「{SPRITE_PRESET#3004}圣遗物」手牌时:</color>少花费1个元素骰。如果打出此牌前我方未打出过其他行动牌,则改为少花费2个元素骰。
2112
2142
  ### E
2113
2143
  Return an {SPRITE_PRESET#3004}Artifact card equipped by your character to your Hand.
2114
- <color=#FFFFFFFF>During this Round, the next time you play an {SPRITE_PRESET#3004}Artifact card from your hand:</color> Spend 1 less Elemental Die. If you have not played any other Action Cards before playing this card, spend 2 less Elemental Dice.
2144
+ <color=#FFFFFFFF>During this Round, the next time you play an {SPRITE_PRESET#3004}Artifact card from your hand:</color> Spend 1 fewer Elemental Die. If you have not played any other Action Cards before playing this card, spend 2 fewer Elemental Dice.
2115
2145
 
2116
2146
  ## 1607624232, 3340390536
2117
2147
 
2118
2148
  ### C
2119
2149
  将我方所有元素骰转换为$[K411],抓4张牌。
2120
2150
  <color=#FFFFFFFF>此牌在手牌或牌库中被$[K56]后:</color>将1张元素骰费用比此牌少1个的「幻戏倒计时」放置到你的牌库顶。
2121
2151
  ### E
2122
2152
  Convert all your Elemental Dice to $[K411] and draw 4 cards.
2123
- <color=#FFFFFFFF>After you $[K56] this card from your Hand or deck:</color> Place 1 "Countdown to the Show" card that costs 1 less Elemental Die than this one on the top of your deck.
2153
+ <color=#FFFFFFFF>After you $[K56] this card from your Hand or deck:</color> Place 1 "Countdown to the Show" card that costs 1 fewer Elemental Die than this one on the top of your deck.
2124
2154
 
2125
2155
  ## 1329280897
2126
2156
 
2127
2157
  ### C
2128
2158
  小队
2129
2159
  ### E
2130
- Team
2160
+ Squad
2131
2161
 
2132
2162
  ## 2344153308
2133
2163
 
2134
2164
  ### C
2135
2165
  履历出彩的冒险家总期待着挑战传说中的强敌,即便大展身手的舞台换成了牌桌,这种执念也不曾更改。被不可逾越的强大力量击败,对于他们而言或许也是一种荣誉…
2136
2166
  <color=#{0}>【特殊规则】我方支援区初始存在一张「阿圆」。</color>
2137
2167
  【提示】「阿圆」在场时,每回合都可以少花费2个元素骰打出「场地」牌!
2138
2168
  ### E
2139
2169
  An outstanding adventurer always relishes the opportunity to challenge legendary foes, even when the arena is a humble card table. There's no shame in being defeated by an insurmountable force, as long as you go down fighting...
2140
2170
  <color=#{0}>Special Rule: Your Support Zone starts with 1 "Tubby" card.</color>
2141
- Hint: When Tubby is on the field, you can spend 2 less Elemental Dice to play a Location Card each Round!
2171
+ Hint: When Tubby is on the field, you can spend 2 fewer Elemental Dice to play a Location Card each Round!
2142
2172
 
2143
2173
  ## 904085559
2144
2174
 
2145
2175
  ### C
2146
2176
  嵴锋荡响,铄石显金
2147
2177
  ### E
2148
- The Peaks Resound, Golden Veins Gleaming
2178
+ The peaks resound, their golden veins gleaming.
2149
2179
 
2150
2180
  ## 3600859815
2151
2181
 
2152
2182
  ### C
2153
2183
  庄园内存在3组<color=#5EFF79FF>陆地生物</color>,总体满意度增加。
2154
2184
  得到了特殊饮食喂养的动物朋友,个体的健硕程度相当夸张,毛茸茸的观感也让人联想到蓬松的枕头…
2155
2185
  ### E
2156
- There are 3 <color=#5EFF79FF>Terrestrial Lifeforms</color> in the Manor. Overall satisfaction is increased
2186
+ When there are three groups of <color=#7EE6FFFF>Terrestrial Lifeforms</color> in the Manor, overall Satisfaction is increased.
2187
+ The animals raised on this special diet boast almost absurdly robust physiques, their plush fur evoking the fluffiest of pillows...
2157
2188
 
2158
2189
  ## 3133545463
2159
2190
 
2160
2191
  ### C
2161
2192
  庄园内存在3组<color=#7EE6FFFF>特殊生物</color>,总体满意度增加。
2162
2193
  经过特殊驯兽师训练,而变得尤其友善温和的生命,能与普通动物们好好相处,也不会对礼貌的客人警觉…
2163
2194
  ### E
2164
- There are 3 <color=#7EE6FFFF>Elemental Lifeforms</color> in the Manor. Overall satisfaction is increased
2195
+ When there are three groups of <color=#7EE6FFFF>Unique Lifeforms</color> in the Manor, overall Satisfaction is increased.
2196
+ After training by a special tamer, this lifeform has become especially friendly and gentle. It can get along well with normal animals and won't be alarmed by polite park guests...
2165
2197
 
2166
2198
  ## 2996439511
2167
2199
 
2168
2200
  ### C
2169
2201
  庄园内存在3组<color=#FFBD27FF>大型生物</color>,总体满意度大幅增加。
2170
2202
  乖巧听话的动物朋友,大多动物朋友都喜欢热热闹闹和安逸舒适平衡的环境,与客人们的互动也会让它们心情舒畅…
2171
2203
  ### E
2172
- There are 3 <color=#7EE6FFFF>Large Lifeforms</color> in the Manor. Overall satisfaction is greatly increased
2204
+ When there are three groups of <color=#7EE6FFFF>Large Lifeforms</color> in the Manor, overall Satisfaction is increased.
2205
+ Obedient and gentle, most of your animal friends thrive in environments that strike a balance between lively energy and cozy comfort. Interacting with guests always lifts their spirits...
2173
2206
 
2174
2207
  ## 2754241900
2175
2208
 
2176
2209
  ### C
2177
2210
  应聘人士
2178
2211
  ### E
2179
- Applicant
2212
+ Applicants
2180
2213
 
2181
2214
  ## 4082594636
2182
2215
 
2183
2216
  ### C
2184
2217
  开启项目:<color=#F39000>「{0}」</color>
2185
2218
  ### E
2186
- Attractions Opened: <color=#F39000>{0}</color>
2219
+ Attraction to Open: <color=#F39000>{0}</color>
2187
2220
 
2188
2221
  ## 2858063413
2189
2222
 
2190
2223
  ### C
2191
2224
  强化冰草祝福至<color=#f39001>最高等级</color>,可选择以下两种分支:
2192
2225
  冰草·<color=#b863ee>极限棘群</color>:<color=#b863ee>电气蔓棘</color>攻击命中敌人后,将使该敌人的雷元素抗性降低<color=#f39001>{0}%</color>;
2193
2226
  冰草·<color=#b863ee>极限棘锐</color>:<color=#b863ee>电气蔓棘</color>造成的伤害提升<color=#f39001>{1}%</color>。
2194
2227
  ### E
2195
2228
  Boosts Rimegrass blessing <color=#f39001>to the highest level</color>. Choose between 2 diverging paths:
2196
- Rimegrass: <color=#b863ee>Apex Thornsprawl</color>: After<color=#b863ee>Fulgurous Thorn</color> attacks hit opponents, said opponents' Electro RES is decreased by <color=#f39001>{0}%</color>.
2229
+ Rimegrass: <color=#b863ee>Apex Thornsprawl</color>: After <color=#b863ee>Fulgurous Thorn</color> attacks hit opponents, said opponents' Electro RES is decreased by <color=#f39001>{0}%</color>.
2197
2230
  Rimegrass: <color=#b863ee>Apex Thornspike</color>: <color=#b863ee>Fulgurous Thorns</color> deal <color=#f39001>{1}%</color> more DMG.
2198
2231
 
2199
2232
  ## 490375652
2200
2233
 
2201
2234
  ### C
2202
2235
  强弓校调工具组
2203
2236
  ### E
2237
+ Composite Bow Tuning Kit
2204
2238
 
2205
2239
  ## 1403438626
2206
2240
 
2207
2241
  ### C
2208
2242
  当前主题料理助益
2209
2243
  ### E
2210
- Current Theme Dish buff
2244
+ Current Theme Dish Buff
2211
2245
 
2212
2246
  ## 1940228364
2213
2247
 
2214
2248
  ### C
2215
2249
  当队伍<color=#FFCC33>只存在推荐元素类型的角色</color>时,击败敌人时获得的积分额外提高<color=#FFCC33>100%</color>
2216
2250
  ### E
2217
- When the party <color=#FFCC33>only has characters of the recommended Elemental Type(s)</color>, defeating opponents grants <color=#FFCC33>100%</color> bonus points
2251
+ When the party <color=#FFCC33>only has characters of the recommended Elemental Type(s)</color>, defeating opponents grants <color=#FFCC33>100%</color> bonus points.
2218
2252
 
2219
2253
  ## 4023425005
2220
2254
 
2221
2255
  ### C
2222
2256
  形制典雅的长枪,据说曾是某位伟大乐师在音律和味觉之间建起桥梁的指挥棒。
2223
2257
  ### E
2258
+ An elegantly built polearm, said to have been a conductor's baton wielded by a great musician to bridge tune and taste.
2224
2259
 
2225
2260
  ## 1894637914
2226
2261
 
2227
2262
  ### C
2228
2263
  我们跟着娜维娅成了好老板。
2229
2264
  ### E
2230
- Couldn't have done it without your guidance, Navia!
2265
+ Couldn't have done it without Navia's guidance!
2231
2266
 
2232
2267
  ## 2541702485
2233
2268
 
2234
2269
  ### C
2235
- 我方<color=#FFFFFFFF>$[A1413]</color>回复1点$[K310]。
2236
- 我方$[A1413]因<color=#FFFFFFFF>$[S14134]</color>扣除$[K310]后,回复1点$[K310]。(每回合1次)
2270
+ 我方$[A1413]因<color=#FFFFFFFF>$[S14134]</color>扣除$[K310]后,获得1点$[K310]。(每回合1次)
2237
2271
  ### E
2238
2272
  Your <color=#FFFFFFFF>$[A1413]</color> regains 1 $[K310].
2239
2273
  After your $[A1413] loses $[K310] due to <color=#FFFFFFFF>$[S14134]</color>, regain 1 $[K310]. (Once per Round)
2240
2274
 
2241
2275
  ## 3281069736
2242
2276
 
2243
2277
  ### C
2244
- 我方<color=#FFFFFFFF>$[A1413]</color>回复1点$[K310]。
2245
- 我方$[A1413]因<color=#FFFFFFFF>$[S14134]</color>扣除$[K310]后,回复1点$[K310]。(每回合1次)
2278
+ 我方<color=#FFFFFFFF>$[A1413]</color>获得1点$[K310]。
2279
+ 我方$[A1413]因<color=#FFFFFFFF>$[S14134]</color>扣除$[K310]后,获得1点$[K310]。(每回合1次)
2246
2280
  (牌组中包含$[A1413],才能加入牌组)
2247
2281
  ### E
2248
2282
  Your <color=#FFFFFFFF>$[A1413]</color> regains 1 $[K310].
2249
2283
  When your $[A1413] loses $[K310] due to <color=#FFFFFFFF>$[S14134]</color>, regain 1 $[K310]. (Once per Round)
2250
2284
  (You must have $[A1413] in your deck to add this card to your deck.)
2251
2285
 
2252
2286
  ## 2622923272
2253
2287
 
2254
2288
  ### C
2255
2289
  我方下次<color=#FFFFFFFF>打出「{SPRITE_PRESET#3104}场地」支援牌时:</color>少花费2个元素骰。
2256
2290
  ### E
2257
- The next time you <color=#FFFFFFFF>play a {SPRITE_PRESET#3104}Location Support Card:</color> Spend 2 less Elemental Dice.
2291
+ The next time you <color=#FFFFFFFF>play a {SPRITE_PRESET#3104}Location Support Card:</color> Spend 2 fewer Elemental Dice.
2258
2292
 
2259
2293
  ## 2014669412
2260
2294
 
2261
2295
  ### C
2262
2296
  我方场上初始存在1张「特佩利舞台」。
2263
2297
  我方每个角色每回合使用第一个技能或装备第一张天赋时,少花费1个元素骰。
2264
2298
  ### E
2265
2299
  Start with 1 "Stage Tepetl" on your side of the field.
2266
- The first time each of your characters uses a Skill or equips a Talent Card each Round, spend 1 less Elemental Die.
2300
+ The first time each of your characters uses a Skill or equips a Talent Card each Round, spend 1 fewer Elemental Die.
2267
2301
 
2268
2302
  ## 1866431284
2269
2303
 
2270
2304
  ### C
2271
2305
  我方场上初始存在1张「特佩利舞台」。
2272
2306
  我方每个角色每回合使用第一个技能或装备第一张天赋时,少花费1个元素骰。
2273
2307
  <color=#{0}>所有敌方角色初始装备有1张「特技」。</color>
2274
2308
  ### E
2275
2309
  Start with 1 "Stage Tepetl" on your side of the field.
2276
- The first time each of your characters uses a Skill or equips a Talent Card each Round, spend 1 less Elemental Die.
2310
+ The first time each of your characters uses a Skill or equips a Talent Card each Round, spend 1 fewer Elemental Die.
2277
2311
  <color=#{0}>All of your opponent's characters start with 1 Technique Card equipped.</color>
2278
2312
 
2279
2313
  ## 2539218444
2280
2314
 
2281
2315
  ### C
2282
2316
  我方场上初始存在1张「特佩利舞台」。
2283
2317
  我方每个角色每回合使用第一个技能或装备第一张天赋时,少花费1个元素骰。
2284
2318
  <color=#{0}>所有敌方角色初始装备有1张「特技」,并且攻势会更加猛烈。</color>
2285
2319
  ### E
2286
2320
  Start with 1 "Stage Tepetl" on your side of the field.
2287
- The first time each of your characters uses a Skill or equips a Talent Card each Round, spend 1 less Elemental Die.
2321
+ The first time each of your characters uses a Skill or equips a Talent Card each Round, spend 1 fewer Elemental Die.
2288
2322
  <color=#{0}>All of your opponent's characters start with 1 Technique Card equipped and their offense will be stronger.</color>
2289
2323
 
2290
2324
  ## 2872119932
2291
2325
 
2292
2326
  ### C
2293
2327
  我方打出行动牌时:少花费2个元素骰,并且抓1张牌。(每回合至多生效3次)
2294
2328
  ### E
2295
- When you play an Action Card: Spend 2 less Elemental Dice and draw 1 card (Max 3 times per Round)
2329
+ When you play an Action Card: Spend 2 fewer Elemental Dice and draw 1 card (Max 3 times per Round)
2296
2330
 
2297
2331
  ## 1450132716
2298
2332
 
2299
2333
  ### C
2300
2334
  我方打出行动牌时:少花费2个元素骰,并且抓1张牌。(每回合至多生效3次)
2301
2335
  我方使用技能时<color=#{0}>需要多花费1个元素骰</color>。
2302
2336
  ### E
2303
- When you play an Action Card: Spend 2 less Elemental Dice and draw 1 card (Max 3 times per Round)
2337
+ When you play an Action Card: Spend 2 fewer Elemental Dice and draw 1 card (Max 3 times per Round)
2304
2338
  You <color=#{0}>must spend 1 extra Elemental Die</color> to use Skills.
2305
2339
 
2306
2340
  ## 2614712740
2307
2341
 
2308
2342
  ### C
2309
2343
  我方打出行动牌时:少花费2个元素骰,并且抓1张牌。(每回合至多生效3次)
2310
2344
  我方使用技能时<color=#{0}>需要多花费2个元素骰</color>。
2311
2345
  ### E
2312
- When you play an Action Card: Spend 2 less Elemental Dice and draw 1 card (Max 3 times per Round)
2346
+ When you play an Action Card: Spend 2 fewer Elemental Dice and draw 1 card (Max 3 times per Round)
2313
2347
  You <color=#{0}>must spend 2 extra Elemental Dice</color> to use Skills.
2314
2348
 
2315
2349
  ## 587588168
2316
2350
 
2317
2351
  ### C
2318
2352
  我方每个角色每回合使用的第一个技能或装备的第一张天赋的元素骰费用-1。
2319
2353
  ### E
2320
- The first Skill used or first Talent equipped by each of your characters per Round will cost 1 less Elemental Die.
2354
+ The first Skill used or first Talent equipped by each of your characters per Round will cost 1 fewer Elemental Die.
2321
2355
 
2322
2356
  ## 116634632
2323
2357
 
2324
2358
  ### C
2325
2359
  我方每个角色每回合使用的第一个技能或装备的第一张天赋的元素骰费用-1。
2326
2360
  我方引发的冰元素反应伤害+2。
2327
2361
  ### E
2328
- The first Skill used or first Talent equipped by each of your characters per Round will cost 1 less Elemental Die.
2362
+ The first Skill used or first Talent equipped by each of your characters per Round will cost 1 fewer Elemental Die.
2329
2363
  Your Cryo-related Reactions deal +2 DMG.
2330
2364
 
2331
2365
  ## 1485534692
2332
2366
 
2333
2367
  ### C
2334
2368
  我方每个角色每回合使用的第一个技能或装备的第一张天赋的元素骰费用-1,并且我方引发的冰元素反应伤害+2。
2335
2369
  任意角色引发元素反应伤害额外+1。
2336
2370
  敌方角色造成的伤害+1。
2337
2371
  ### E
2338
- The first Skill used or first Talent equipped by each of your characters per Round will cost 1 less Elemental Die, and your Cryo-related Reactions will deal +2 DMG.
2372
+ The first Skill used or first Talent equipped by each of your characters per Round will cost 1 fewer Elemental Die, and your Cryo-related Reactions will deal +2 DMG.
2339
2373
  Elemental Reactions triggered by any character deal +1 DMG.
2340
2374
  Opposing characters deal +1 DMG.
2341
2375
 
2342
2376
  ## 2531640248
2343
2377
 
2344
2378
  ### C
2345
- 我方触发$[K261]后:目标附属5层<color=#FFFFFFFF>$[C150]</color>,若<color=#FFFFFFFF>$[C150]</color>层数达到10后再次受到<color=#FFFFFFFF>$[k261]</color>伤害则额外附属<color=#FFFFFFFF>$[C106]</color>(本回合不能行动)
2379
+ 我方触发$[K261]后:若<color=#FFFFFFFF>$[C150]</color>层数达到10,则附属<color=#FFFFFFFF>$[C106]</color>(本回合不能行动)。然后目标附属5层<color=#FFFFFFFF>$[C150]</color>。
2346
2380
  ### E
2347
- After you trigger a $[K261]: Attach 5 stacks of <color=#FFFFFFFF>$[C150]</color> to the target. If you take DMG from <color=#FFFFFFFF>$[K261]</color> after reaching 10 <color=#FFFFFFFF>$[C150]</color> stacks, additionally attach <color=#FFFFFFFF>$[C106]</color> to the target (Cannot act this Round).
2381
+ After you trigger $[K261]: Attach 5 stacks of <color=#FFFFFFFF>$[C150]</color> to the target. If you take DMG from <color=#FFFFFFFF>$[K261]</color> after reaching 10 <color=#FFFFFFFF>$[C150]</color> stacks, additionally attach <color=#FFFFFFFF>$[C106]</color> to the target (Cannot act this Round).
2348
2382
 
2349
2383
  ## 245920832
2350
2384
 
2351
2385
  ### C
2352
2386
  我方触发$[K262]后:敌方生命值最高角色受到3点<color=#FFFFFFFF>$[K5]</color>。治疗我方生命值最低的角色3点。(第4场战斗及之后,效果翻倍)
2353
2387
  ### E
2354
- After you trigger a $[K262]: The opposing character with the highest HP takes 3 <color=#FFFFFFFF>$[K5]</color>. Your character with the lowest HP is healed for 3 HP. (This effect is doubled from the fourth battle onwards)
2388
+ After you trigger $[K262]: The opposing character with the highest HP takes 3 <color=#FFFFFFFF>$[K5]</color>. Your character with the lowest HP is healed for 3 HP. (This effect is doubled from the fourth battle onwards)
2355
2389
 
2356
2390
  ## 2747698512
2357
2391
 
2358
2392
  ### C
2359
2393
  我方触发$[K263]后:我方出战角色攻击力+3。(第4场战斗及之后,效果翻倍)
2360
2394
  ### E
2361
- After you trigger a $[K263]: Your active character's ATK +3. (This effect is doubled from the fourth battle onwards)
2395
+ After you trigger $[K263]: Your active character's ATK +3. (This effect is doubled from the fourth battle onwards)
2362
2396
 
2363
2397
  ## 2176341296
2364
2398
 
2365
2399
  ### C
2366
- 我方触发$[K264]后:敌方附属一层<color=#FFFFFFFF>$[C144]</color>。
2400
+ 我方触发$[K264]后:全体敌方角色附属一层<color=#FFFFFFFF>$[C144]</color>。
2367
2401
  ### E
2368
- After you trigger an $[K264]: Attach 1 stack of <color=#FFFFFFFF>$[C144]</color>.
2402
+ After you trigger $[K264]: Attach 1 stack of <color=#FFFFFFFF>$[C144]</color>.
2369
2403
 
2370
2404
  ## 1746554688
2371
2405
 
2372
2406
  ### C
2373
2407
  我方触发$[K265]对目标以外的其他敌方角色造成的伤害+2。(第4场战斗及之后,效果翻倍)
2374
2408
  ### E
2375
- When you trigger a $[K265], deal +2 DMG to opposing characters except the target. (This effect is doubled from the fourth battle onwards)
2409
+ When you trigger $[K265], deal +2 DMG to opposing characters except the target. (This effect is doubled from the fourth battle onwards)
2376
2410
 
2377
2411
  ## 2186913752
2378
2412
 
2379
2413
  ### C
2380
2414
  我方触发$[K266]后:我方生成4点<color=#FFFFFFFF>$[C135]</color>。(第4场战斗及之后,效果翻倍)
2381
2415
  ### E
2382
- After you trigger a $[K266]: You create 4 <color=#FFFFFFFF>$[C135]</color>. (This effect is doubled from the fourth battle onwards)
2416
+ After you trigger $[K266]: You create 4 <color=#FFFFFFFF>$[C135]</color>. (This effect is doubled from the fourth battle onwards)
2383
2417
 
2384
2418
  ## 1376964208
2385
2419
 
2386
2420
  ### C
2387
- 我方触发$[K267]后:获得3层<color=#FFFFFFFF>$[C151]</color>。(第4场战斗及之后,效果翻倍)
2421
+ 我方触发$[K267]后:下个回合开始时,获得3层<color=#FFFFFFFF>$[C151]</color>。(第4场战斗及之后,效果翻倍)
2388
2422
  ### E
2389
- After you trigger a $[K267]: Gain 3 stack of <color=#FFFFFFFF>$[C151]</color>. (This effect is doubled from the fourth battle onwards)
2423
+ After you trigger $[K267]: Gain 3 stacks of <color=#FFFFFFFF>$[C151]</color>. (This effect is doubled from the fourth battle onwards)
2390
2424
 
2391
2425
  ## 992999696
2392
2426
 
2393
2427
  ### C
2394
- 所有我方角色<color=#FFFFFFFF>$[C303300]</color>,获得抓3张牌,下2次切换角色少花费1个元素骰。
2428
+ 所有我方角色获得<color=#FFFFFFFF>$[C303300]</color>,抓3张牌,下2次切换角色少花费1个元素骰。
2395
2429
  (每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)
2396
2430
  ### E
2397
- Draw 3 cards and use 1 less Elemental Die for the next 2 character switches.
2431
+ All of your characters gain <color=#FFFFFFFF>$[C303300]</color>. Draw 3 cards and use 1 fewer Elemental Die for the next 2 character switches.
2398
2432
  (A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)
2399
2433
 
2400
2434
  ## 3312751936
2401
2435
 
2402
2436
  ### C
2403
2437
  所附属角色造成的$[K100]变为$[K105],且角色造成的$[K105]+1。
2404
2438
  <color=#FFFFFFFF>所附属角色进行$[K52]时:</color>伤害额外+2。
2405
2439
  <color=#FFFFFFFF>所附属角色为出战角色,我方执行「切换角色」行动时:</color>少花费1个元素骰。(每回合1次)
2406
2440
  <color=#FFFFFFFF>$[K4]:2</color>
2407
2441
  ### E
2408
2442
  The character to which this is attached has their $[K100] dealt converted to $[K105], and they will deal +1 $[K105].
2409
2443
  <color=#FFFFFFFF>When the character to which this is attached uses a $[K52]:</color> +2 additional DMG.
2410
- <color=#FFFFFFFF>If the character this card is attached to is the active character, when you perform "Switch Character":</color> Spend 1 less Elemental Die. (Once per Round)
2444
+ <color=#FFFFFFFF>If the character this card is attached to is the active character, when you perform "Switch Character":</color> Spend 1 fewer Elemental Die. (Once per Round)
2411
2445
  <color=#FFFFFFFF>$[K4]: 2</color>
2412
2446
 
2413
2447
  ## 1489263880
2414
2448
 
2415
2449
  ### C
2416
2450
  所附属角色造成的$[K100]变为$[K106]。
2417
2451
  $[K58]:$[S1161121]
2418
2452
  所附属角色<color=#FFFFFFFF>「夜魂值」</color>为0时,弃置此牌;此牌被弃置时,所附属角色结束<color=#FFFFFFFF>$[C116111]</color>。
2419
2453
  ### E
2420
- The attached character's $[K100] is converted to $[K106].
2454
+ The character to which this is attached has their $[K100] dealt converted to $[K106].
2421
2455
  $[K58]: $[S1161121]
2422
2456
  When the attached character has 0 <color=#FFFFFFFF>Nightsoul points</color>, discard this card. When this card is discarded, the attached character's <color=#FFFFFFFF>$[C116111]</color> ends.
2423
2457
 
2424
2458
  ## 3634184240
2425
2459
 
2426
2460
  ### C
2427
2461
  扩建完成后可继续升级设施
2428
2462
  ### E
2429
- Complete expansion to continue upgrading facilities
2463
+ Complete expansion to continue upgrading the facility
2430
2464
 
2431
2465
  ## 237962310
2432
2466
 
2433
2467
  ### C
2434
2468
  拿点水果
2435
2469
  ### E
2436
- Collect Fruits
2470
+ Collect Fruit
2437
2471
 
2438
2472
  ## 2950559628
2439
2473
 
2440
2474
  ### C
2441
2475
  换一组
2442
2476
  ### E
2443
- Refresh Applicants
2477
+ Refresh
2444
2478
 
2445
2479
  ## 1155324882, 1305903282, 2318697115, 2417686427, 2672284259, 2679632106, 2758113466, 2810838052, 2962888411, 2982461316, 3594150378, 3665915308, 3833449715, 4004330411, 430895876, 519385252, 648140964, 844716842
2446
2480
 
2447
2481
  ### C
2448
2482
  收集冒险币并抵达终点
2449
2483
  ### E
2450
- Collect items and reach the destination
2484
+ Collect Adventure Coins and reach the destination
2451
2485
 
2452
2486
  ## 3991781369
2453
2487
 
2454
2488
  ### C
2455
2489
  攻击力提升<color=#99FFFFFF>12%</color>;当装备此武器的角色处于队伍后台时,攻击力额外提升<color=#99FFFFFF>12%</color>。进行治疗后,装备者与受到治疗的角色会获得「甘美回奏」的效果,攻击力提升<color=#99FFFFFF>32%</color>,持续3秒。装备者处于队伍后台时,依然能触发上述效果。
2456
2490
  ### E
2457
- ATK is increased by <color=#99FFFFFF>12%</color>. When the equipping character is off-field, ATK is increased by an additional <color=#99FFFFFF>12%</color>. After healing, the equipping character and healed character(s) will obtain the "Chanson de Baies" effect, increasing their ATK by <color=#99FFFFFF>32%</color> for 3s. This effect can be triggered even if the equipping character is off-field.
2491
+ ATK is increased by <color=#99FFFFFF>12%</color>. When the equipping character is off-field, ATK is increased by an additional <color=#99FFFFFF>12%</color>. After healing, the equipping character and healed character(s) will obtain the "Sweet Echoes" effect, increasing their ATK by <color=#99FFFFFF>32%</color> for 3s. This effect can be triggered even if the equipping character is off-field.
2458
2492
 
2459
2493
  ## 3851773641
2460
2494
 
2461
2495
  ### C
2462
2496
  攻击力提升<color=#99FFFFFF>15%</color>;当装备此武器的角色处于队伍后台时,攻击力额外提升<color=#99FFFFFF>15%</color>。进行治疗后,装备者与受到治疗的角色会获得「甘美回奏」的效果,攻击力提升<color=#99FFFFFF>40%</color>,持续3秒。装备者处于队伍后台时,依然能触发上述效果。
2463
2497
  ### E
2464
- ATK is increased by <color=#99FFFFFF>15%</color>. When the equipping character is off-field, ATK is increased by an additional <color=#99FFFFFF>15%</color>. After healing, the equipping character and healed character(s) will obtain the "Chanson de Baies" effect, increasing their ATK by <color=#99FFFFFF>40%</color> for 3s. This effect can be triggered even if the equipping character is off-field.
2498
+ ATK is increased by <color=#99FFFFFF>15%</color>. When the equipping character is off-field, ATK is increased by an additional <color=#99FFFFFF>15%</color>. After healing, the equipping character and healed character(s) will obtain the "Sweet Echoes" effect, increasing their ATK by <color=#99FFFFFF>40%</color> for 3s. This effect can be triggered even if the equipping character is off-field.
2465
2499
 
2466
2500
  ## 2459770937
2467
2501
 
2468
2502
  ### C
2469
2503
  攻击力提升<color=#99FFFFFF>18%</color>;当装备此武器的角色处于队伍后台时,攻击力额外提升<color=#99FFFFFF>18%</color>。进行治疗后,装备者与受到治疗的角色会获得「甘美回奏」的效果,攻击力提升<color=#99FFFFFF>48%</color>,持续3秒。装备者处于队伍后台时,依然能触发上述效果。
2470
2504
  ### E
2471
- ATK is increased by <color=#99FFFFFF>18%</color>. When the equipping character is off-field, ATK is increased by an additional <color=#99FFFFFF>18%</color>. After healing, the equipping character and healed character(s) will obtain the "Chanson de Baies" effect, increasing their ATK by <color=#99FFFFFF>48%</color> for 3s. This effect can be triggered even if the equipping character is off-field.
2505
+ ATK is increased by <color=#99FFFFFF>18%</color>. When the equipping character is off-field, ATK is increased by an additional <color=#99FFFFFF>18%</color>. After healing, the equipping character and healed character(s) will obtain the "Sweet Echoes" effect, increasing their ATK by <color=#99FFFFFF>48%</color> for 3s. This effect can be triggered even if the equipping character is off-field.
2472
2506
 
2473
2507
  ## 3247440025
2474
2508
 
2475
2509
  ### C
2476
2510
  攻击力提升<color=#99FFFFFF>21%</color>;当装备此武器的角色处于队伍后台时,攻击力额外提升<color=#99FFFFFF>21%</color>。进行治疗后,装备者与受到治疗的角色会获得「甘美回奏」的效果,攻击力提升<color=#99FFFFFF>56%</color>,持续3秒。装备者处于队伍后台时,依然能触发上述效果。
2477
2511
  ### E
2478
- ATK is increased by <color=#99FFFFFF>21%</color>. When the equipping character is off-field, ATK is increased by an additional <color=#99FFFFFF>21%</color>. After healing, the equipping character and healed character(s) will obtain the "Chanson de Baies" effect, increasing their ATK by <color=#99FFFFFF>56%</color> for 3s. This effect can be triggered even if the equipping character is off-field.
2512
+ ATK is increased by <color=#99FFFFFF>21%</color>. When the equipping character is off-field, ATK is increased by an additional <color=#99FFFFFF>21%</color>. After healing, the equipping character and healed character(s) will obtain the "Sweet Echoes" effect, increasing their ATK by <color=#99FFFFFF>56%</color> for 3s. This effect can be triggered even if the equipping character is off-field.
2479
2513
 
2480
2514
  ## 3983070033
2481
2515
 
2482
2516
  ### C
2483
2517
  攻击力提升<color=#99FFFFFF>24%</color>;当装备此武器的角色处于队伍后台时,攻击力额外提升<color=#99FFFFFF>24%</color>。进行治疗后,装备者与受到治疗的角色会获得「甘美回奏」的效果,攻击力提升<color=#99FFFFFF>64%</color>,持续3秒。装备者处于队伍后台时,依然能触发上述效果。
2484
2518
  ### E
2485
- ATK is increased by <color=#99FFFFFF>24%</color>. When the equipping character is off-field, ATK is increased by an additional <color=#99FFFFFF>24%</color>. After healing, the equipping character and healed character(s) will obtain the "Chanson de Baies" effect, increasing their ATK by <color=#99FFFFFF>64%</color> for 3s. This effect can be triggered even if the equipping character is off-field.
2519
+ ATK is increased by <color=#99FFFFFF>24%</color>. When the equipping character is off-field, ATK is increased by an additional <color=#99FFFFFF>24%</color>. After healing, the equipping character and healed character(s) will obtain the "Sweet Echoes" effect, increasing their ATK by <color=#99FFFFFF>64%</color> for 3s. This effect can be triggered even if the equipping character is off-field.
2486
2520
 
2487
2521
  ## 3744200175
2488
2522
 
2489
2523
  ### C
2490
- 攻略进度达到100%
2524
+ 攻略进度达到80%
2491
2525
  ### E
2492
2526
  Reach 100% Battle Progress
2493
2527
 
2494
2528
  ## 1416169111
2495
2529
 
2496
2530
  ### C
2497
- 攻略进度达到40%
2531
+ 攻略进度达到30%
2498
2532
  ### E
2499
2533
  Reach 40% Battle Progress
2500
2534
 
2501
2535
  ## 157753855
2502
2536
 
2503
2537
  ### C
2504
- 攻略进度达到60%
2538
+ 攻略进度达到40%
2505
2539
  ### E
2506
2540
  Reach 60% Battle Progress
2507
2541
 
2508
2542
  ## 1498455727
2509
2543
 
2510
2544
  ### C
2511
- 攻略进度达到80%
2545
+ 攻略进度达到60%
2512
2546
  ### E
2513
2547
  Reach 80% Battle Progress
2514
2548
 
2515
2549
  ## 2096858
2516
2550
 
2517
2551
  ### C
2518
2552
  敌方出战角色$[K204],我方切换到下一个角色。自身附属<color=#FFFFFFFF>$[C114132]</color>。
2519
2553
  ### E
2520
- The opposing active character $[K204], and you switch to your next character. Attach <color=#FFFFFFFF>$[C114132]</color> to self.
2554
+ The opposing active character gains $[K204], and you switch to your next character. Attach <color=#FFFFFFFF>$[C114132]</color> to self.
2521
2555
 
2522
2556
  ## 4061088352
2523
2557
 
2524
2558
  ### C
2525
2559
  敬请见证「料理」的真意!依据点按、长按,以不同的方式展现枫丹引以为傲的厨艺。
2526
2560
 
2527
2561
  <color=#FFD780FF>点按</color>
2528
2562
  以「低温冷藏」模式启动全频谱多重任务厨艺机关,对周围的敌人造成<color=#99FFFFFF>冰元素范围伤害</color>。
2529
2563
 
2530
2564
  <color=#FFD780FF>厨艺机关·低温冷藏模式</color>
2531
2565
  将跟随当前场上角色,并将间歇性对附近的敌人发射「冻霜芭菲」,造成<color=#99FFFFFF>冰元素伤害</color>。
2532
2566
 
2533
2567
  <color=#FFD780FF>始基力:荒性</color>
2534
2568
  每隔一段时间,爱可菲以「低温冷藏」模式启动厨艺机关时,将唤出流涌之刃,造成具有荒性的<color=#99FFFFFF>冰元素范围伤害</color>。
2535
2569
 
2536
2570
  <color=#FFD780FF>长按</color>
2537
2571
  以{LINK#N11120002}<color=#FFD780FF>即兴烹饪模式</color>{/LINK}启动全频谱多重任务厨艺机关。
2538
2572
  ### E
2539
2573
  Behold the true meaning of "cooking"! Escoffier will demonstrate different cooking techniques when you Tap or Hold this skill, but rest assured, each of them is Fontaine's pride and joy.
2540
2574
 
2541
2575
  <color=#FFD780FF>Tap</color>
2542
2576
  Activates her All-Spectrum Multi-Use Cooking Mek in its Cold Storage mode and deals <color=#99FFFFFF>AoE Cryo DMG</color> to nearby opponents.
2543
2577
 
2544
2578
  <color=#FFD780FF>Cooking Mek: Cold Storage Mode</color>
2545
2579
  Follows the current active character and fires Frosty Parfaits at nearby opponents at intervals, dealing <color=#99FFFFFF>Cryo DMG</color>.
2546
2580
 
2547
2581
  <color=#FFD780FF>Arkhe: Ousia</color>
2548
2582
  At intervals, Escoffier will summon a Surging Blade when activating her Cooking Mek in Cold Storage mode, dealing Ousia-aligned <color=#99FFFFFF>AoE Cryo DMG</color>.
2549
2583
 
2550
2584
  <color=#FFD780FF>Hold</color>
2551
- Activates her Cooking Mek's {LINK#P1122301}<color=#FFD780FF>Off-the-Cuff Cookery</color>{/LINK} mode.
2585
+ Activates her All-Spectrum Multi-Use Cooking Mek's {LINK#N11120002}<color=#FFD780FF>Off-the-Cuff Cookery Mode</color>{/LINK}.
2552
2586
 
2553
2587
  ## 1627919312
2554
2588
 
2555
2589
  ### C
2556
- 方妮
2590
+ 方妮
2557
2591
  ### E
2558
2592
  Phonia
2559
2593
 
2560
2594
  ## 874671459
2561
2595
 
2562
2596
  ### C
2563
2597
  施放元素爆发<color=#FFD780FF>{LINK#S11125}花刀技法{/LINK}</color>后,爱可菲将获得「康复食疗」效果,持续9秒:每1秒为附近的当前场上角色恢复生命值,回复值受益于爱可菲自己攻击力的138.24%。
2564
2598
  ### E
2565
- After using the Elemental Burst <color=#FFD780FF>{LINK#S11125}Scoring Cuts{/LINK}</color>, Escoffier will obtain the Rehab Diet effect for 9s: Restores HP for nearby active characters at intervals based on 138.24% of Escoffier's ATK.
2599
+ After using the Elemental Burst <color=#FFD780FF>{LINK#S11125}Scoring Cuts{/LINK}</color>, Escoffier will obtain the Rehab Diet effect for 9s: Restores HP for nearby active characters every 1s based on 138.24% of Escoffier's ATK.
2566
2600
 
2567
2601
  ## 1653897220
2568
2602
 
2569
2603
  ### C
2570
2604
  是否消耗<color=#F49C00FF>{0}</color>{1}兑换等量原石并购买?
2571
2605
  ### E
2572
- Use <color=#F49C00FF>{0}</color> {1} to exchange for the required amount of Primogems and purchase?
2606
+ Use {1} ×<color=#F49C00FF>{0}</color> to exchange for the required amount of Primogems and purchase?
2573
2607
 
2574
2608
  ## 2745147464
2575
2609
 
2576
2610
  ### C
2577
2611
  暂未达成本次扩建
2578
2612
  ### E
2579
- Requirements not met for expansion
2613
+ Unable to complete this expansion
2580
2614
 
2581
2615
  ## 214505524
2582
2616
 
2583
2617
  ### C
2584
2618
  更多优秀人才前来应聘
2585
2619
  ### E
2586
- Adds more outstanding candidates to recruit
2620
+ More outstanding candidates available
2587
2621
 
2588
2622
  ## 2269609682
2589
2623
 
2590
2624
  ### C
2591
2625
  最近遇上了什么新鲜事吗?和我分享一下?
2592
2626
  ### E
2593
- Anything exciting stories lately? I'm all ears.
2627
+ Anything exciting lately? I'm all ears.
2594
2628
 
2595
2629
  ## 602855632
2596
2630
 
2597
2631
  ### C
2598
2632
  有着相近生活习惯,即属于同一种类的动物朋友,适合共同入住。同一种类的动物朋友入住达到一定数量后,还可以大幅提升<color=#F39000>满意度</color>。
2599
2633
  还有一些喜欢热闹的动物朋友,与其他种类的动物朋友互为邻居时,也会大幅提升满意度。
2600
2634
  ### E
2601
- Animal friends who have similar living habits — that is, of the same species — are suited to living together. Once you have put a certain number of animals of the same species together, <color=#f08c14>satisfaction</color> will greatly increase.
2602
- There are some animals who love a party, and who will greatly increase satisfaction when placed as neighbors to other animal species.
2635
+ Animal friends who have similar living habits — that is, those of the same species — are suited to living alongside one another. Once you have put a certain number of animals of the same species together, <color=#F39000>Satisfaction</color> will greatly increase.
2636
+ There are some animals who love to party, and who will greatly increase Satisfaction when placed as neighbors to other animal species.
2603
2637
 
2604
2638
  ## 2834041464
2605
2639
 
2606
2640
  ### C
2607
2641
  有着相近生活习惯,即属于同一种类的动物朋友,适合共同入住。同一种类的动物朋友入住达到一定数量后,还可以大幅提升<color=#F39000>满意度</color>。
2608
2642
  还有一些喜欢热闹的动物朋友,与其他种类的动物朋友互为邻居时,也会大幅提升满意度。
2609
2643
  ### E
2610
- Animal friends who have similar living habits — that is, those of the same species — are suited to living alongside one another. Once you have put a certain number of animals of the same species together, <color=#F39000>satisfaction</color> will greatly increase.
2611
- There are some animals who love to party, and who will greatly increase satisfaction when placed as neighbors to other animal species.
2644
+ Animal friends who have similar living habits — that is, those of the same species — are suited to living alongside one another. Once you have put a certain number of animals of the same species together, <color=#F39000>Satisfaction</color> will greatly increase.
2645
+ There are some animals who love to party, and who will greatly increase Satisfaction when placed as neighbors to other animal species.
2612
2646
 
2613
2647
  ## 794234408
2614
2648
 
2615
2649
  ### C
2616
2650
  本周期内的营收提升{0}%;
2617
2651
  重复获取本助益可以强化效果:下次获取助益时,该周期内的营收提升{1}%
2618
2652
  ### E
2619
2653
  Earn {0}% more revenue this cycle
2654
+
2620
2655
  Obtaining this buff again will enhance this to {1}%
2621
2656
 
2622
2657
  ## 2865453584
2623
2658
 
2624
2659
  ### C
2625
- 本周期内,完成{param1}伙伴奇遇事件,则下次伙伴奇遇事件不消耗「行动点」
2660
+ 本周期完成{param1}伙伴奇遇事件,则下开启伙伴奇遇事件不消耗「行动点」
2626
2661
  ### E
2627
- If you complete {param1} Friendly Encounters within this cycle, your next Friendly Encounter will not consume any Action Points
2662
+ If you complete {param1} Friendly Encounter(s) within this cycle, your next Friendly Encounter will not consume any Action Points
2628
2663
 
2629
2664
  ## 3212367520, 3273514056
2630
2665
 
2631
2666
  ### C
2632
- 本周期内,对任意游乐项目扩建1次该游乐项目下1次升级费用降低{param1}%
2667
+ 本周期首次扩建任意游乐项目,则对应项目升级所需资金降低{param1}%一次
2633
2668
  ### E
2634
2669
  Expand any attraction once this cycle to reduce the cost of its next upgrade by {param1}%
2635
2670
 
2636
2671
  ## 3420793784
2637
2672
 
2638
2673
  ### C
2639
- 本周期内,对任意游乐项目扩建1次该游乐项目下2次升级费用降低{param1}%
2674
+ 本周期首次扩建任意游乐项目,则对应项目升级所需资金降低{param1}%两次
2640
2675
  ### E
2641
2676
  Expand any attraction once this cycle to reduce the cost of its next 2 upgrades by {param1}%
2642
2677
 
2643
2678
  ## 3716724904
2644
2679
 
2645
2680
  ### C
2646
2681
  本周期完成{param1}个伙伴奇遇事件
2647
2682
  ### E
2648
- Complete {param1} Friendly Encounters within this cycle
2683
+ Complete {param1} Friendly Encounter(s) within this cycle
2649
2684
 
2650
2685
  ## 2618472040
2651
2686
 
2652
2687
  ### C
2653
2688
  本回合中,我方执行的下次「切换角色」行动视为「$[K2]」而非「$[K1]」,并且少花费1个元素骰。
2654
2689
  ### E
2655
- The next Switch Character action you perform this Round will be considered a $[K2] instead of a $[K1]. It will also cost 1 less Elemental Die.
2690
+ The next Switch Character action you perform this Round will be considered a $[K2] instead of a $[K1]. It will also cost 1 fewer Elemental Die.
2656
2691
 
2657
2692
  ## 4114593224
2658
2693
 
2659
2694
  ### C
2660
2695
  本回合中,所有我方角色下次使用技能时少花费1个元素骰。
2661
2696
  (每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)
2662
2697
  ### E
2663
- During this Round, all your characters will use 1 less Elemental Die when using their Skill next time.
2698
+ During this Round, all your characters will use 1 fewer Elemental Die when using their Skill next time.
2664
2699
  (A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)
2665
2700
 
2666
2701
  ## 747900120
2667
2702
 
2668
2703
  ### C
2669
2704
  本回合中,所附属角色下次使用技能时少花费1个元素骰。
2670
2705
  ### E
2671
- During this Round, the character to which this is attached uses 1 less Elemental Die when using their Skill next time.
2706
+ During this Round, the character to which this is attached uses 1 fewer Elemental Die when using their Skill next time.
2672
2707
 
2673
2708
  ## 2194510808
2674
2709
 
2675
2710
  ### C
2676
2711
  本回合中,所附属角色下次施放<color=#FFFFFFFF>$[S14082]</color>时少花费2个元素骰。
2677
2712
  ### E
2678
- During this Round, the next <color=#FFFFFFFF>$[S14082]</color> used by the character to which this is attached will cost 2 less Elemental Dice.
2713
+ During this Round, the next <color=#FFFFFFFF>$[S14082]</color> used by the character to which this is attached will cost 2 fewer Elemental Dice.
2679
2714
 
2680
2715
  ## 2335639912
2681
2716
 
2682
2717
  ### C
2683
2718
  本回合中,目标角色下一次使用「{SPRITE_PRESET#3008}特技」少花费1个元素骰。
2684
2719
  (每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)
2685
2720
  ### E
2686
- During this Round, the target character will use 1 less Elemental Die the next time they use a {SPRITE_PRESET#3008}Technique.
2721
+ During this Round, the target character will use 1 fewer Elemental Die the next time they use a {SPRITE_PRESET#3008}Technique.
2687
2722
  (A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)
2688
2723
 
2689
2724
  ## 2487990640
2690
2725
 
2691
2726
  ### C
2692
2727
  本回合中,目标角色下次使用技能时少花费2个元素骰。
2693
2728
  ### E
2694
- During this Round, the target character uses 2 less Elemental Dice when using their Skill next time.
2729
+ During this Round, the target character uses 2 fewer Elemental Dice when using their Skill next time.
2695
2730
 
2696
2731
  ## 369207992
2697
2732
 
2698
2733
  ### C
2699
2734
  本回合中,该角色下一次使用「{SPRITE_PRESET#3008}特技」少花费1个元素骰。
2700
2735
  ### E
2701
- During this Round, this character will use 1 less Elemental Die the next time they use a {SPRITE_PRESET#3008}Technique.
2736
+ During this Round, this character will use 1 fewer Elemental Die the next time they use a {SPRITE_PRESET#3008}Technique.
2702
2737
 
2703
2738
  ## 2556025728
2704
2739
 
2705
2740
  ### C
2706
2741
  本回合中,该角色下次使用技能时少花费2个元素骰。
2707
2742
  ### E
2708
- During this Round, this character uses 2 less Elemental Dice when using their Skill next time.
2743
+ During this Round, this character uses 2 fewer Elemental Dice when using their Skill next time.
2709
2744
 
2710
2745
  ## 556152642
2711
2746
 
2712
2747
  ### C
2713
2748
  本角色附属<color=#FFFFFFFF>$[C116112]</color>,进入<color=#FFFFFFFF>$[C116111]</color>并获得1点<color=#FFFFFFFF>「夜魂值」</color>。(角色进入<color=#FFFFFFFF>$[C116111]</color>后不可使用此技能)
2714
2749
  (附属<color=#FFFFFFFF>$[C116112]</color>的角色可以使用特技:<color=#FFFFFFFF>$[S1161121]</color>)
2715
2750
  ### E
2716
- Attach <color=#FFFFFFFF>$[C116112]</color> to this character, who then enters <color=#FFFFFFFF>$[C116111]</color> and gains 1 <color=#FFFFFFFF>Nightsoul point</color>. (This skill cannot be used after the character enters <color=#FFFFFFFF>$[C116111]</color>)
2751
+ Attach <color=#FFFFFFFF>$[C116112]</color> to this character, then enter <color=#FFFFFFFF>$[C116111]</color> and gain 1 <color=#FFFFFFFF>Nightsoul point.</color> (This skill cannot be used after the character enters <color=#FFFFFFFF>$[C116111]</color>)
2752
+ (Characters with <color=#FFFFFFFF>$[C116112]</color> attached can use the Technique: <color=#FFFFFFFF>$[S1161121]</color>)
2717
2753
 
2718
2754
  ## 1627699226
2719
2755
 
2720
2756
  ### C
2721
2757
  来啦!
2722
2758
  ### E
2723
- Here we are!
2759
+ Here you are!
2724
2760
 
2725
2761
  ## 4197488098
2726
2762
 
2727
2763
  ### C
2728
2764
  枫丹的空气真湿润,配合暖洋洋的气温…呃啊,有点犯困…
2729
2765
  ### E
2730
- The humid air here is a nice change, and combined with the warm weather... Yawn... I'm actually getting kinda sleepy.
2766
+ The humid air here is a nice change, and combined with the warm weather... *yawn* I'm actually getting kinda sleepy.
2731
2767
 
2732
2768
  ## 25667698
2733
2769
 
2734
2770
  ### C
2735
2771
  查看伙伴奇遇事件
2736
2772
  ### E
2737
- Check Friendly Encounter(s)
2773
+ Check Friendly Encounters
2738
2774
 
2739
2775
  ## 2425398162
2740
2776
 
2741
2777
  ### C
2742
2778
  标准攻略制定成功
2743
2779
  ### E
2744
- Standard Strategy Successfully Formulated
2780
+ Standard Strategy Formulated
2745
2781
 
2746
2782
  ## 2976221719
2747
2783
 
2748
2784
  ### C
2749
2785
  根据寻宝罗盘的反应,这里似乎存在宝藏。
2750
2786
  ### E
2751
- There should be chest(s) here based on the Treasure Compass's reaction
2787
+ The Treasure Compass's response indicates that there should be treasure here
2752
2788
 
2753
2789
  ## 2224135913
2754
2790
 
2755
2791
  ### C
2756
2792
  欢乐零食数量增加
2757
2793
  ### E
2758
- Get More Smiley Snacks
2794
+ Get more Smiley Snacks
2759
2795
 
2760
2796
  ## 1578195980
2761
2797
 
2762
2798
  ### C
2763
2799
  正如「镀金旅团」有着许多的分支,游曳在野外的「愚人众」之中,偶尔也有独自行动的特例,其中一队就曾和阿巴克的分支起过冲突,那是阿巴克经历过最艰苦的一战,最后双方都没讨到好处…
2764
2800
  <color=#{0}>【特殊规则】我方引发冰元素相关反应时伤害+2;我方每个角色每回合使用第一个技能或装备第一张天赋时,少花费1个元素骰。</color>
2765
2801
  ### E
2766
2802
  Just as the Eremites have many offshoots, the various Fatui operating beyond their borders also feature some units with more independent characteristics. One such group faced Aybak and his comrades in a battle, and he thought it to be the hardest fight he had ever experienced. In the end, no one walked away with what they had wanted...
2767
- <color=#{0}>Special Rule: When you trigger Cryo-related Reactions, they will deal +2 DMG. The first time each of your characters uses a Skill or equips a Talent per Round, spend 1 less Elemental Die.</color>
2803
+ <color=#{0}>Special Rule: When you trigger Cryo-related Reactions, they will deal +2 DMG. The first time each of your characters uses a Skill or equips a Talent per Round, spend 1 fewer Elemental Die.</color>
2768
2804
 
2769
2805
  ## 3793042240
2770
2806
 
2771
2807
  ### C
2772
2808
  此牌初始具有4点<color=#FFFFFFFF>灵觉</color>。
2773
2809
  <color=#FFFFFFFF>我方$[K59]后:</color><color=#FFFFFFFF>灵觉</color>-1。
2774
2810
  <color=#FFFFFFFF>行动阶段开始时:</color>若<color=#FFFFFFFF>灵觉</color>为0,则移除自身,然后从3个随机元素骰费用为2的支援牌中$[K59]一个生成。
2775
2811
  ### E
2776
2812
  This card begins with 4 <color=#FFFFFFFF>Spiritspeaking</color>.
2777
2813
  <color=#FFFFFFFF>After you $[K59]: </color><color=#FFFFFFFF>Spiritspeaking</color> -1.
2778
- <color=#FFFFFFFF>At the start of the Action Phase: </color>If <color=#FFFFFFFF>Spiritspeaking</color> is 0, this card is removed, and you can $[K59] one of 3 random 2-cost Support Cards to be created.
2814
+ <color=#FFFFFFFF>At the start of the Action Phase: </color>If <color=#FFFFFFFF>Spiritspeaking</color> is 0, this card is removed, and you can $[K59] 1 of 3 random 2-cost Support Cards to be created.
2779
2815
 
2780
2816
  ## 2243158501
2781
2817
 
2782
2818
  ### C
2783
2819
  步骤详实的图纸,记载着「『勇力的战吼』」的制作方法。
2784
2820
  使用后可进入制作界面查看。
2785
2821
  ### E
2786
- A detailed step-by-step blueprint for making "Heroic Warcry."
2822
+ A detailed step-by-step blueprint for making a "Heroic Warcry."
2787
2823
  After using this item, you can view it in the Creation Screen.
2788
2824
 
2789
2825
  ## 389919581
2790
2826
 
2791
2827
  ### C
2792
2828
  步骤详实的图纸,记载着「『名篇荟演剧场』」的制作方法。
2793
2829
  使用后可进入制作界面查看。
2794
2830
  ### E
2795
- A detailed step-by-step blueprint for making a Grand Repertory Playhouse.
2831
+ A detailed step-by-step blueprint for making a "Grand Repertory Playhouse."
2796
2832
  After using this item, you can view it in the Creation Screen.
2797
2833
 
2798
2834
  ## 3984586357
2799
2835
 
2800
2836
  ### C
2801
2837
  步骤详实的图纸,记载着「『急急救生圈』」的制作方法。
2802
2838
  使用后可进入制作界面查看。
2803
2839
  ### E
2804
- A detailed step-by-step blueprint for making an Emergency Life Ring.
2840
+ A detailed step-by-step blueprint for making a "Savey-Wavey Life Ring."
2805
2841
  After using this item, you can view it in the Creation Screen.
2806
2842
 
2807
2843
  ## 4142708149
2808
2844
 
2809
2845
  ### C
2810
2846
  步骤详实的图纸,记载着「『晃晃戏水圈』」的制作方法。
2811
2847
  使用后可进入制作界面查看。
2812
2848
  ### E
2813
- A detailed step-by-step blueprint for making a Bobbly-Wobbly Water Donut.
2849
+ A detailed step-by-step blueprint for making a "Bobbly-Wobbly Water Donut."
2814
2850
  After using this item, you can view it in the Creation Screen.
2815
2851
 
2816
2852
  ## 681221629
2817
2853
 
2818
2854
  ### C
2819
2855
  步骤详实的图纸,记载着「『花歌的主推方式』」的制作方法。
2820
2856
  使用后可进入制作界面查看。
2821
2857
  ### E
2822
- A detailed step-by-step blueprint for making "Xochicuicatl Marketing Method."
2858
+ A detailed step-by-step blueprint for making a "Xochicuicatl Marketing Method."
2823
2859
  After using this item, you can view it in the Creation Screen.
2824
2860
 
2825
2861
  ## 1219877293
2826
2862
 
2827
2863
  ### C
2828
2864
  步骤详实的图纸,记载着「『齐唱的节奏』」的制作方法。
2829
2865
  使用后可进入制作界面查看。
2830
2866
  ### E
2831
- A detailed step-by-step blueprint for making "Rhythmic Synchrony."
2867
+ A detailed step-by-step blueprint for making a "Rhythmic Synchrony."
2832
2868
  After using this item, you can view it in the Creation Screen.
2833
2869
 
2834
2870
  ## 674190437
2835
2871
 
2836
2872
  ### C
2837
2873
  步骤详实的图纸,记载着「机关模型-『轰轰增益』」的制作方法。
2838
2874
  使用后可进入制作界面查看。
2839
2875
  ### E
2840
- A detailed step-by-step blueprint for making a Model Contraption: Boom Boom Buff.
2876
+ A detailed step-by-step blueprint for making a "Model Contraption: Boom Boom Buff."
2841
2877
  After using this item, you can view it in the Creation Screen.
2842
2878
 
2843
2879
  ## 4041126852
2844
2880
 
2845
2881
  ### C
2846
2882
  每个经营周期的「行动点」增加3点
2847
2883
  ### E
2848
- Increases the number of Action Points in each Operation Cycle by 3
2884
+ Increase the number of Action Points in each Operation Cycle by 3
2849
2885
 
2850
2886
  ## 3732538069
2851
2887
 
2852
2888
  ### C
2853
2889
  每周期获得额外营收
2854
2890
  ### E
2855
- Bonus revenue each cycle
2891
+ Receive bonus revenue each cycle
2856
2892
 
2857
2893
  ## 1574760743
2858
2894
 
2859
2895
  ### C
2860
2896
  每回合打出的第一张行动牌费用-2;
2861
2897
  每个角色每回合第一次使用技能或装备「天赋」的费用-1。
2862
2898
  ### E
2863
2899
  The first Action Card played each Round will cost 2 fewer dice.
2864
- Each Round, the first Skill used or Talent equipped by each character will cost 1 less Elemental Die.
2900
+ Each Round, the first Skill used or Talent equipped by each character will cost 1 fewer Elemental Die.
2865
2901
 
2866
2902
  ## 1900482744
2867
2903
 
2868
2904
  ### C
2869
2905
  每层增加1点攻击力,附属角色下次使用技能后移除。
2870
2906
  ### E
2871
- Each stack increases ATK by 1. This effect is removed after the character to which this is attached next attacks.
2907
+ Each stack increases ATK by 1. This effect is removed after the character to which this is attached next uses a Skill.
2872
2908
 
2873
2909
  ## 895046384
2874
2910
 
2875
2911
  ### C
2876
2912
  每层降低1点攻击力,附属角色下次使用技能后移除。
2877
2913
  每层提高1点下次受到的<color=#FFFFFFFF>$[K150]</color>。(可叠加,没有上限)
2878
2914
  ### E
2879
- Each stack decreases character ATK by 1 and increases Physical DMG taken by 1. (Can stack, no stack limit)
2915
+ Each stack reduces ATK by 1. This effect is removed after the character to which this is attached next uses a Skill.
2916
+ Each stack increases the next instance of <color=#FFFFFFFF>$[K150]</color> received by 1. (Can stack, no stack limit)
2880
2917
 
2881
2918
  ## 1601264679
2882
2919
 
2883
2920
  ### C
2884
2921
  沙海来客,慧心慧业。
2885
2922
  ### E
2886
- Visitor from the Sea of Sand, Profound Providence
2923
+ A visitor from the sea of sand, profound in providence.
2887
2924
 
2888
2925
  ## 3278531962
2889
2926
 
2890
2927
  ### C
2891
- 消耗所有<color=#FFFFFFFF>「愿力」</color>,自身附属其1倍的<color=#FFFFFFFF>$[C174073]</color>。然后造成$[K154]。
2928
+ 消耗所有<color=#FFFFFFFF>「愿力」</color>,自身附属其1倍的<color=#FFFFFFFF>$[C174074]</color>。然后造成$[K154]。
2892
2929
  ### E
2893
2930
  Consumes all <color=#FFFFFFFF>Resolve</color>, and attaches 1x that number of <color=#FFFFFFFF>$[C174073]</color> to self. Afterwards, deal $[K154].
2894
2931
 
2895
2932
  ## 3999846506
2896
2933
 
2897
2934
  ### C
2898
- 消耗所有<color=#FFFFFFFF>「愿力」</color>,自身附属其3倍的<color=#FFFFFFFF>$[C174075]</color>。然后造成$[K154]。
2935
+ 消耗所有<color=#FFFFFFFF>「愿力」</color>,自身附属其3倍的<color=#FFFFFFFF>$[C174074]</color>。然后造成$[K154]。
2899
2936
  ### E
2900
2937
  Consumes all <color=#FFFFFFFF>Resolve</color>, and attaches 3× that number of <color=#FFFFFFFF>$[C174075]</color> to self. Afterwards, deal $[K154].
2901
2938
 
2902
2939
  ## 1329386002
2903
2940
 
2904
2941
  ### C
2905
- 消耗所有<color=#FFFFFFFF>「愿力」</color>,自身附属其4倍的<color=#FFFFFFFF>$[C174076]</color>。然后造成$[K154]。
2942
+ 消耗所有<color=#FFFFFFFF>「愿力」</color>,自身附属其4倍的<color=#FFFFFFFF>$[C174074]</color>。然后造成$[K154]。
2906
2943
  ### E
2907
2944
  Consumes all <color=#FFFFFFFF>Resolve</color>, and attaches 4× that number of <color=#FFFFFFFF>$[C174076]</color> to self. Afterwards, deal $[K154].
2908
2945
 
2909
2946
  ## 3277453762, 3452516378
2910
2947
 
2911
2948
  ### C
2912
2949
  熟悉它的话,应该知道这是它嘴里能吐出最好的话了。
2913
2950
  ### E
2914
- That's the nicest send off you're going to get out of Ajaw.
2951
+ That's the nicest send-off you're going to get out of Ajaw.
2915
2952
 
2916
2953
  ## 4084861972
2917
2954
 
2918
2955
  ### C
2919
2956
  燃烧的炉灶和刚出锅的料理常令人身心温暖,但厨师不可能时时刻刻都在烹饪,冒险家们的食量也有限。利用几顿饭之间的空闲时间,进行热血沸腾的「七圣召唤」对局,也是一种在雪山暖身的好办法。
2920
2957
  <color=#{0}>【特殊规则】我方支援区初始存在一张「旭东」。</color>
2921
2958
  【提示】「旭东」在场时,每回合都可以少花费2个元素骰打出「料理」牌!
2922
2959
  ### E
2923
2960
  The thought of burning stoves and freshly cooked food is comforting indeed, but a chef can't be cooking all the time, nor is an adventurer's appetite without limit! Filling the gaps between meals with exciting Genius Invokation TCG duels is another good way to stay warm in the mountains...
2924
2961
  <color=#{0}>Special Rule: Your Support Zone starts with 1 "Xudong" card.</color>
2925
- Hint: When Xudong is on the field, you can spend 2 less Elemental Dice to play a Food Card each Round!
2962
+ Hint: When Xudong is on the field, you can spend 2 fewer Elemental Dice to play a Food Card each Round!
2926
2963
 
2927
2964
  ## 3633742110
2928
2965
 
2929
2966
  ### C
2930
2967
  爆弹丘丘人可直接破坏敌人的木质拒马,为其他部队开辟进攻通道。
2931
2968
  ### E
2932
- Hilichurl Grenadiers are capable of demolishing the enemy's Wooden Palisades, paving the way for other units to advance.
2969
+ Hilichurl Grenadiers can demolish the enemy's Wooden Palisades, paving the way for other units to advance.
2933
2970
 
2934
2971
  ## 2874839887
2935
2972
 
2936
2973
  ### C
2937
2974
  爱可菲以{LINK#N11120001}<color=#FFD780FF>低温冷藏模式</color>{/LINK}启动厨艺机关时,将获得「现制名肴」效果,持续15秒:持续期间,爱可菲获得5层「冷煮」,除爱可菲外的附近的当前场上角色普通攻击、重击、下落攻击、元素战技和元素爆发对敌人造成<color=#99FFFFFF>冰元素伤害</color>时,将消耗1层「冷煮」,提升造成的伤害,提升值相当于爱可菲攻击力的240%。
2938
2975
  一次<color=#99FFFFFF>冰元素伤害</color>同时命中多名敌人时,会依据命中敌人的数量消耗「冷煮」的层数。
2939
2976
  ### E
2940
- When Escoffier activates her Cooking Mek in its {LINK#N11120001}<color=#FFD780FF>Cold Storage mode</color>{/LINK}, she will gain the "Freshly-Prepped Delicacy" effect for 15s. During this time, Escoffier will gain 5 Cold Dish stacks. When nearby active characters apart from Escoffier deal <color=#99FFFFFF>Cryo DMG</color> with a Normal, Charged, or Plunging Attack, or an Elemental Skill or Elemental Burst, they will expend 1 Cold Dish stack to increase their DMG dealt by 240% of Escoffier's ATK.
2977
+ When Escoffier activates her Cooking Mek in its {LINK#N11120001}<color=#FFD780FF>Cold Storage Mode</color>{/LINK}, she will gain the "Freshly-Prepped Delicacy" effect for 15s. During this time, Escoffier will gain 5 Cold Dish stacks. When nearby active characters apart from Escoffier deal <color=#99FFFFFF>Cryo DMG</color> with a Normal, Charged, or Plunging Attack, or an Elemental Skill or Elemental Burst, they will expend 1 Cold Dish stack to increase their DMG dealt by 240% of Escoffier's ATK.
2941
2978
  If you hit multiple opponents with a single instance of <color=#99FFFFFF>Cryo DMG</color>, Cold Dish stacks will be consumed based on the number of opponents hit.
2942
2979
 
2943
2980
  ## 1527622465
2944
2981
 
2945
2982
  ### C
2946
2983
  爱可菲点按元素战技创造的「厨艺机关」会跟随当前场上角色,周期性对附近的敌人发射子弹造成<color=#99FFFFFF>冰元素伤害</color>。
2947
2984
  元素爆发将为队伍中所有角色恢复生命值,并对周围敌人造成<color=#99FFFFFF>冰元素范围伤害</color>。
2948
2985
  此外,爱可菲还能够降低敌人的<color=#80C0FFFF>水元素</color>与<color=#99FFFFFF>冰元素</color>抗性,队伍中相关元素类型的角色数量越多,效果越强。
2949
2986
 
2950
2987
  为方便体验角色的元素爆发,试用的关卡中会有额外的元素晶球掉落。
2951
2988
  ### E
2989
+ The Cooking Mek created by Escoffier's Tapped Elemental Skill will follow the current active character and fire shots toward nearby opponents at intervals that deal <color=#99FFFFFF>Cryo DMG</color>.
2990
+ Her Elemental Burst will restore HP to all party members and deal <color=#99FFFFFF>AoE Cryo DMG</color> to nearby opponents.
2991
+ Additionally, Escoffier can also decrease the <color=#80C0FFFF>Hydro</color> and <color=#99FFFFFF>Cryo</color> RES of opponents. The more party members of the relevant Elemental Types she has, the greater the effect.
2992
+
2993
+ Additional Elemental Orbs will drop during the trial event challenge to facilitate the testing of the trial character's Elemental Burst.
2952
2994
 
2953
2995
  ## 3867267395
2954
2996
 
2955
2997
  ### C
2956
2998
  牌面购买
2957
2999
  ### E
2958
- Dynamic Skins
3000
+ Purchase Skin
2959
3001
 
2960
3002
  ## 3276148100
2961
3003
 
2962
3004
  ### C
2963
3005
  特殊失败条件:敌方角色使用技能后,扣除1点「生之烛计数」;4点「生之烛计数」耗尽后,你输掉对局。
2964
3006
  我方每个角色每回合使用的第一个技能或装备的第一张天赋的元素骰费用-1。
2965
3007
  ### E
2966
3008
  Special defeat condition: After your opponent's characters use a skill, remove one Candle of Life point. After all 4 points of the Candle of Life have been consumed, you lose the duel.
2967
- The first Skill or Talent Card equipped by each of your characters in each round costs 1 less Elemental Die.
3009
+ The first Skill or Talent Card equipped by each of your characters in each round costs 1 fewer Elemental Die.
2968
3010
 
2969
3011
  ## 2614238586, 3532251446
2970
3012
 
2971
3013
  ### C
2972
3014
  特殊生物
2973
3015
  ### E
2974
- Elemental Lifeforms
3016
+ Unique Lifeform
2975
3017
 
2976
3018
  ## 1230515313
2977
3019
 
2978
3020
  ### C
2979
3021
  猎人首领
2980
3022
  ### E
3023
+ Head of the Hunters
2981
3024
 
2982
3025
  ## 805286336
2983
3026
 
2984
3027
  ### C
2985
3028
  玩法特殊技能能够在<color=#FFCC33>潜泳</color>状态和<color=#FFCC33>滑翔</color>状态下,在角色前方创生出加速圈。
2986
3029
  不仅可以利用技能提高速度,也可以利用技能躲避障碍、穿越地形!
2987
3030
  ### E
2988
- Special skills can create Acceleration Rings in front of characters while they are <color=#FFCC33>diving</color> or <color=#FFCC33>gliding</color>.
2989
- Not only can you speed up using these skills, you can even use them to dodge obstacles or break through terrain!
3031
+ Special skills can create Acceleration Rings in front of the character while they are <color=#FFCC33>diving</color> or <color=#FFCC33>gliding</color>.
3032
+ Not only can you speed up using these skills, but you can also use them to dodge obstacles or break through terrain!
2990
3033
 
2991
3034
  ## 1929806332
2992
3035
 
2993
3036
  ### C
2994
3037
  理外之理
2995
3038
  ### E
3039
+ Reason Beyond Reason
2996
3040
 
2997
3041
  ## 838373438
2998
3042
 
2999
3043
  ### C
3000
3044
  瓦雷莎已准备万全,在喜爱的游乐项目尽情玩耍一番后,她便要认认真真开始工作啦!
3001
3045
  ### E
3002
- After making all the necessary preparations and enjoying her favorite attractions to the fullest, Varesa's finally ready to roll up her sleeves and get to work!
3046
+ After making all the necessary preparations and enjoying her favorite attraction to the fullest, Varesa's finally ready to roll up her sleeves and get to work!
3003
3047
 
3004
3048
  ## 3795655283
3005
3049
 
3006
3050
  ### C
3007
3051
  生成2层<color=#FFFFFFFF>「激化领域」</color>,最多叠加<color=#FFCC33>2</color>层
3008
3052
  <color=#FFFFFFFF>「激化领域」</color>:我方对敌方出战角色造成{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素伤害</color>或{SPRITE_PRESET#2107}<color=#7EC236FF>草元素伤害</color>时,伤害值+1。(可叠加)
3009
3053
  ### E
3010
- Create <color=#FFCC33>2</color> stacks of <color=#FFFFFFFF>Catalyzing Field</color> (Max <color=#FFFFFFFF>2</color> stacks)
3054
+ Create 2 stacks of <color=#FFFFFFFF>Catalyzing Field</color> (Max <color=#FFCC33>2</color> stacks)
3011
3055
  <color=#FFFFFFFF>Catalyzing Field</color>: When you deal {SPRITE_PRESET#2104}<color=#FFACFFFF>Electro DMG</color> or {SPRITE_PRESET#2107}<color=#7EC236FF>Dendro DMG</color> to the opposing active character, DMG dealt +1. (Can stack)
3012
3056
 
3013
3057
  ## 1087475709
3014
3058
 
3015
3059
  ### C
3016
3060
  由2只爆弹丘丘人组成的远程破障小队,会瞄准距离最近的兵棋或设施(包括木质拒马),可通过投掷爆弹造成较大范围的伤害,对木质拒马有着很高的破坏效率。
3017
3061
  ### E
3018
- A Ranged squad consisting of 2 Hilichurl Grenadiers. They will aim at the closest game piece or installation (including Wooden Palisades) and throw bombs that deal AoE DMG in a large area. Highly effective at destroying Wooden Palisades.
3062
+ A Ranged barrier-breaker squad consisting of 2 Hilichurl Grenadiers. They will aim at the closest game piece or installation (including Wooden Palisades) and throw bombs that deal AoE DMG in a large area. Highly effective at destroying Wooden Palisades.
3019
3063
 
3020
3064
  ## 2960663985
3021
3065
 
3022
3066
  ### C
3023
- 疗域镇静剂至多对4名命中的敌人施加「镇静标记」;敌人无法同时处于多种元素属性的「镇静标记」状态下。
3067
+ 该效果会在片刻后爆发消失,并造成对应元素属性的范围伤害。至多对4名命中的敌人施加「镇静标记」;敌人无法同时处于多种元素属性的「镇静标记」状态下。
3024
3068
  ### E
3025
- The therapeutic sedative can apply Sedation Marks to a maximum of 4 hit opponents. A single opponent cannot receive Marks of different elements simultaneously.
3069
+ The Therapeutic Sedative can apply Sedation Marks to a maximum of 4 hit opponents. A single opponent cannot receive Marks of different elements simultaneously.
3026
3070
 
3027
3071
  ## 1335811296
3028
3072
 
3029
3073
  ### C
3030
3074
  目标角色在本回合结束前,之后3次<color=#FFFFFFFF>「普通攻击」</color>都少花费1个$[K309]。
3031
3075
  (每回合每个角色最多食用1次「{SPRITE_PRESET#3101}料理」)
3032
3076
  ### E
3033
- Before this Round ends, the target character's next 3 <color=#FFFFFFFF>Normal Attacks</color> cost 1 less $[K309].
3077
+ Before this Round ends, the target character's next 3 <color=#FFFFFFFF>Normal Attacks</color> cost 1 fewer $[K309].
3034
3078
  (A character can consume at most 1 {SPRITE_PRESET#3101}Food per Round)
3035
3079
 
3036
3080
  ## 2791424761
3037
3081
 
3038
3082
  ### C
3039
3083
  破障
3040
3084
  ### E
3041
- Obstacle Course
3085
+ Barrier-Breaker
3042
3086
 
3043
3087
  ## 4131975045
3044
3088
 
3045
3089
  ### C
3046
3090
  确认分配({0}/{1})
3047
3091
  ### E
3048
- Confirm Assignment {0}/{1})
3092
+ Confirm Assignment ({0}/{1})
3049
3093
 
3050
3094
  ## 2855005796
3051
3095
 
3052
3096
  ### C
3053
3097
  确认投入{0}行动点以接取该伙伴奇遇事件?
3054
3098
  ### E
3055
- Allocate {0} Action Point(s) to accept this Friendly Encounter?
3099
+ Allocate {0} Action Points to accept this Friendly Encounter?
3056
3100
 
3057
3101
  ## 3453148157
3058
3102
 
3059
3103
  ### C
3060
3104
  确认料理
3061
3105
  ### E
3062
- Confirm dish
3106
+ Confirm Dish
3063
3107
 
3064
3108
  ## 934837317, 93671773
3065
3109
 
3066
3110
  ### C
3067
3111
  礼盒内收纳了精美衣装,由于是私人定制,故而只适合尺码与气质完全契合的人。
3068
3112
 
3069
3113
  使用条件:冒险等阶达到5。
3070
3114
 
3071
3115
  使用时:从礼盒内的衣装中选择一件并获取。
3072
3116
  ### E
3073
- This gift box contains an exquisite outfit. Due to the personal customization that has taken place, its dimensions and qualities only perfectly fit one.
3117
+ This gift box contains an exquisite outfit. Due to the personal customization that has taken place, its dimensions and make only perfectly fit one.
3118
+
3119
+ Condition: Reach Adventure Rank 5.
3074
3120
 
3075
3121
  When used: Select and obtain 1 of the outfits within the gift box.
3076
3122
 
3077
3123
  ## 94413858
3078
3124
 
3079
3125
  ### C
3080
3126
  等等,深渊好像集结了一批魔物,往竞技场的方向冲了。
3081
3127
  ### E
3082
- Hold up... The Abyss is sending a sizeable unit towards the stadium.
3128
+ Hold up... The Abyss is sending a sizeable unit towards the Stadium.
3083
3129
 
3084
3130
  ## 3313744109
3085
3131
 
3086
3132
  ### C
3087
3133
  管理庄园
3088
3134
  ### E
3089
- Manage the Manor
3135
+ Manage Manor
3090
3136
 
3091
3137
  ## 2974203528
3092
3138
 
3093
3139
  ### C
3094
3140
  精致美观的大型帐篷,采用结实耐用的机染篷布,即使遭遇发条机关的重击也能屹立不倒,曾被用作「海薇玛映影欢乐城」的「妙影名篇」游乐项目帐篷。据说,为致敬与还原经典映影的名场景,「妙影名篇」项目对帐篷有着严格的要求,既需要宽敞的内部空间,又需要坚固的帐篷结构。为此,组织者特别为帐篷安装了多组固定承重组件,以确保其强度。同时,篷布上那抹热情的红色既能遮蔽外界光线干扰,也能吸引目光,吸引更多客人前来游玩。
3095
3141
  ### E
3096
- A large and exquisite tent made from durable, machine-dyed fabric, capable of resisting even heavy blows from clockwork meka. It was once used as the tent for the Chevalmarin Film Fantasyland's Movie Masterpiece attraction. It is said that to commemorate and restore famous scenes from classic films, the Movie Masterpieces project had strict requirements for tents, requiring both a spacious interior and a sturdy outer structure. To this end, the organizers installed multiple fixed load-bearing components in the tent to ensure its durability. Meanwhile, the vibrant red of the tent cloth blocks out light from outside while drawing the gazes of visitors, enticing more of them inside.
3142
+ A large and exquisite tent made from durable, machine-dyed fabric, capable of resisting even heavy blows from clockwork meka. It was once used as the tent for the Chevalmarin Film Fantasyland's Movie Masterpiece attraction. It is said that to commemorate and restore famous scenes from classic films, the Movie Masterpieces project had strict requirements for tents, requiring both a spacious interior and a sturdy outer structure. To this end, the organizers installed multiple fixed load-bearing components in the tent to ensure its durability. Meanwhile, the vibrant red of the tent cloth blocks out light from the outside while drawing the gazes of visitors, enticing more of them inside.
3097
3143
 
3098
3144
  ## 1611421925
3099
3145
 
3100
3146
  ### C
3101
3147
  精锐近战兵棋,坚固异常,可通过击掌与跺脚造成范围伤害,并会优先攻击敌方兵棋。
3102
3148
  ### E
3103
- Elite Melee game piece with exceptional staying power, this machine can use its arms and heavy stomps to deal AoE DMG. It prioritizes attacking opposing pieces.
3149
+ An elite Melee game piece with exceptional staying power, this machine can use its arms and heavy stomps to deal AoE DMG. It prioritizes attacking opposing pieces.
3104
3150
 
3105
3151
  ## 1267959348
3106
3152
 
3107
3153
  ### C
3108
3154
  结合了「镀金旅团」营地与奥摩斯港风光的景观区,行走期间时,独特的异域风情能为游客们带来冒险远游的兴奋感。
3109
3155
  每个周期都将提供一定的营收。
3110
3156
  ### E
3111
- A scenic area that blends together the views of Port Ormos and Eremite camps. Walking through this one-of-a-kind set piece is sure to bring visitors an unbridled sense of adventure.
3157
+ A scenic area that blends together the views of Port Ormos and the Eremite camps. Walking through this one-of-a-kind set piece is sure to bring visitors an unbridled sense of adventure.
3112
3158
  Provides a certain amount of revenue each cycle.
3113
3159
 
3114
3160
  ## 2856227999
3115
3161
 
3116
3162
  ### C
3117
3163
  继续升级、扩建游乐项目,制定标准攻略后可重复游玩
3118
3164
  ### E
3119
- Keep upgrading and expanding your attractions, then formulate a Standard Strategy to play again
3165
+ Keep upgrading and expanding your attraction, then formulate a Standard Strategy to play again
3120
3166
 
3121
3167
  ## 609984588
3122
3168
 
3123
3169
  ### C
3124
3170
  缩放镜头
3125
3171
  ### E
3126
- Zoom In
3172
+ Zoom In/Out
3127
3173
 
3128
3174
  ## 2231456820
3129
3175
 
3130
3176
  ### C
3131
3177
  缺少<color=#F49C00FF>{0}</color>个{1},需要消耗<color=#F49C00FF>{2}</color>{3}购买。
3132
3178
  ### E
3133
- You need <color=#F49C00FF>{0}</color> additional {1}. You can purchase these with <color=#F49C00FF>{2}</color> {3}.
3179
+ You need additional {1} ×<color=#F49C00FF>{0}</color>. You can purchase these with {3} ×<color=#F49C00FF>{2}</color>.
3134
3180
 
3135
3181
  ## 4252949114
3136
3182
 
3137
3183
  ### C
3138
3184
  而您,准领队,您有时会将主力部队机动组的进攻路径安排得万分巧妙,与屏卫部队相互照应。
3139
3185
  ### E
3140
- But as for you, Proto-Boss — you planned your attack routes for the main force exceptionally well, and coordinated their movements with the support unit's.
3186
+ But as for you, Proto-Boss — you planned your attack routes for the main force exceptionally well, coordinating their movements with those of the support unit.
3141
3187
 
3142
3188
  ## 3758573851
3143
3189
 
3144
3190
  ### C
3145
3191
  聘用成功
3146
3192
  ### E
3147
- Recruited successfully
3193
+ Recruited
3148
3194
 
3149
3195
  ## 842205386
3150
3196
 
3151
3197
  ### C
3152
3198
  自身「普通攻击」不会获得$[K310]。
3153
- 自身「普通攻击」后:消耗自己全部$[K310],对生命值最低的敌方造成等额+1的$[K5]。
3199
+ 自身「普通攻击」后:如可能,消耗全部$[K310],对生命值最低的敌方造成等额+1的$[K5]。
3154
3200
  ### E
3155
3201
  Character's own Normal Attacks will not generate $[K310].
3156
3202
  After performing a Normal Attack: Consume all of own $[K310] and deal $[K5] equal to the amount consumed +1 to the enemy with the lowest HP.
3157
3203
 
3158
3204
  ## 2592761532
3159
3205
 
3160
3206
  ### C
3161
3207
  致力于还原枫丹街景一角的景观区,能让游客们放松心神,张弛有度地享受乐园中的时光…
3162
3208
  每个周期都将提供一定的营收。
3163
3209
  ### E
3164
- A scenic area dedicated to recreating the streetscapes of Fontaine, allowing visitors to unwind and fully immerse themselves in the park's rhythm, alternating between excitement and relaxation as they please...
3210
+ A scenic area dedicated to recreating the streetscapes of Fontaine, allowing visitors to unwind and enjoy the park at their own pace...
3165
3211
  Provides a certain amount of revenue each cycle.
3166
3212
 
3167
3213
  ## 680281042
3168
3214
 
3169
3215
  ### C
3170
3216
  芙宁娜手里的摩拉越多,海薇玛夫人的伙食就越好,大家都会为此开心~
3171
3217
  ### E
3172
- The more Mora ends up in Furina's purse, the better Surintendante Chevalmarin's meals will be — and who wouldn't be happy to hear that?
3218
+ The more Mora that ends up in Furina's purse, the better Surintendante Chevalmarin's meals will be — and who wouldn't be happy to hear that?
3173
3219
 
3174
3220
  ## 3017857448
3175
3221
 
3176
3222
  ### C
3177
- 若自身层数等于5,则所附属角色造成的伤害+1。(可叠加,最多叠加到5层)
3223
+ 自身层数到达3时,治疗所附属角色1点;若自身层数等于5,则所附属角色造成的伤害+1。(可叠加,最多叠加到5层)
3178
3224
  ### E
3179
3225
  If own stacks equal 5, the character to which this is attached deals +1 DMG. (Can stack. Max 5 Stacks.)
3180
3226
 
3181
3227
  ## 1838276118
3182
3228
 
3183
3229
  ### C
3184
- 营收曲线
3230
+ 盈利曲线
3185
3231
  ### E
3186
3232
  Revenue Curve
3187
3233
 
3188
3234
  ## 1136845344
3189
3235
 
3190
3236
  ### C
3191
3237
  薪酬
3192
3238
  ### E
3193
- Wages
3239
+ Wage
3194
3240
 
3195
3241
  ## 4253263586
3196
3242
 
3197
3243
  ### C
3198
3244
  虽然总是做出味道有偏差的成品,挨骂挨个没停…但害怕挨骂,就不去做大胆的尝试,就等于固步自封了。
3199
3245
  ### E
3200
- And sure, I've been getting a lot of abuse because the flavor isn't quite right. But if you let fear of abuse stop you from trying new things, then you'll never make any progress.
3246
+ And sure, I've been getting a lot of complaints because the flavor isn't quite right. But if you let fear of criticism stop you from trying new things, then you'll never make any progress.
3201
3247
 
3202
3248
  ## 1516906293
3203
3249
 
3204
3250
  ### C
3205
3251
  装备有此牌的$[A1201]在场时,<color=#FFFFFFFF>$[C112011]</color>会使我方执行「切换角色」行动时少花费1个元素骰。(每回合1次)
3206
3252
  ### E
3207
- When your $[A1201], who has this card equipped, is on the field, <color=#FFFFFFFF>$[C112011]</color> will allow you to spend 1 less Elemental Die the next time you use "Switch Character." (Once per round)
3253
+ When your $[A1201], who has this card equipped, is on the field, <color=#FFFFFFFF>$[C112011]</color> will allow you to spend 1 fewer Elemental Die the next time you use "Switch Character." (Once per round)
3208
3254
 
3209
3255
  ## 3079086549
3210
3256
 
3211
3257
  ### C
3212
3258
  装备有此牌的$[A1408]通过<color=#FFFFFFFF>$[S14083]</color>消灭了<color=#FFFFFFFF>$[C114081]</color>后:本回合下次使用<color=#FFFFFFFF>$[S14082]</color>时少花费2个元素骰。
3213
3259
  ### E
3214
- After your $[A1408], who has this card equipped, destroys a <color=#FFFFFFFF>$[C114081]</color> through <color=#FFFFFFFF>$[S14083]</color>: The next use of <color=#FFFFFFFF>$[S14082]</color> this Round will cost 2 less Elemental Dice.
3260
+ After your $[A1408], who has this card equipped, destroys a <color=#FFFFFFFF>$[C114081]</color> through <color=#FFFFFFFF>$[S14083]</color>: The next use of <color=#FFFFFFFF>$[S14082]</color> this Round will cost 2 fewer Elemental Dice.
3215
3261
 
3216
3262
  ## 4051583037
3217
3263
 
3218
3264
  ### C
3219
3265
  装备有此牌的$[A1506]在<color=#FFFFFFFF>$[C115061]</color>状态下进行$[K51]后:下次从该角色执行「切换角色」行动时少花费1个元素骰,并且造成1点$[K105]。
3220
3266
  ### E
3221
- When your $[A1506] with this card equpped is in <color=#FFFFFFFF>$[C115061]</color> state and after using $[K51]: you will spend 1 less Elemental Die the next time you use "Switch Character" and deal 1 $[K105].
3267
+ When your $[A1506] with this card equpped is in <color=#FFFFFFFF>$[C115061]</color> state and after using $[K51]: you will spend 1 fewer Elemental Die the next time you use "Switch Character" and deal 1 $[K105].
3222
3268
 
3223
3269
  ## 1856639525
3224
3270
 
3225
3271
  ### C
3226
3272
  装备有此牌的$[A1707]为出战角色,我方进行「切换角色」行动时:少花费1个元素骰。(每回合1次)
3227
3273
  ### E
3228
- When your $[A1707] who has this card equipped is the active character, spend 1 less Elemental Die when switching characters. (Once per Round)
3274
+ When your $[A1707] who has this card equipped is the active character, spend 1 fewer Elemental Die when switching characters. (Once per Round)
3229
3275
 
3230
3276
  ## 1383952013
3231
3277
 
3232
3278
  ### C
3233
3279
  装备有此牌的$[A1708]在场,我方触发<color=#FFFFFFFF>$[C117082]</color>的效果后:将1张所$[K56]卡牌的复制加入你的手牌。如果该牌为「{SPRITE_PRESET#3104}场地」牌,则使本回合中我方下次打出「{SPRITE_PRESET#3104}场地」时少花费2个元素骰。(每回合1次)
3234
3280
  ### E
3235
- When $[A1708], who has this card equipped, is on the field, and after you trigger <color=#FFFFFFFF>$[C117082]</color>'s effects: Add 1 copy of the $[K56]ed card into your Hand. If this card is a {SPRITE_PRESET#3104}Location Card, then the next {SPRITE_PRESET#3104}Location Card you play this Round will cost 2 less Elemental Dice. (Once per Round)
3281
+ When $[A1708], who has this card equipped, is on the field, and after you trigger <color=#FFFFFFFF>$[C117082]</color>'s effects: Add 1 copy of the $[K56]ed card into your Hand. If this card is a {SPRITE_PRESET#3104}Location Card, then the next {SPRITE_PRESET#3104}Location Card you play this Round will cost 2 fewer Elemental Dice. (Once per Round)
3236
3282
 
3237
3283
  ## 4119648229
3238
3284
 
3239
3285
  ### C
3240
3286
  装备有此牌的$[A2205]在场,我方使用「{SPRITE_PRESET#3008}特技」时:少花费1个元素骰。(每回合1次)
3241
3287
  ### E
3242
- When your $[A2205], who has this card equipped, is on the field, spend 1 less Elemental Die when using a {SPRITE_PRESET#3008}Technique. (Once per Round)
3288
+ When your $[A2205], who has this card equipped, is on the field, spend 1 fewer Elemental Die when using a {SPRITE_PRESET#3008}Technique. (Once per Round)
3243
3289
 
3244
3290
  ## 522386821
3245
3291
 
3246
3292
  ### C
3247
3293
  装备有此牌的<color=#FFFFFFFF>$[A1105]</color>生成的<color=#FFFFFFFF>$[C111052]</color>会使所附属角色造成的<color=#99FFFFFF>$[K101]</color>+1。
3248
3294
  切换到装备有此牌的$[A1105]时:少花费1个元素骰。(每回合1次)
3249
3295
  ### E
3250
3296
  The <color=#FFFFFFFF>$[C111052]</color> created by your <color=#FFFFFFFF>$[A1105]</color>, who has this card equipped, allows the character to which it is attached to deal +1 <color=#99FFFFFF>$[K101]</color>.
3251
- When you switch to $[A1105] who has this card equipped: Spend 1 less Elemental Die. (Once per Round)
3297
+ When you switch to $[A1105] who has this card equipped: Spend 1 fewer Elemental Die. (Once per Round)
3252
3298
 
3253
3299
  ## 449404520
3254
3300
 
3255
3301
  ### C
3256
3302
  装备有此牌的<color=#FFFFFFFF>$[A1105]</color>生成的<color=#FFFFFFFF>$[C111052]</color>会使所附属角色造成的<color=#99FFFFFF>$[K101]</color>+1。
3257
3303
  切换到装备有此牌的$[A1105]时:少花费1个元素骰。(每回合1次)
3258
3304
  (牌组中包含$[A1105],才能加入牌组)
3259
3305
  ### E
3260
3306
  The <color=#FFFFFFFF>$[C111052]</color> created by your <color=#FFFFFFFF>$[A1105]</color>, who has this card equipped, allows the character to which it is attached to deal +1 <color=#99FFFFFF>$[K101]</color>.
3261
- When you switch to $[A1105], who has this card equipped: Spend 1 less Elemental Die. (Once per Round)
3307
+ When you switch to $[A1105], who has this card equipped: Spend 1 fewer Elemental Die. (Once per Round)
3262
3308
  (You must have $[A1105] in your deck to add this card to your deck.)
3263
3309
 
3264
3310
  ## 1004403356
3265
3311
 
3266
3312
  ### C
3267
- 装备给出战中的<color=#FFD780FF>赛索斯</color>
3313
+ 装备给我方的<color=#FFD780FF>赛索斯</color>
3268
3314
  ### E
3269
3315
  Equip this to your active <color=#FFD780FF>Sethos</color>
3270
3316
 
3271
3317
  ## 1592370129, 2538420761, 2718931889, 3042183329, 3498309409, 3702800537, 649530049, 901879505
3272
3318
 
3273
3319
  ### C
3274
3320
  西风骑士
3275
3321
  ### E
3322
+ Knight of Favonius
3276
3323
 
3277
3324
  ## 869508314
3278
3325
 
3279
3326
  ### C
3280
3327
  要是新员工的质量能和新到蔬菜的一样高就好了。
3281
3328
  ### E
3282
- The fresh vegetables from the new batch are exceptional quality. I just wish I could say the same about the new staff...
3329
+ The fresh vegetables from the new batch are of exceptional quality. I just wish I could say the same about the new staff...
3283
3330
 
3284
3331
  ## 2117840255
3285
3332
 
3286
3333
  ### C
3287
3334
  角色对处于<color=#f39001>低阻</color>效果影响下的敌人造成<color=#f39001>物理伤害</color>后释放,造成物理伤害,每<color=#f39001>{0}</color>秒至多触发一次
3288
3335
  ### E
3289
- Unleashed after characters deal <color=#f39001>Physical DMG</color> to an opponent affected by <color=#f39001>Yielding</color>, dealing Physical DMG once every <color=#f39001>{0}</color>s
3336
+ Unleashed after characters deal <color=#f39001>Physical DMG</color> to an opponent affected by <color=#f39001>Yielding</color>, dealing Physical DMG at most once every <color=#f39001>{0}</color>s
3290
3337
 
3291
3338
  ## 1262822895
3292
3339
 
3293
3340
  ### C
3294
3341
  角色对处于原激化状态下的敌人造成雷元素或草元素伤害后降下,造成<color=#b863ee>雷元素伤害</color>
3295
3342
  ### E
3296
- Triggers after a character deals Electro or Dendro DMG to a Quickened opponent, dealing <color=#b863ee>Electro DMG</color>
3343
+ Descends after a character deals Electro or Dendro DMG to a Quickened opponent, dealing <color=#b863ee>Electro DMG</color>
3297
3344
 
3298
3345
  ## 986383821
3299
3346
 
3300
3347
  ### C
3301
3348
  角色对敌人触发<color=#FFCC33>冻结</color>反应后,将在该敌人的位置生成局部暴雨,造成范围性的水元素持续伤害,并在{1}秒内,使队伍中所有<color=#FFCC33>冰元素</color>角色造成元素战技和元素爆发伤害时的暴击伤害提升{0}%,此效果至多每{2}秒触发1次。
3302
3349
  ### E
3303
- After a character triggers <color=#FFCC33>Frozen</color> on an opponent, a localized downpour will be unleashed at that opponent's position that deals AoE Hydro DoT. Additionally, all <color=#FFCC33>Cryo</color> party members' Elemental Skills and Elemental Bursts will deal {0}% more <color=#FFCC33>Cryo</color> CRIT DMG for {1}s. This effect can be triggered once every {2}s.
3350
+ After a character triggers <color=#FFCC33>Frozen</color> on an opponent, a localized downpour will be unleashed at that opponent's position that deals AoE Hydro DoT. Additionally, all <color=#FFCC33>Cryo</color> party members' Elemental Skills and Elemental Bursts will deal {0}% more CRIT DMG for {1}s. This effect can be triggered once every {2}s.
3304
3351
 
3305
3352
  ## 2017631247
3306
3353
 
3307
3354
  ### C
3308
3355
  角色每获取<color=#f39001>{0}</color>枚<color=#f39001>雷元素结晶反应</color>产生的晶片,将对附近的一名敌人降下,造成<color=#e09800>岩元素伤害</color>
3309
3356
  ### E
3310
- Unleashed near an enemy's position after characters pick up <color=#f39001>{0}</color> Elemental Shards produced by the <color=#f39001>Electro Crystallize reaction</color>, dealing <color=#e09800>Geo DMG</color>
3357
+ Descends on a nearby opponent after characters pick up <color=#f39001>{0}</color> Elemental Shards produced by the <color=#f39001>Electro Crystallize reaction</color>, dealing <color=#e09800>Geo DMG</color>
3311
3358
 
3312
3359
  ## 369363380
3313
3360
 
3314
3361
  ### C
3315
3362
  解锁员工中心的简历列表刷新功能
3316
3363
  ### E
3317
- Unlocks the resume list refresh function at the Staff Center
3364
+ Unlock the resume list refresh function at the Staff Center
3318
3365
 
3319
3366
  ## 4228976924
3320
3367
 
3321
3368
  ### C
3322
3369
  解锁效果
3323
3370
  ### E
3324
- Unlock Effects
3371
+ Effects to Unlock
3325
3372
 
3326
3373
  ## 581168777
3327
3374
 
3328
3375
  ### C
3329
- 解锁设施「{0}」
3376
+ 解锁「{0}」
3330
3377
  ### E
3331
- Unlocked Facilities: {0}
3378
+ Unlock Facility: {0}
3332
3379
 
3333
3380
  ## 1200375672
3334
3381
 
3335
3382
  ### C
3336
3383
  解雇
3337
3384
  ### E
3338
- Dismiss Staff
3385
+ Dismiss
3339
3386
 
3340
3387
  ## 3806528270
3341
3388
 
3342
3389
  ### C
3343
3390
  设施等级
3344
3391
  ### E
3345
- Facility Level
3392
+ Facility Level:
3346
3393
 
3347
3394
  ## 204572778
3348
3395
 
3349
3396
  ### C
3350
3397
  话说回来,我能写出决定性的论文,正式当上学者,也都是托了老板你的福呢。
3351
3398
  ### E
3352
- I should say, the fact I was able to write a conclusive thesis and officially become a researcher was all down to you.
3399
+ I should say, the fact I was able to write a conclusive thesis and officially become a researcher was all due to you.
3353
3400
 
3354
3401
  ## 1017272786
3355
3402
 
3356
3403
  ### C
3357
3404
  说明娜维娅教得深入浅出。
3358
3405
  ### E
3359
- Just goes to show how well you explained it all, Navia.
3406
+ Just goes to show how well Navia explained it all.
3360
3407
 
3361
3408
  ## 872441540
3362
3409
 
3363
3410
  ### C
3364
3411
  请前往乐园进行经营操作
3365
3412
  ### E
3413
+ Go to the Amusement Park to start management
3366
3414
 
3367
3415
  ## 2960860728
3368
3416
 
3369
3417
  ### C
3370
3418
  调味
3371
3419
  ### E
3372
- Seasoning
3420
+ Season
3373
3421
 
3374
3422
  ## 2732368328
3375
3423
 
3376
3424
  ### C
3377
3425
  调查
3378
3426
  ### E
3427
+ Investigate
3379
3428
 
3380
3429
  ## 2596077414, 2608448790
3381
3430
 
3382
3431
  ### C
3383
3432
  超温顺动物
3384
3433
  ### E
3385
- Gentle Animals
3434
+ Gentle Animal
3386
3435
 
3387
3436
  ## 1574320548, 2602926788, 3109215812
3388
3437
 
3389
3438
  ### C
3390
3439
  轻盈水沫
3391
3440
  ### E
3392
- Hydrodart Slime
3441
+ Featherweight Foam
3393
3442
 
3394
3443
  ## 1775174853
3395
3444
 
3396
3445
  ### C
3397
3446
  近战破障兵棋,对木质拒马有着很高的破坏效率。在行进时会优先朝向敌方核心节点移动,并攻击沿途中所有的兵棋和设施(包括木质拒马)。
3398
3447
  ### E
3399
- A Melee barricade breaker, very effective at destroying Wooden Palisades. When moving, it will prioritize moving toward the opposing Core Node, attacking all game pieces and installations in its path (including Wooden Palisades).
3448
+ A Melee barrier-breaker game piece, very effective at destroying Wooden Palisades. When moving, it will prioritize moving toward the opposing Core Node, attacking all game pieces and installations in its path (including Wooden Palisades).
3400
3449
 
3401
3450
  ## 1674799154
3402
3451
 
3403
3452
  ### C
3404
3453
  这么一说,我也有点心动…
3405
3454
  ### E
3406
- Now you mention it, I kinda want one too...
3455
+ Now that you mention it, I kinda want one too...
3407
3456
 
3408
3457
  ## 2965051193
3409
3458
 
3410
3459
  ### C
3411
3460
  进入下一周期
3412
3461
  ### E
3413
- Enter the next cycle
3462
+ Enter the Next Cycle
3414
3463
 
3415
3464
  ## 2849192720
3416
3465
 
3417
3466
  ### C
3418
3467
  选择一张我方支援区的牌,将其弃置。然后,在我方手牌中随机生成2张支援牌。
3419
3468
  <color=#FFFFFFFF>本回合中,我方下次打出支援牌时:</color>少花费1个元素骰。
3420
3469
  ### E
3421
3470
  Select a card from your Support Zone and discard it. After that, randomly generate 2 Support Cards in your hand.
3422
- <color=#FFFFFFFF>During the Round, the next time you play a Support Card: </color>Spend 1 less Elemental Die.
3471
+ <color=#FFFFFFFF>During the Round, the next time you play a Support Card: </color>Spend 1 fewer Elemental Die.
3423
3472
 
3424
3473
  ## 951358618
3425
3474
 
3426
3475
  ### C
3427
3476
  造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],抓1张牌,并且治疗我方受伤最多的角色1点。每层<color=#FFFFFFFF>$[C116113]</color>额外抓1张牌,每层其他属性的<color=#FFFFFFFF>「源音采样」</color>额外治疗1点。
3428
3477
  ### E
3429
- Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Draw 1 card and heal your character with the lowest HP for 1 HP. Draw 1 additional card for each stack of <color=#FFFFFFFF>$[C116113]</color>, and heal 1 additional HP for each stack of <color=#FFFFFFFF>Source Sample</color> of another Element.
3478
+ Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT]. Draw 1 card and heal the most damaged character on your side for 1 HP. Draw 1 additional card for each stack of <color=#FFFFFFFF>$[C116113]</color>, and heal 1 additional HP for each stack of <color=#FFFFFFFF>Source Sample</color> of another Element.
3430
3479
 
3431
3480
  ## 1022230818
3432
3481
 
3433
3482
  ### C
3434
3483
  造成$[D__KEY__DAMAGE]点$[D__KEY__ELEMENT],生成<color=#FFFFFFFF>$[C111112]</color>。
3435
3484
  <color=#FFFFFFFF>本角色在本回合中受到伤害或治疗每累计到2次时:</color>此技能少花费1个元素骰(最多少花费2个)。
3436
3485
  ### E
3437
3486
  Deals $[D__KEY__DAMAGE] $[D__KEY__ELEMENT], creates 1 <color=#FFFFFFFF>$[C111112]</color>.
3438
- <color=#FFFFFFFF>When this character takes DMG or is healed 2 times in total this Round:</color> This Skill costs 1 less Elemental Die (Cost can be reduced by up to 2).
3487
+ <color=#FFFFFFFF>When this character takes DMG or is healed 2 times in total this Round:</color> This Skill costs 1 fewer Elemental Die (Cost can be reduced by up to 2).
3439
3488
 
3440
3489
  ## 3685640674
3441
3490
 
3442
3491
  ### C
3443
- 造成$[K151],生成治疗2点的<color=#FFFFFFFF>$[C171082]</color>。
3492
+ 造成$[K151],生成治疗3点的<color=#FFFFFFFF>$[C171082]</color>。
3444
3493
  ### E
3445
3494
  Deals $[K151], creates <color=#FFFFFFFF>$[C171082]</color> which heals for 2 HP.
3446
3495
 
3447
3496
  ## 2031353602
3448
3497
 
3449
3498
  ### C
3450
- 造成$[K151],生成治疗4点的<color=#FFFFFFFF>$[C171083]</color>。
3499
+ 造成$[K151],生成治疗6点的<color=#FFFFFFFF>$[C171083]</color>。
3451
3500
  ### E
3452
3501
  Deals $[K151], creates <color=#FFFFFFFF>$[C171083]</color> which heals for 4 HP.
3453
3502
 
3454
3503
  ## 866424970
3455
3504
 
3456
3505
  ### C
3457
- 造成$[K151],生成治疗8点的<color=#FFFFFFFF>$[C171084]</color>。
3506
+ 造成$[K151],生成治疗12点的<color=#FFFFFFFF>$[C171084]</color>。
3458
3507
  ### E
3459
3508
  Deals $[K151], creates <color=#FFFFFFFF>$[C171084]</color> which heals for 8 HP.
3460
3509
 
3461
3510
  ## 2040236018
3462
3511
 
3463
3512
  ### C
3464
- 造成$[K153],基于自身攻击力生成2回合的<color=#FFFFFFFF>$[C173063]</color>。
3513
+ 造成$[K153],在对方场上生成<color=#FFFFFFFF>$[C173063]</color>。
3465
3514
  ### E
3466
3515
  Deals $[K153], creates <color=#FFFFFFFF>$[C173063]</color> for 2 Rounds based on character's own ATK value.
3467
3516
 
3468
3517
  ## 2744681010
3469
3518
 
3470
3519
  ### C
3471
3520
  造成$[K153],然后对随机敌人造成3点$[K153]。
3472
3521
  ### E
3473
- Deals $[K153], then deals 3 $[K153] to a random opponent. Repeats once.
3522
+ Deals $[K153], then deals 3 $[K153] to a random opponent.
3474
3523
 
3475
3524
  ## 4246544274
3476
3525
 
3477
3526
  ### C
3478
3527
  造成$[K153],然后对随机敌人造成3点$[K153],重复1次。
3479
3528
  ### E
3480
- Deals $[K153], then deals 3 $[K153] to a random opponent. Repeats 2 times.
3529
+ Deals $[K153], then deals 3 $[K153] to a random opponent. Repeats once.
3481
3530
 
3482
3531
  ## 1457474162
3483
3532
 
3484
3533
  ### C
3485
3534
  造成$[K153],然后对随机敌人造成3点$[K153],重复2次。
3486
3535
  ### E
3487
- Deals $[K153], then deals 3 $[K153] to a random opponent. Repeats 3 times.
3536
+ Deals $[K153], then deals 3 $[K153] to a random opponent. Repeats 2 times.
3488
3537
 
3489
3538
  ## 2811654418
3490
3539
 
3491
3540
  ### C
3492
3541
  造成$[K153],然后对随机敌人造成3点$[K153],重复3次。
3493
3542
  ### E
3494
- Deals $[K153], then deals 3 $[K153] to a random opponent. Repeats 4 times.
3543
+ Deals $[K153], then deals 3 $[K153] to a random opponent. Repeats 3 times.
3495
3544
 
3496
3545
  ## 2898537034
3497
3546
 
3498
3547
  ### C
3499
- 造成$[K156],生成6层<color=#FFFFFFFF>$[C135]</color>。
3548
+ 造成$[K156],生成4层<color=#FFFFFFFF>$[C135]</color>。
3500
3549
  ### E
3501
3550
  Deals $[K156], creates 6 stacks of <color=#FFFFFFFF>$[C135]</color>.
3502
3551
 
3503
3552
  ## 2364358210
3504
3553
 
3505
3554
  ### C
3506
3555
  造成$[K157],2回合内,自身$[K63]次数+1,附属<color=#FFFFFFFF>$[C160]</color>
3507
3556
  ### E
3508
- Deals $[K157], this character gains +1 $[K63] for 2 Rounds, and gains <color=#FFFFFFFF>$[C160]</color>
3557
+ Deals $[K157], this character gains +1 $[K63] for 2 Rounds, and gains <color=#FFFFFFFF>$[C160]</color>.
3509
3558
 
3510
3559
  ## 1811105538
3511
3560
 
3512
3561
  ### C
3513
3562
  造成1点$[K100],窃取1张原本元素骰费用最高的对方手牌,然后对手抓1张牌。
3514
3563
  如果我方手牌数不多于2,此特技少花费1个元素骰。
3515
3564
  ### E
3516
3565
  Deals 1 $[K100], steals 1 card from opponent's Hand with the highest original Elemental Dice Cost. Then, your opponent draws 1 card.
3517
- If your Hand has no more than 2 cards, this Technique costs 1 less Elemental Die.
3566
+ If your Hand has no more than 2 cards, this Technique costs 1 fewer Elemental Die.
3518
3567
 
3519
3568
  ## 1043387618
3520
3569
 
3521
3570
  ### C
3522
3571
  造成2倍攻击力的$[K152],$[K56]手牌中的<color=#FFFFFFFF>$[C182071]</color>。
3523
3572
  ### E
3524
- Deal double $[K152] and $[K56] every <color=#FFFFFFFF>$[C182071]</color> card in your Hand.
3573
+ Deal ATK as $[K152] and $[K56] every <color=#FFFFFFFF>$[C182071]</color> card in your Hand.
3525
3574
 
3526
3575
  ## 3494457554
3527
3576
 
3528
3577
  ### C
3529
3578
  造成2倍攻击力的$[K155],然后$[K56]手牌中所有的<color=#FFFFFFFF>$[C182071]</color>。
3530
3579
  ### E
3531
- Deal 2 times your ATK as $[K155], then $[K56] all <color=#FFFFFFFF>$[C182071]</color> in your Hand.
3580
+ Deal your ATK as $[K155], then $[K56] all <color=#FFFFFFFF>$[C182071]</color> in your Hand.
3532
3581
 
3533
3582
  ## 2299023906
3534
3583
 
3535
3584
  ### C
3536
3585
  造成3倍攻击力的$[K155],然后$[K56]手牌中所有的<color=#FFFFFFFF>$[C182071]</color>。
3537
3586
  ### E
3538
- Deal 3 times your ATK as $[K155], then $[K56] all <color=#FFFFFFFF>$[C182071]</color> in your Hand.
3587
+ Deal your ATK as $[K155], then $[K56] all <color=#FFFFFFFF>$[C182071]</color> in your Hand.
3539
3588
 
3540
3589
  ## 2987893530
3541
3590
 
3542
3591
  ### C
3543
3592
  造成4倍攻击力的$[K155],然后$[K56]手牌中所有的<color=#FFFFFFFF>$[C182071]</color>。
3544
3593
  ### E
3545
- Deal 4 times your ATK as $[K155], then $[K56] all <color=#FFFFFFFF>$[C182071]</color> in your Hand.
3594
+ Deal your ATK as $[K155], then $[K56] all <color=#FFFFFFFF>$[C182071]</color> in your Hand.
3546
3595
 
3547
3596
  ## 1326294984
3548
3597
 
3549
3598
  ### C
3550
- 造成的$[K150]变为$[K155]。
3599
+ 造成的$[K150]变为$[K155],并且获得+1$[K63]次数
3551
3600
  <color=#FFFFFFFF>附属角色使用技能后:</color>切换至下一个角色,并且自身附属2层风元素类型<color=#FFFFFFFF>$[C164]</color>。
3552
3601
 
3553
3602
  <color=#FFFFFFFF>$[K4]:2</color>
3554
3603
  ### E
3555
3604
  $[K150] dealt is converted to $[K155].
3556
3605
  <color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> Switch to the next character and attach 2 stacks of Anemo <color=#FFFFFFFF>$[C164]</color> to self.
3606
+
3557
3607
  <color=#FFFFFFFF>$[K4]: 2</color>
3558
3608
 
3559
3609
  ## 1039764928
3560
3610
 
3561
3611
  ### C
3562
- 造成的$[K150]变为$[K155]。
3612
+ 造成的$[K150]变为$[K155],并且获得+1$[K63]次数
3563
3613
  <color=#FFFFFFFF>附属角色使用技能后:</color>切换至下一个角色,并且自身附属4层风元素类型<color=#FFFFFFFF>$[C164]</color>。
3564
3614
  <color=#FFFFFFFF>$[K4]:2</color>
3565
3615
  ### E
3566
3616
  $[K150] dealt is converted to $[K155].
3567
3617
  <color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> Switch to the next character and attach 4 stacks of Anemo <color=#FFFFFFFF>$[C164]</color> to self.
3568
3618
  <color=#FFFFFFFF>$[K4]: 2</color>
3569
3619
 
3570
3620
  ## 3537337576
3571
3621
 
3572
3622
  ### C
3573
- 造成的$[K150]变为$[K155]。
3623
+ 造成的$[K150]变为$[K155],并且获得+1$[K63]次数
3574
3624
  <color=#FFFFFFFF>附属角色使用技能后:</color>切换至下一个角色,并且自身附属8层风元素类型<color=#FFFFFFFF>$[C164]</color>。
3575
3625
  <color=#FFFFFFFF>$[K4]:2</color>
3576
3626
  ### E
3577
3627
  $[K150] dealt is converted to $[K155].
3578
3628
  <color=#FFFFFFFF>After the character to which this is attached uses a Skill:</color> Switch to the next character and attach 8 stacks of Anemo <color=#FFFFFFFF>$[C164]</color> to self.
3579
3629
  <color=#FFFFFFFF>$[K4]: 2</color>
3580
3630
 
3581
3631
  ## 995365664
3582
3632
 
3583
3633
  ### C
3584
3634
  逸闻已完成
3585
3635
  ### E
3636
+ Anecdote Completed
3586
3637
 
3587
3638
  ## 2066790796
3588
3639
 
3589
3640
  ### C
3590
3641
  邀请更多同种类的动物朋友入住,发挥「同类共乐」效果吧!
3591
3642
  ### E
3592
- Invite more animal friends of the same species to move in to gain the effects of their "Social Preferences"!
3643
+ Invite more animal friends of the same species to move in and gain the effects of their "Social Preferences"!
3593
3644
 
3594
3645
  ## 3249411611
3595
3646
 
3596
3647
  ### C
3597
3648
  部分角色技能和装备会提高我方的{SPRITE_PRESET#1113}元素精通。
3598
3649
  提高{SPRITE_PRESET#1113}元素精通可增强触发元素反应时造成的伤害,以及元素反应的效果。
3599
3650
  例如:每提高1点我方{SPRITE_PRESET#1113}元素精通,我方结晶反应提供的{SPRITE_PRESET#4007}<color=#FFFFFFFF>护盾</color>便会提高3层。
3600
3651
  ### E
3601
3652
  Certain character skills and equipment will increase your {SPRITE_PRESET#1113}Elemental Mastery.
3602
3653
  Increasing {SPRITE_PRESET#1113}Elemental Mastery can enhance the DMG dealt — and the effects caused — by your Elemental Reactions.
3603
- For example: For every 1 {SPRITE_PRESET#1113}Elemental Mastery you gain, the {SPRITE_PRESET#4007}<color=#FFFFFFFF>shield</color> bestowed by your Crystallize reactions will be increased by 4 stacks.
3654
+ For example: For every 1 {SPRITE_PRESET#1113}Elemental Mastery you gain, the {SPRITE_PRESET#4007}<color=#FFFFFFFF>Shields</color> bestowed by your Crystallize reactions will be increased by 3 stacks.
3604
3655
 
3605
3656
  ## 1752319377
3606
3657
 
3607
3658
  ### C
3608
3659
  铁匠学徒
3609
3660
  ### E
3661
+ Smith's Apprentice
3610
3662
 
3611
3663
  ## 2084840473
3612
3664
 
3613
3665
  ### C
3614
3666
  铁匠老板
3615
3667
  ### E
3668
+ Blacksmith
3616
3669
 
3617
3670
  ## 2012664851
3618
3671
 
3619
3672
  ### C
3620
3673
  长按施放元素战技<color=#FFD780FF>{LINK#S11122}低温烹饪{/LINK}</color>时,将以「即兴烹饪」模式启动全频谱多重任务厨艺机关。
3621
3674
 
3622
3675
  <color=#FFD780FF>厨艺机关·即兴烹饪模式</color>
3623
3676
  ·在场上放置厨艺机关。厨艺机关可以吸收元素攻击。吸收的元素能量达到临界值时,将使爱可菲事先放入其中的食材转化为美食。
3624
3677
  ·爱可菲需要时间采购新的食材,每周只能通过这种方式制作一定数量的料理。制作料理的次数每周一凌晨4点重置。
3625
3678
  ### E
3626
- When using the Hold form of her Elemental Skill <color=#FFD780FF>Low-Temperature Cooking</color>, Escoffier will activate her All-Spectrum Multi-Use Cooking Mek in its Off-the-Cuff Cookery mode.
3679
+ When using the Hold form of her Elemental Skill <color=#FFD780FF>{LINK#S11122}Low-Temperature Cooking{/LINK}</color>, Escoffier will activate her All-Spectrum Multi-Use Cooking Mek in its Off-the-Cuff Cookery mode.
3627
3680
 
3628
3681
  <color=#FFD780FF>Cooking Mek: Off-the-Cuff Cookery Mode</color>
3629
- · Places the Cooking Mek on the field. The Cooking Mek can absorb elemental attacks. When the absorbed elemental energy hits a certain limit, Escoffier can convert the ingredients placed within it into delicious dishes.
3682
+ · Places the Cooking Mek on the field. The Cooking Mek can absorb elemental attacks. When the absorbed elemental energy hits a certain limit, Escoffier can convert the ingredients placed within it into wonderful food.
3630
3683
  · Escoffier needs time to purchase new ingredients, so she can only make a certain number of dishes like this each week. The number of dishes Escoffier can make resets every Monday at 4:00 AM.
3631
3684
 
3632
3685
  ## 4189994049
3633
3686
 
3634
3687
  ### C
3635
3688
  队伍中元素类型为<color=#80C0FFFF>水元素</color>的角色造成<color=#80C0FFFF>水元素伤害</color>时,或是队伍中元素类型为<color=#99FFFFFF>冰元素</color>的其他角色造成<color=#99FFFFFF>冰元素伤害</color>时,丝柯克将获得一层持续18秒的死河渡断效果,该效果至多叠加3层,每层独立计算持续时间。
3636
3689
  每层死河渡断效果会使丝柯克在七相一闪模式下时进行普通攻击造成的伤害提升10%/20%/70%,元素爆发<color=#FFD780FF>极恶技·灭</color>造成的伤害提升5%/15%/60%。
3637
3690
  ### E
3691
+ When <color=#80C0FFFF>Hydro</color> party members deal <color=#80C0FFFF>Hydro DMG</color>, or when <color=#99FFFFFF>Cryo</color> party members apart from Skirk deal <color=#99FFFFFF>Cryo DMG</color>, Skirk will gain the "Death's Crossing" effect for 18s. Max 3 stacks, each stack's duration is counted independently.
3692
+ Each "Death's Crossing" stack increases the Normal Attack DMG dealt by Skirk in Seven-Phase Flash mode by 10%/20%/70% and increases the DMG dealt by her Elemental Burst <color=#FFD780FF>Foul Art: Ruin</color> by 5%/15%/60%.
3638
3693
 
3639
3694
  ## 3338484225
3640
3695
 
3641
3696
  ### C
3642
3697
  队伍中附近的角色对敌人触发冻结、超导、冰元素扩散或冰元素结晶反应时,将在敌人附近创造一枚虚境裂隙。该效果每2.5秒至多触发一次,场上至多存在3枚丝柯克自己创造的虚境裂隙。
3643
3698
  丝柯克在七相一闪模式下进行的重击命中敌人时,会汲取附近一定范围内的虚境裂隙,每汲取一枚虚境裂隙,丝柯克将获得8点蛇之狡谋。
3644
3699
  ### E
3700
+ When nearby party members trigger Frozen, Superconduct, Cryo Swirl, or Cryo Crystallize reactions against opponents, a Void Rift will be created near this opponent. This effect can be triggered once every 2.5s. 3 Void Rifts created by Skirk herself can exist on the field at once.
3701
+ When Skirk hits an opponent with a Charged Attack in her Seven-Phase Flash mode, she will absorb the Void Rifts around her in a fixed AoE. Each Rift absorbed will grant her 8 Serpent's Subtlety stacks.
3645
3702
 
3646
3703
  ## 4198558600
3647
3704
 
3648
3705
  ### C
3649
3706
  防守方的兵棋无法移动,当其攻击范围内有进攻方兵棋进入时,则会自动迎击。<color=#FFCC33>点击兵棋</color>即可查看其攻击范围。
3650
3707
  ### E
3651
- The game pieces on the defensive side cannot move. When attacking pieces enter their range, they will automatically attack. <color=#FFE14BFF>Press a game piece</color> to view its attack range.
3708
+ The game pieces on the defensive side cannot move. When attacking pieces enter their range, they will automatically attack. <color=#FFCC33>Press a game piece</color> to view its attack range.
3652
3709
 
3653
3710
  ## 3056927618
3654
3711
 
3655
3712
  ### C
3656
3713
  阶段目标
3657
3714
  ### E
3658
- Stage Objective
3715
+ Stage Objectives
3659
3716
 
3660
3717
  ## 965995554
3661
3718
 
3662
3719
  ### C
3663
3720
  附属角色$[K53]2次「普通攻击」。
3664
3721
  ### E
3665
- The character to which this is attached $[K53] 2 Normal Attacks.
3722
+ The character to which this is attached performs $[K53] for 2 Normal Attacks.
3666
3723
 
3667
3724
  ## 12080935
3668
3725
 
3669
3726
  ### C
3670
3727
  附着{SPRITE_PRESET#2103}火元素,可发生元素反应
3671
3728
  每点{SPRITE_PRESET#1113}<color=#FFFFFFFF>元素精通</color>使<color=#FFCC33>特定效果</color>提升1倍。
3672
3729
  {SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>蒸发</color>:本伤害翻倍,每8点{SPRITE_PRESET#1113}<color=#FFFFFFFF>元素精通</color>额外翻1倍
3673
3730
  {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>融化</color>:本伤害翻倍,每8点{SPRITE_PRESET#1113}<color=#FFFFFFFF>元素精通</color>额外翻1倍
3674
3731
  {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超载</color>:伤害+<color=#FFCC33>1</color>,目标切换到上一个角色,他们交换位置并受到<color=#FFCC33>1</color>点穿透伤害
3675
3732
  {SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>燃烧</color>:目标附属<color=#FFCC33>1</color>层[<color=#FFFFFFFF>持续燃烧</color>]
3676
3733
  ### E
3677
3734
  Applies {SPRITE_PRESET#2103}Pyro and can trigger the following Elemental Reactions:
3678
- Every 1 {SPRITE_PRESET#1113}<color=#FFFFFFFF>Elemental Mastery</color> increases the <color=#FFCC33>specified effect</color> by a factor of 1
3735
+ Every 1 {SPRITE_PRESET#1113}<color=#FFFFFFFF>Elemental Mastery</color> increases the <color=#FFCC33>specified effect</color> by a factor of 1.
3679
3736
  {SPRITE_PRESET#2102}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Vaporize</color>: DMG +100% for this instance, with every 8 {SPRITE_PRESET#1113}<color=#FFFFFFFF>Elemental Mastery</color> contributing an additional 100%
3680
3737
  {SPRITE_PRESET#2101}{SPRITE_PRESET#2103}<color=#FFFFFFFF>Melt</color>: DMG +100% for this instance, with every 8 {SPRITE_PRESET#1113}<color=#FFFFFFFF>Elemental Mastery</color> contributing an additional 100%
3681
3738
  {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Overloaded</color>: DMG +<color=#FFCC33>1</color>, the target is switched to the previous character, with the two characters switching places and taking <color=#FFCC33>1</color> Piercing DMG
3682
3739
  {SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Burning</color>: Apply <color=#FFCC33>1</color> stack of <color=#FFFFFFFF>Perpetual Burn</color> to the target
3683
3740
 
3684
3741
  ## 2693980751
3685
3742
 
3686
3743
  ### C
3687
3744
  附着{SPRITE_PRESET#2104}雷元素,可发生元素反应
3688
3745
  每点{SPRITE_PRESET#1113}<color=#FFFFFFFF>元素精通</color>使<color=#FFCC33>特定效果</color>提升1倍。
3689
3746
  {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超载</color>:伤害+<color=#FFCC33>1</color>,目标切换到上一个角色,他们交换位置并受到<color=#FFCC33>1</color>点穿透伤害
3690
3747
  {SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>超导</color>:所有敌方角色附属<color=#FFCC33>1</color>层<color=#FFFFFFFF>冻伤</color>
3691
3748
  {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>感电</color>:所有敌方角色受到<color=#FFCC33>1</color>点穿透伤害
3692
3749
  {SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>原激化</color>:生成2层[<color=#FFFFFFFF>激化领域</color>],最多叠加<color=#FFCC33>2</color>层
3693
3750
  ### E
3694
3751
  Applies {SPRITE_PRESET#2104}Electro and can trigger the following Elemental Reactions:
3695
- Every 1 {SPRITE_PRESET#1113}<color=#FFFFFFFF>Elemental Mastery</color> increases the <color=#FFCC33>specified effect</color> by a factor of 1
3752
+ Every 1 {SPRITE_PRESET#1113}<color=#FFFFFFFF>Elemental Mastery</color> increases the <color=#FFCC33>specified effect</color> by a factor of 1.
3696
3753
  {SPRITE_PRESET#2103}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Overloaded</color>: DMG +<color=#FFCC33>1</color>, the target is switched to the previous character, with the two characters switching places and taking <color=#FFCC33>1</color> Piercing DMG
3697
3754
  {SPRITE_PRESET#2101}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Superconduct</color>: Apply <color=#FFCC33>1</color> stack of <color=#FFFFFFFF>Frostbite</color> to all opposing characters
3698
3755
  {SPRITE_PRESET#2102}{SPRITE_PRESET#2104}<color=#FFFFFFFF>Electro-Charged</color>: Deal <color=#FFCC33>1</color> Piercing DMG to all opposing characters
3699
- {SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Quicken</color>: Create <color=#FFCC33>2</color> stacks of <color=#FFFFFFFF>Catalyzing Field</color> (Max <color=#FFCC33>2</color> stacks)
3756
+ {SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Quicken</color>: Create 2 stacks of <color=#FFFFFFFF>Catalyzing Field</color> (Max <color=#FFCC33>2</color> stacks)
3700
3757
 
3701
3758
  ## 4133852847
3702
3759
 
3703
3760
  ### C
3704
3761
  附着{SPRITE_PRESET#2107}草元素,可发生元素反应
3705
3762
  每点{SPRITE_PRESET#1113}<color=#FFFFFFFF>元素精通</color>使<color=#FFCC33>特定效果</color>提升1倍。
3706
3763
  {SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>绽放</color>:生成<color=#FFCC33>1</color>层<color=#FFFFFFFF>草原核</color>
3707
3764
  {SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>燃烧</color>:目标附属<color=#FFCC33>1</color>层[<color=#FFFFFFFF>持续燃烧</color>]
3708
3765
  {SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>原激化</color>:生成2层[<color=#FFFFFFFF>激化领域</color>],最多叠加<color=#FFCC33>2</color>层
3709
3766
  ### E
3710
3767
  Applies {SPRITE_PRESET#2107}Dendro and can trigger the following Elemental Reactions:
3711
- Every 1 {SPRITE_PRESET#1113}<color=#FFFFFFFF>Elemental Mastery</color> increases the <color=#FFCC33>specified effect</color> by a factor of 1
3768
+ Every 1 {SPRITE_PRESET#1113}<color=#FFFFFFFF>Elemental Mastery</color> increases the <color=#FFCC33>specified effect</color> by a factor of 1.
3712
3769
  {SPRITE_PRESET#2102}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Bloom</color>: Create <color=#FFCC33>1</color> stack of <color=#FFFFFFFF>Dendro Core</color>
3713
3770
  {SPRITE_PRESET#2103}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Burning</color>: Apply <color=#FFCC33>1</color> stack of <color=#FFFFFFFF>Perpetual Burn</color> to the target
3714
- {SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Quicken</color>: Create <color=#FFCC33>2</color> stacks of <color=#FFFFFFFF>Catalyzing Field</color> (Max <color=#FFCC33>2</color> stacks)
3771
+ {SPRITE_PRESET#2104}{SPRITE_PRESET#2107}<color=#FFFFFFFF>Quicken</color>: Create 2 stacks of <color=#FFFFFFFF>Catalyzing Field</color> (Max <color=#FFCC33>2</color> stacks)
3715
3772
 
3716
3773
  ## 3049166804, 4014131654
3717
3774
 
3718
3775
  ### C
3719
3776
  陆地生物
3720
3777
  ### E
3721
- Terrestrial Lifeforms
3778
+ Terrestrial Lifeform
3722
3779
 
3723
3780
  ## 1745010168
3724
3781
 
3725
3782
  ### C
3726
3783
  限时内收集指定数量金币并抵达终点即可完成挑战。
3727
3784
  需要注意的是,关卡中的部分陷阱机关触碰后会扣除挑战时间。
3728
3785
  ### E
3729
- Collect the required number of gold coins and reach the destination to complete the challenge.
3786
+ Collect the required number of Adventure Coins and reach the destination to complete the challenge.
3730
3787
  Beware of some traps in the stage that will decrease challenge time if touched.
3731
3788
 
3732
3789
  ## 2462738672
3733
3790
 
3734
3791
  ### C
3735
- 随机1名我方角色+1攻击力,触发2次。
3792
+ 随机1名我方角色+1攻击力,触发3次。
3736
3793
  ### E
3737
3794
  Randomly grants 1 of your characters +1 ATK. Can be triggered 2 times.
3738
3795
 
3739
3796
  ## 2876606872
3740
3797
 
3741
3798
  ### C
3742
3799
  雇员能够提供设施所需的「服务值」,保障设施的营收稳定。
3743
- 但无论是<color=#F39000>雇佣</color>、<color=#F39000>培训</color>还是<color=#F39000>自动发放薪</color>,都会产生成本即<color=#F39000>消耗资金</color>,因此需要更谨慎地进行人员管理。
3744
- 注意,<color=#F39000>已雇佣但未上岗的员工,同样需要支付其薪</color>。
3800
+ 但无论是<color=#F39000>雇佣</color>、<color=#F39000>培训</color>还是<color=#F39000>自动发放薪</color>,都会产生成本即<color=#F39000>消耗资金</color>,因此需要更谨慎地进行人员管理。
3801
+ 注意,<color=#F39000>已雇佣但未上岗的员工,同样需要支付其薪</color>。
3745
3802
  ### E
3746
3803
  Employees can provide the Service Value needed for the facility, ensuring stable revenue.
3747
3804
  However, whether it's through <color=#F39000>hiring</color>, <color=#F39000>training</color>, or <color=#F39000>automated salary distribution</color>, costs will be incurred that <color=#F39000>use up your funds</color>, so careful personnel management is required.
3748
3805
  Be aware that <color=#F39000>employees who you've hired but haven't assigned duties to yet will still require a salary</color>!
3749
3806
 
3750
3807
  ## 2791048062
3751
3808
 
3752
3809
  ### C
3753
3810
  雷元素遇到寒气时,会「超导」。
3754
3811
  这种元素反应能造成冰元素范围伤害,并降低物理抗性。
3755
3812
  ### E
3756
- When Electro meets Cold, Superconduct occurs. This elemental reaction deals AoE Cryo DMG and decreases Physical RES.
3813
+ When Electro meets Cryo, Superconduct occurs. This elemental reaction deals AoE Cryo DMG and decreases Physical RES.
3757
3814
 
3758
3815
  ## 1159214436, 1830893532, 299792124
3759
3816
 
3760
3817
  ### C
3761
3818
  雷萤浮闪
3762
3819
  ### E
3763
- Electro Cicin's Flicker
3820
+ Electro Cicin's Gleam
3764
3821
 
3765
3822
  ## 3004405348
3766
3823
 
3767
3824
  ### C
3768
3825
  项目总薪酬支出
3769
3826
  ### E
3770
- Total Attraction Wage Expenditure:
3827
+ Total Attraction Wage Expenditure
3771
3828
 
3772
3829
  ## 2049551897
3773
3830
 
3774
3831
  ### C
3775
3832
  风车管理员
3776
3833
  ### E
3834
+ Windmill Keeper
3777
3835
 
3778
3836
  ## 2901824184
3779
3837
 
3780
3838
  ### C
3781
3839
  饭店食客D
3782
3840
  ### E
3841
+ Diner D
3783
3842
 
3784
3843
  ## 3428644384
3785
3844
 
3786
3845
  ### C
3787
3846
  饭店食客E
3788
3847
  ### E
3848
+ Diner E
3789
3849
 
3790
3850
  ## 635477384
3791
3851
 
3792
3852
  ### C
3793
- (test)使用芭芭拉的元素战技,靠近受伤的西风骑士,为他们治疗伤势吧
3853
+ 靠近受伤的西风骑士用芭芭拉的元素战技为他们治疗
3794
3854
  ### E
3795
3855
 
3796
3856
  ## 4014134826
3797
3857
 
3798
3858
  ### C
3799
3859
  (甚至有不少游客被这位膨膨兽员工吸引,购买「悠悠慢庄园」的门票…)
3800
3860
  ### E
3801
- (It seems to you, that were it not for the Blubberbeast's consummate professionalism, many of the guests to the Mellow Manor might not have purchased tickets at all...)
3861
+ (Were it not for the Blubberbeast's consummate professionalism, it seems to you that many of the guests to the Mellow Manor might not have purchased tickets at all...)
3802
3862